OK, get comfy.
First off, I just did a search in ASE and it tells me there are 441 servers running etmain (vanilla ET) and 369 running ETpro. That’s 45% ETPro compared to vanilla ET. 45% of servers which ALREADY have the option of disabling XP. So the argument that we can’t even talk about it cos it’s not do-able is bollocks.
OK, next, this:-
It’s precisely because I don’t like the unit upgrade system that I don’t play Quake / UT. I prefer team games, not deathmatch, not games where individuals play for themselves and their own glory, which is exactly what the XP system promotes. Your statement is a contradiction in terms.
However, I thought it might advance the debate if we could actually put our finger on what’s wrong with the XP system. We keep refering to it as a whole, and at least one person in this thread has already qualified their attitude to it by saying they like some of it but not all. Well, the same goes for me. I hate some of it, but not all. So let’s explore what the XP system actually is and what’s bad about it and what’s “mostly harmless”.
Points
Pretty much every game has a points system. We can argue that ET’s isn’t entirely fair in that some functions earn points out of proportion to their usefulness to the team (Covert-Ops stealing uniforms, for example). But all games have a points system, and it doesn’t necessarily mean that it isn’t compatible with the team based objective nature of ET.
So for me Points comes under “mostly harmless”, and is not something I’d particularly want to waste time debating.
Ranks
At certain levels players are awarded promotions. Some people do play for this and you’ll see the occassional “I just made General” type thread, but again I’d consider it “mostly harmless” and is probably one aspect of the XP system that does make the individual “feel good” about themselves without unduly affecting their contribution to the team. So no argument from me on this one either.
Awards
At the end of the game players are awarded “Best in Class” awards. I’m not a big fan of this aspect because it doesn’t recognise the real “Best” in class, just the player in each Class who scored the most points. We’ve already had this debate with the Allied Engy on Oasis given as an example.
But still, I’d consider this “mostly harmless”. Perhaps it’s combining these 3 elements that goes a little too far? Maybe the Points and Ranks without the Awards would’ve been a better way of doing it? Just my opinion.
Upgrades
Now we get to the part I really do take issue with. The Upgrades. The simple fact is that on any public server there are going to be players who have 35% more accurate SMG’s than other players of the same Class. Players who have 50% more health than others. Players who are far less vunerable to explosions than others. This simply isn’t fair. The only thing that should distinguish one player from another is skill.
Now at this point you’re probably thinking “ah, so that’s it, Kendle’s so crap he can’t compete”. Quite the contrary. Anyone that’s played with me on the Campaign server in my sig knows that I usually finish top of the scoreboard at the end of a game (or very near the top). That doesn’t make me a good player, but I’m not bad either. Trouble is it’s just as boring owning “white-name noobs” as it is being owned by “l337” Clan players. At least being owned by Clan players is a challenge, which is the main source of enjoyment I get out of this game. Besides the counter argument must also be true. Those who are so appalled at the thought of having to play without these upgrades are presumably not the best players either, or else they wouldn’t be unduly concerned about having to play against others on equal terms?
That’s why I’m so appalled at Machine’s assertion that completing an objective using these upgrades requires more “skill” than completing the objective using your own natural ability. When I do manage to beat someone in a 1-v-1, for example, I want to know I did it on my own merit, not because the game code had given me a 35% more accurate weapon than the other guy, no matter how long I’d been on the server, or how much I may have deserved being awarded that 35% more accurate weapon.
So, it’s the upgrades I take issue with, not the all the other stuff that goes with the XP system. And what’s more, that’s exactly what ETPro does when disabling the XP system. It disables the upgrades, NOT the Points, Ranks and Awards. So you can still get your name at the top of the scoreboard, still get your promotions, still get Best whatever at the end of the game. It just ensures you compete with every other player on the server on equal terms. I really do fail to see how that’s a big deal or why people get so upset at the thought of it.
Perhaps some of you could explain to me what pleasure it gives you beating a guy with a less accurate weapon than you, or less health, or no flak jacket to protect him. I really would be interested to know and try to understand your mindset.