play a splash damage game on a cheap chicago sale server from a certain gsp. let’s talk lag then =]
taw and brink… how long will it take to switch weapons? i kid i kid
play a splash damage game on a cheap chicago sale server from a certain gsp. let’s talk lag then =]
taw and brink… how long will it take to switch weapons? i kid i kid
[QUOTE=crazyfoolish;226623]Hi
As is evident from my question i know absolutely nothing about internet connections in games.
My question is, is lag comparative or does it stay the same.
For example if i was playing a game and EVERYBODY had a slow internet connection would there be no lag? Or would everybody be lagging.
Also, is there a way of downgrading people with outrageosly fast internet so that their internet speed is average thereby creating a more enjoyable and fair game?
Thanks and sorry for my uninformed question.[/QUOTE]
no, you request for more extended net_prediction game logic in server/client-side is rejected.
main reason is: its way too much exploited[by cheaters]from QF times until this days.
wanna play Brink over dial-up ? no way, especially[cough, cough]Steam-versions[random, but Evil [hysterical]laugh].