A demo for brink ?


(dandragon) #21

i think splash damage should add a team deathmatch mode

While that might seem like a good idea in most games, and it could fit maybe as a side thought dlc, team deathmatch, ctf, and so on seem like they would be a bit out of place in such a story driven mission based game.


(dandragon) #22

I agree that we don’t need a thread every week about this though

I agree as well on this. The only reason I started this rather than posting on an old thread of similar topic was because I didnt see one right away noob


(Nail) #23

YOU didn’t use the search function and he’s a noob ?

:eek:


(dandragon) #24

NO I’m the noob sorry


(tokamak) #25

The profits of a demo are highly dubious these days.


(Weeohhweeohh) #26

Ya but will my computer run it?


(Avoc) #27

True, if the game is bad, it would do more harm than good.


(tokamak) #28

Sometimes demos can be so sattisfying that they’re already a decent game on their own. Like ETQW’s demo, valley, you could easily keep playing that demo for weeks. Though after weeks the hype is gone and you might be looking for the next big thing instead.

Not having a demo creates a sense of exclusivity about the game which compels more people to buy it. And there’s also of course a chance they don’t notice the Fukushima marmalade.


(Jess Alon) #29

[QUOTE=Avoc;277549]What makes you believe that I feel entitled to have a demo? I’m saying that its extremely stupid of them NOT to release a demo, as it provides and generates free marketing by spreading via word of mouth.

Of course, this only happens if the game is actually good, which I personally have no reason to doubt, yet other people who have never heard of the game, or who have only seen a few gameplay videos and are not yet convinced, would rather wait for the price to drop, and that is generally not good for SD or Bethesda, less so for SD since they only have one game release while Bethesda has several.[/QUOTE]

Free marketing for more people to try that demo. It doesn’t mean those people will actually buy the game because they played a demo that doesn’t have ALL the features that are included in the full game. Sorry but most “demos” actually turn me off to games because they cut me off before I really get to experience the game.


(Jess Alon) #30

A demo can suck for a game that’s huge like brink and the huge game be awesome in comparison.

Edit: Let me add that image back in for you lest you forget your true intentions.


(Avoc) #31

I’d like to ask you not to try trolling people with that entitlement picture, as it adds absolutely nothing to the discussion and is simply childish.

I don’t care when the demo is released, wether its before or after the game release, I just don’t see a reason why NOT to release it.

A game called Witcher, released by a relatively new polish game company, had a demo.
The demo was basically the entire first chapter of the game, it allowed you to save you progress and continue where you left off if you bought the full game.
This was a great feature, as it lured people in with its storyline and gameplay, and then reminded them that they could continue where they left off when they bought the full game. Yes, the demo was released after the main game, yet it spurred interest in the game in people who would usually never want to spend money on a fully priced game by a developer located in eastern europe. I bought the game after that demo.

Though you don’t like demoes, it does not mean that they do not work. People won’t buy a game after they have played a demo, if they don’t like the game. If they are on the fence, and DO like the game, you can bet that they will be telling their friends about it. A demo can make a fence-sitter become a day-one buyer, instead of a ‘wait until its in the bargin bin’.


(Jess Alon) #32

[QUOTE=Avoc;278033]I’d like to ask you not to try trolling people with that entitlement picture, as it adds absolutely nothing to the discussion and is simply childish.

I don’t care when the demo is released, wether its before or after the game release, I just don’t see a reason why NOT to release it.

A game called Witcher, released by a relatively new polish game company, had a demo.
The demo was basically the entire first chapter of the game, it allowed you to save you progress and continue where you left off if you bought the full game.
This was a great feature, as it lured people in with its storyline and gameplay, and then reminded them that they could continue where they left off when they bought the full game. Yes, the demo was released after the main game, yet it spurred interest in the game in people who would usually never want to spend money on a fully priced game by a developer located in eastern europe. I bought the game after that demo.

Though you don’t like demoes, it does not mean that they do not work. People won’t buy a game after they have played a demo, if they don’t like the game. If they are on the fence, and DO like the game, you can bet that they will be telling their friends about it. A demo can make a fence-sitter become a day-one buyer, instead of a ‘wait until its in the bargin bin’.[/QUOTE]

Not trolling you. The company doesn’t owe you a demo just because you want one. That’s the point I’m trying to make.


(BioSnark) #33

But people who want a demo are necessarily suffering a disorder. The one good thing about the endless braindead game series is that the consumer knows what they’re getting. It may be the same as what they got last year but they are not uninformed consumers.

Not so much for new IP*. Here, you seem to be expecting consumers to be satisfied with trusting marketing, obviously partial, and gaming journalism, in which the barrier of entry is so low I could make a website and become a gaming journalist. The seller doesn’t owe their consumers a demo. However, it’s sad statement about consumers that they are so willing to make uninformed 50-60 dollar purchases. It’s also unfortunate that games get overprotective fans before they’re released.

*That may overstate Brink’s particular situation for PC consumers who’ve played the ET series.


(Jess Alon) #34

[QUOTE=BioSnark;278056]But people who want a demo are necessarily suffering a disorder. The one good thing about the endless braindead game series is that the consumer knows what they’re getting. It may be the same as what they got last year but they are not uninformed consumers.

Not so much for new IP*. Here, you seem to be expecting consumers to be satisfied with trusting marketing, obviously partial, and gaming journalism, in which the barrier of entry is so low I could make a website and become a gaming journalist. The seller doesn’t owe their consumers a demo. However, it’s sad statement about consumers that they are so willing to make uninformed 50-60 dollar purchases. It’s also unfortunate that games get overprotective fans before they’re released.

*That may overstate Brink’s particular situation for PC consumers who’ve played the ET series.[/QUOTE]

I think Splash Damage’s rep speaks for itself in this situation and a demo would just be a waste of resources and possibly misrepresent the game in it’s entirety. I’d rather see the game become a sleeper hit that grows and has staying power then be an opening day smash that fizzles out. I think user reviews will speak for themselves.

Also I don’t understand how we have people who are totally doubtful about how good this game will be who are more active on the forums then the people who are excited about it. If you’re doubtful then why are you even here?


(DoHo) #35

Has anyone here played Bad Fur Day? Each of its multiplayer modes had a short introduction story (sometiems for both sides) as well as ending cutscenes. It had death match, capture the flag, team death match, and a host of other game modes. You need only look at TF2 only to see how they translated a team based shooter into a (team) deatch match arena game. It might deviate from the original maps and goals of the game, but I don’t think they are so farfetchingly (is that a word?) out of place.

Also demo’s are great tools. I’d rather play a demo and not like a game and leave it at that than waste 60, 70, 80, 90 dollars (AUD) and realise I don’t like a game. Luckily I got BRINK for $90AUD on Steam, and while I am quite excited for it there’s always going to be that factor that I may get in game and HATE it. Now imagine if I’d paid $90AUD for a product that I wouldn’t use for more than an hour maybe? I couldn’t resell it or do anything else with it, Splash Damage would not get my respect and i’d generally be pissed off and tell everyone how I wasted $90 on this crappy game.


(hamstein) #36

No demo is fine.
What we need is a benchmark tool.


(DoHo) #37

[QUOTE=Jess Alon;278066]I think Splash Damage’s rep speaks for itself in this situation and a demo would just be a waste of resources and possibly misrepresent the game in it’s entirety. I’d rather see the game become a sleeper hit that grows and has staying power then be an opening day smash that fizzles out. I think user reviews will speak for themselves.

Also I don’t understand how we have people who are totally doubtful about how good this game will be who are more active on the forums then the people who are excited about it. If you’re doubtful then why are you even here?[/QUOTE]
If they released a map and just the VERY minimum of content (like one pistol, SMG, shotgun), medium body type, very little to no customisation (or perhaps randomly generated characters) and no chocie of abilities beyond the default, I don’t see how it could be misrepresented.

It’s different when a company releases a demo and the demo is 6 months old has a whole bunch of bugs and gameplay issues that where never fixed and the final game is a compeltely different product. Right now, as far as we’ve been told, BRINK is finished…

Edit: I meant basically what you’d get if you started a new game/character (without any abilitiy to unlock anything new)


(BioSnark) #38

[quote=Jess Alon;278066]I think Splash Damage’s rep speaks for itself in this situation[/quote]No, it doesn’t! There are console players, here, who passionately defend Brink. It doesn’t make reasonable sense to me.

If you’re doubtful then why are you even here?
Splash Damage. The reason I speak to my doubts is that the other position has so many avid speakers, already. There’s no reason for me to also mirror that position, here. I represent a different position, elsewhere, which is why I got lovely Brink posters from Bethesda :wink:

I think user reviews will speak for themselves.
These are useful. The console clashes on metacritic and anti-drm advocates show some imperfections with this source. They are much less detailed than ‘journalists’ and prone to giving out 10s and 0s but I’ve often found good info on features that I was interested in and that the professionals seem to ignore.


(Jamieson) #39

Its very worrying to hear that there wont be a demo, this along with the lack of PC footage so close to launch makes me very cautious. I remember the sitution surrounding Wolfenstein, now im not going to compare Brink with Wolfenstein as it is pretty impossible to be as bad as Wolfenstein but not having a demo is certainly worrying.

You just have to ask why? If the game is as great as SD says it is then why not? surely its a good thing to show people how good your game is? I have been following Brink since it was announced and the more I learned the more worried I got, the game has the potential to be great but if its just a Console port its going to be rubbish.

I will just wait till release and see what the reviews/word of mouth says its like, if the people I know say its great then I will buy it otherwise I guess its back waiting for the next new game. Don’t confuse my want for a demo for being an entitled jerk, I am just concerned really and a great demo would reassure me and many others. As a PC gamer though each slap in the face by well respected PC developers hurts, I want to think SD has done a good job, but the signs don’t look good and it is hard to trust when you have been disapointed so many times before.


(LyndonL) #40

Perhaps in lieu of a demo they are going the free weekend model? That is a far more valid marketing tool with a game as immense in content as Brink. A gimped demo doesn’t show the vastness of all on offer, whereas a weekend model is quite popular from what I’ve seen and allows a viewer to see all on offer.
The downside is it’s a MASSIVE download for only a weekend, but then if you buy it, you already have it.