[QUOTE=ailmanki;455260]I second that!
After reading through this topic… I went to watch some ET competitions on youtube.
One thing I noticed about objective carry missions. To carry the objective, you always have to get through a contested area to get the objective and out of it again, or maybe you have to deliver it somewhere in that area. Goldrush with the big plaza, in radar - its not so obvious, but there is a second spawn near truck for axis, cutting of the short route.
Only custom maps make an exception to this. There is for example bremen, which is a bit different - in that “the contested area” can be pretty much under allies control once they got the CP, but nonetheless an excellent map, with great replay value.[/QUOTE]
In most of the W:ET maps, you either take the risky short route, through the contested area or take the long route through a safer route, but then the defenders can prepare a defence at the drop off. (Frostbite, Bremen, Special delivery, adlersnest,…)
For these objective ideas and the ideas about the C4 I think you should make a new topic.


I told you guys a thousand times already, make a Developer Friday of W:ET every week. At least one hour. Live by example, rather than our words. There is really not much more to say, we guys really tried to tell you what we like about the movement system of W:ET and why we would love to see it in DB, rather than what we currently have.