digibob, I don’t know if you are talking PC only here, but from my experience with 360 Halo and Gears of War it sure seems like what darthmob said is true.
Is Splash Damage working on a system for Brink 360 that is going to change this experience? I have just come to take it as one of the evils of gaming (especially since I am always gaming with the highest ping from Japan).
Hereis an article on how Bungie has tried to deal with latency and near simultaneous hit detection for Halo 3.
Note: Admittedly, with Gears of War 1 and 2, it is also obvious that they closer you are to the PVP host, the “more powerful and accurate” your weapons become. UE3 has the worst network coding out there - for Medal of Honor, EA dumped that sh!t and picked up DICE’s Frostbite engine for MP - they are actually developing a single game using two different engines! LMAO At E3 last year, I had my friend suggest to Epic that they simply nerf the host weapons damage by 25 to 50 percent. Host just runs around killing everything, and they can’t fix it. Gears 3 will be equally busted. Have to wait until UE4.
Note 2: The pressure isn’t really on, imo, for Splash Damage to release a perfect Brink. The joy of innovation will outweigh the agony of brokenness. The sequel, on the other hand, if there ever will be one, will have no such margin for error.