a little clarification on coverts please


(xlr8shun) #1

according to the manual:

Covert Ops Special Abilities:
Disguise

A disguised Covert Ops will remain in disguise as long as they only use Smoke Grenades, Satchel Charges and Satchel Charge Detonators. They will only lose their disguise when using silenced weapons, the knife and Grenades if they do so in an enemy’s field of view. This includes the enemy that they are currently engaging, which makes attacking from behind a very crucial tactic.

Players can still identify disguised enemy Covert Ops. Disguised enemy Covert Ops at longer ranges will display the name and rank information of the player whose uniform they’ve stolen but at close range, disguised enemy Covert Ops will not display ANY name or rank information and may be safely shot.

now, the manual says that if you shoot a silenced weapon you lose your uniform. is this when “you shoot a silenced weapon.” or “when you shoot a silenced weapon in an enemies field of view”. i may be mistaken, but ive seen some coverts shooting me no more then 3 feet away from me on goldrush and they didnt lose their uniform. i know it was an enemy, he had my uniform, and my name.

this also brings up my other question. the manual says at long range the player will have the name rank and uniform of the person they swiped it from, at short range the name, and rank will not appear. no where does it say in the manual under skills and rewards that a covert will keep the name and rank of the person they swiped the uniform from at close range. however i know at a certian level coverts can keep that at close range.

so i guess i would appreciate some clarification on:

-where is that ‘line’ where “close range” and “far range” are seperate?
-at what level can a covert fire a silenced weapon in front of you and not lose their uniform?
-at what level can a covert stand right next to you and still show up as a friendly?
-is there any circumstance where a covert can fire an unsilenced weapon and not lose their uniform?
-are level 4 field ops the only ones that can DETECT a covert in disguise? (does skill carry over if you switch classes?)
-reguardless of your class, rank, or skill level enemy coverts of any level or rank will NOT show up on your compass radar correct?

sorry for the questions but im still having a bit of problems identifying coverts in some situations, and im finding situations that contradict the manual. its confusing and irritating when i thought i was running with a teammate, only to be knifed in the back. or planting dynamite only to be hear a high pitch whine coming from behind me and then SPLAT…

i can tell the diff between uniforms, and what weapons those uniforms should have, etc… but thats not always as easy as it sounds, and sometimes you dont have the time to take a second look at the enemy.


(Vink) #2

Right i’ll try & answer some of your questions

  1. don’t have a clue
  2. They cannot fire a silenced weapon in front of you as you can see them doing so they will lose their disguise. But if they fire their silenced weapon when u have your back to them(& no other friendly teammate is looking) they will stay in disguise
  3. They don’t
  4. No
  5. Yes & it carries over when u play another class
    6 Yes

Lastly don’t bother with the class just look at the weapon they are all very noticeable & you will notice it better over time(if they have their pistol look for 2 things if its silenced & the colour both are easy to spot). The radar is you best bet, its only downfall is if they are out of range.


(Ranstaton) #3

[i]-are level 4 field ops the only ones that can DETECT a covert in disguise? (does skill carry over if you switch classes?)

  1. Yes & it carries over when u play another class [/i]

Are you sure about this?

[i]-reguardless of your class, rank, or skill level enemy coverts of any level or rank will NOT show up on your compass radar correct?

6 Yes [/i]

Not entirely correct. An enemy covert ops can show up on radar IF a team mate covert ops has him in his line of site. If the enemy is disguised, he will show up as friendly.


(xlr8shun) #4

ok thanks for the answers…

but im SURE i ran by a covert in disguise, on goldrush, the stairs by the first truck baracade, leading upto the first tank baracade, when i ran by him my crosshair hovered over the covert for a brief second (he was no more then 3 feet from me) and normally i wouldnt have even given it a second thought, but i seen he had my name and rank… that made me look twice, so i stopped, turned around ran back up the stairs towards the first tank baracade and seen him in the hallway, and then killed him.

now i dont know what the ‘line’ is to determine close and far ranges, but id guess that when someone is close enough to you that you could almost touch them… thats ‘close range’

is this some kind of bug? because vink, you have confirmed what the manual says:

Disguised enemy Covert Ops at longer ranges will display the name and rank information of the player whose uniform they’ve stolen but at close range, disguised enemy Covert Ops will not display ANY name or rank information

however (i wish i had a demo) i know this isnt what happened…

if i can get some screnshots or a demo i will, perhaps do a little testing on a priv server going through the levels, and try to recreate this.

in anycase thanks for the info. its much appreciated and does explain a little more.


(Rippin Kitten) #5

You can hide in the north-western corner of the bank vault on goldrush and any spies coming through the door will not have a name. So its about that distance.

The “friendly covert makes enemy disguised covert show up on radar” thing is a big reason why I don’t like coverts playing d.

Spies who are on your radar (friendly covert saw him) and spotted by a Lev 4 field ops will show up with the orange circle around them on your map.

Because the server has to tell your client that you are close enough that the name should not be shown, you can have some instances where spies can get closer than you think and still have a name. This usually happens when you run past one, since they’ll usually get past you before your client can show them without a name.

RK


(Pamper) #6

I don’t really mind a covert outside our objective area. They can help by showing you whether ANYONE is incoming. (So an MG gunner in the vault can relax a little if its clear that there are blue blips in the courtyard, but nobody moving towards his door). And if you’ve got panzer or airstrikes, you can start shooting at a crowd of blue blips before they even come into sight.

However, it’s true that having random Coverts on your team has a downside (besides the fact that they can’t fight well): If you’ve got Coverts, it makes it easier for enemy Coverts to sneak on you.

Not only do friendly Coverts break the rule that “Disguised enemies NEVER show up on your compass”, but they also provide top quality pants for the opponenents. The best disguise any Covert can wear is the uniform of an opposing Covert. That’s the only way his gun will look normal. Sometimes (Axis defending fueldump), I’ve sworn that the sole purpose of the 4 Coverts on my team was to run outside and give enemy Coverts better clothes to sneak inside with.

There’s two things about Covert Vision that I hate, and I’d almost call them bugs, or at least design flaws:
1. A Covert will add disguised enemies to the map.
2 A Covert will add HIMSELF in disguise to the map, as an enemy.

Conceptually, Covert Vision is the result of an operative talking into a radio describing enemy positions. It doesn’t make any sense that he’ll report “Friendly medic at (D,4)” for a disguised enemy- why would you ever report the position of friendlies? Real teammates are already on the map! And of course, it makes even less sense that a Covert who sneaks behind the enemy in disguise will then report himself to HQ as just another enemy!

The command map should distinguish between spotted enemies and teammates in disguise!


(xlr8shun) #7

sounds like a job for … shrub? :smiley:

thanks guys for the explinations…


(ziege) #8

I think it’s a bug, I can recreate it every time. Open two copies of ET in windows, steal a uniform then move both players so they’re facing each other. If you get real close and aim directly at the disguised covops, you don’t see their name pop-up, but move the aim AWAY from him and suddenly it appears. Move it back and it disappears again.

So if you were moving at the time and ran your aim over the player, you will see his name pop-up briefly even when you’re right next to him.

I guess this could be by design, but I don’t see why.


(xlr8shun) #9

i see… yes now that you explained it. i tried on some pub servers and thats exactly what happens

more then likely that is what happened to me, i quickly ran my crosshair over him, seen my name and proceeded to turn around and find him.

i cant think of any reason either, why it would be like this…

good eye


(ziege) #10

Also I’m not quite sure of the purpose of the silenced weapon. In testing I can shoot a player in the back with my Sten (is that what it’s called? anyway) and I don’t lose my disguise. So why use a silencer?


(BlackDeath) #11

:slight_smile: a sten is silenced :slight_smile:

1.) If you shoot ANY unsilenced weapons, you will lose your disguise
2.) If you shoot a silenced weapon at someone while another OR the person you are shooting is watching, you will lose your disguise
3.) If you shoot someone and kill them while no one is watching, you will NOT lose your disguise

Also, i believe that the name thing at close range was put in to still allow a non-observant player to still not notice a disguised player even at close range.


(BlackDeath) #12

Oh, tip to everyone having trouble spotting enemy disguised covert ops, look at their gun. It really gives them away. A medic with a K43 can be safely shot at.:slight_smile:


(ziege) #13

/me smacks himself with the DUH stick


(BlackDeath) #14

/me smacks himself with the DUH stick[/quote]

It’s okay, we all have brain farts :slight_smile: