[quote=“watsyurdeal;c-225895”][quote=“Dawnlazy;c-225842”]
Redeye is broken by design. Blocking the enemy’s vision, being able to see through the smoke AND having weapons that can @$!# you up at any range is just dumb. Especially the Grandeur, it’s the most OP weapon in the game along with bolt-action snipers and basically transforms people into spinbot turrets on wheels. It’s not even the same kind of OP as Thunder, as his is merely a case of excess; simply nerfing some of his stats would suffice.[/quote]
Just because it kills you doesn’t make it broken.
Red Eye is good, but his smoke does not block enemy fire, his goggles only spot while active and a direct line of sight of the enemy, and the smoke nade hinders his team as much as the enemy. The Grandeur can kill in 2 headshots to most mercs, 1 to Sparks and Aura, and 3 bodyshots to 120 hp mercs like Skyhammer. If your argument is maybe it could be toned down abit, sure, give it a sight and better accuracy buffs, and I’d happily take a hit to it’s headshot damage and give it some fall off. It’s really not a sniper rifle anyhow, it’s a battle rifle first and foremost.
That, and the fact you called Snipers op, is also pretty laughable. Again, just because it kills you it doesn’t make it op or broken, op is basically reserved for stuff that is better in every way than any of the options available, aka pre nerf Fragger, and broken is when it pretty much stops the game from progressing or is by design impossible to balance, nothing really comes to my mind in that regard.
[/quote]
My issue with Grandpa Redeye is that his smokes seems comparatively inefficient when considering Stoker’s incendiaries. Sure, smokes can block out LoS much better, and paired with his googles, this does make for a nice combo, but Stokes can lock down an area from Auras, Sparks, and possibly Proxies, and still damage other mercs enough to soften them up for your teammates, or even denying them any access to a certain point.
I’ve seen its most effective uses on the secondary Barriers generator on Underground, denying the Defenders to camp on the balcony on Chapel, first objective and midway through on the Indian balcony as well. My favourite spot is on the first objective on Terminal, where almost every flank routes can be molly’d. An argument can be made that Proxy’s mine are far more effective at denying access, since it deals instant damagae, has no duration, and is hidden.