Thought i’d share this…
OK, so i went to a empty server and logged in with 2 games.
I found out that: 1) an enemy covert op is your “no-name” range. You point a crosshair on him and jerk it to a distant object or into the sky. The name suddenly appears and fades like it should do.
- enemy covert op is out of your “no-name” range (you point at him and it displays the name). You point at him and jerk the crosshair to a close object (closer than the “no-name” range) The name dissappears very suddenly like it shouldn’t do.
Some demos and a screenshot:
Screenshot Oasis
Demo Oasis
Demo Goldrush
So the covert name display isnt so “flimsy” and weird all the time, it’s just about how close you look after seeing the name.
AND this is a way to identify covert ops from the distance without the aid of command map or lvl 4 field ops WITCH is a bug IMO and should be patched along with rest of the bugs.
Other things that I found out:
Pistol does the same damage, if the silencer is on or off. 18/40/50
Unscoped rifles do all the same damage (no matter if its a covert or engi weapon) 34/54/68
…but you may have already known these damages…
The knife does 14 hp damage (exept 1 stab where i oddly got 11 damage, i dont know what was the difference)
So you should get away if you stab someone 8-10 times in the front if they arent medics (that would be about 2-2,5 seconds without any backstabs)
Backstab without assassin does 102 hp damage (1 medic joined in the game so i tested this, lucky me
)
