[quote=“Eox;145698”][quote=“SzGamer227;145692”]You know that thing that Fletcher does to Proxy, Kira, Aura, and Phoenix? Where he one shot kills you outta nowhere with a surprise sticky bomb? This would allow him to do that to… hell, every single merc besides Thunder and Rhino. ('°-°) Doesn’t that seem… slightly entirely too powerful?
Fletcher is definitely overpowered, but this takes him to a whole new level of overpowered.
I think it would be reasonable to reduce the number of stickies he can carry at once to 2, reduce maximum sticky damage to 90, and increase the cooldown by a second or two, but still allow him to have 3 stickies armed at a time. Less spammy and less powerful, but still holds true to the general Fletcher playstyle.[/quote]
In order to one shot you with a 100hp blast, he needs to direct hit you with a sticky bomb, which is far from being easy unless you have a predictable trajectory (the most common thing being “running in a straight line”). And since he surprised you, you would die anyway since you didn’t paid enough attention, no matter what was the merc encountered. Meanwhile, a Stickybomb can only deal up to 80 damage if its not stuck, in a very short radius, making damage decreasing extremely quickly if you are not right at the center of the explosion. It’s very easy to dodge sticky bombs if you stay at mid long range, and very easy to kill Fletcher from that position as well.
He’s far from being the ridiculously overpowered and game breaking merc that a lot of people want to make you think about.[/quote]
There is a big difference between being overpowered and being game-breaking. You might be confused as to where I think Fletcher stands on that spectrum. :l
I definitely think that Fletcher is overpowered. He has an ability that is nearly as powerful (and potentially just as useful) as a combat merc like Nader or Fragger, and has the objective capabilities of an engineer on top of that. If you can throw your stickies with any accuracy, you can deal a steady amount of damage to enemies from behind cover (and get the occasional stick that can often guarantee victory) without the delayed use of a cooked Frag or the 2 second delay of a Nader 'nade. You are also able to throw multiple explosives directly at an enemy with a minimally delayed detonation, which is extremely rewarding, makes up for the relatively low DPS output of his Stickies, and makes them more effective of a lead-in to close quarters than any primary weapon.
I did not hear a rumor about Fletcher being overpowered and pass it on here. I’m not just someone who has gotten killed by Fletcher a lot and came here to complain. I am someone who plays Fletcher frequently, hears people complain about how powerful Fletcher is, and can’t help but agree with them. Being able to carry three stickies at a time is a bit unnecessary and makes Fletcher’s ability, as people have said, really rather spammy. Reducing his max number of Stickies would hardly be a crippling change, it would just make Fletcher more reasonably powered when it comes to CQC and force Fletcher to use his ability a bit more sparingly like other mercs do.