A defense of XP...


(Sauron|EFG) #81

[quote=“Machine for to kill”]

if you don’t like the unit upgrade system, then don’t play this game. What are you wasting our time arguing for. Go play quake or unreal.[/quote]

Didn’t Kendle just say that he loves the game? He was questioning your logic (yes, me too), and you respond by saying that he shouldn’t play the game… :disgust:

Of course people have the right to explain what they don’t like, and argue why we should play the game with different settings (that are already available!).


(The_Jesus_Zeppelin) #82

i have crackers :clap:


(Kendle) #83

OK, get comfy.

First off, I just did a search in ASE and it tells me there are 441 servers running etmain (vanilla ET) and 369 running ETpro. That’s 45% ETPro compared to vanilla ET. 45% of servers which ALREADY have the option of disabling XP. So the argument that we can’t even talk about it cos it’s not do-able is bollocks.

OK, next, this:-

It’s precisely because I don’t like the unit upgrade system that I don’t play Quake / UT. I prefer team games, not deathmatch, not games where individuals play for themselves and their own glory, which is exactly what the XP system promotes. Your statement is a contradiction in terms.

However, I thought it might advance the debate if we could actually put our finger on what’s wrong with the XP system. We keep refering to it as a whole, and at least one person in this thread has already qualified their attitude to it by saying they like some of it but not all. Well, the same goes for me. I hate some of it, but not all. So let’s explore what the XP system actually is and what’s bad about it and what’s “mostly harmless”.

Points

Pretty much every game has a points system. We can argue that ET’s isn’t entirely fair in that some functions earn points out of proportion to their usefulness to the team (Covert-Ops stealing uniforms, for example). But all games have a points system, and it doesn’t necessarily mean that it isn’t compatible with the team based objective nature of ET.

So for me Points comes under “mostly harmless”, and is not something I’d particularly want to waste time debating.

Ranks

At certain levels players are awarded promotions. Some people do play for this and you’ll see the occassional “I just made General” type thread, but again I’d consider it “mostly harmless” and is probably one aspect of the XP system that does make the individual “feel good” about themselves without unduly affecting their contribution to the team. So no argument from me on this one either.

Awards

At the end of the game players are awarded “Best in Class” awards. I’m not a big fan of this aspect because it doesn’t recognise the real “Best” in class, just the player in each Class who scored the most points. We’ve already had this debate with the Allied Engy on Oasis given as an example.

But still, I’d consider this “mostly harmless”. Perhaps it’s combining these 3 elements that goes a little too far? Maybe the Points and Ranks without the Awards would’ve been a better way of doing it? Just my opinion.

Upgrades

Now we get to the part I really do take issue with. The Upgrades. The simple fact is that on any public server there are going to be players who have 35% more accurate SMG’s than other players of the same Class. Players who have 50% more health than others. Players who are far less vunerable to explosions than others. This simply isn’t fair. The only thing that should distinguish one player from another is skill.

Now at this point you’re probably thinking “ah, so that’s it, Kendle’s so crap he can’t compete”. Quite the contrary. Anyone that’s played with me on the Campaign server in my sig knows that I usually finish top of the scoreboard at the end of a game (or very near the top). That doesn’t make me a good player, but I’m not bad either. Trouble is it’s just as boring owning “white-name noobs” as it is being owned by “l337” Clan players. At least being owned by Clan players is a challenge, which is the main source of enjoyment I get out of this game. Besides the counter argument must also be true. Those who are so appalled at the thought of having to play without these upgrades are presumably not the best players either, or else they wouldn’t be unduly concerned about having to play against others on equal terms?

That’s why I’m so appalled at Machine’s assertion that completing an objective using these upgrades requires more “skill” than completing the objective using your own natural ability. When I do manage to beat someone in a 1-v-1, for example, I want to know I did it on my own merit, not because the game code had given me a 35% more accurate weapon than the other guy, no matter how long I’d been on the server, or how much I may have deserved being awarded that 35% more accurate weapon.

So, it’s the upgrades I take issue with, not the all the other stuff that goes with the XP system. And what’s more, that’s exactly what ETPro does when disabling the XP system. It disables the upgrades, NOT the Points, Ranks and Awards. So you can still get your name at the top of the scoreboard, still get your promotions, still get Best whatever at the end of the game. It just ensures you compete with every other player on the server on equal terms. I really do fail to see how that’s a big deal or why people get so upset at the thought of it.

Perhaps some of you could explain to me what pleasure it gives you beating a guy with a less accurate weapon than you, or less health, or no flak jacket to protect him. I really would be interested to know and try to understand your mindset.


(Englander) #84

They have the option but are they using it,for the vast majority no,the reason so many have ET pro running is for all the bug fixes its done,not so they can disable the XP or that they are thinking about disabling it.

Yea u can talk about it but I doubt it will do anything.

when it comes to beating a guy with less accurate weapon than u my answer is dont join the server till it resets then if ur so concerned about that issue, or if ur like me I basically dont care if someones got level 4 light weapons and I have level 0 I still join & can still compete,dont bring so much into the weapons differences u can easily kill with level 0 light weapons.

Whats the big deal either play on a PUB server with XP disabled or dont play at all,its a game what is played on Public servers for free,get over it.People will soon make their own minds up with what style of ET they prefer


(MadMattUK) #85

I agree totally. I like the xp system, surely if you start all on 0xp
at the begining of a campaign, your all in the same boat with skills and so
on. By playing the campaign through, if your reasonably good, you can keep up on the skill level along with the other players, so it doesn’t become much of an issue… :drink: keeps things interesting!

Oh and Englander, do you like scotch eggs by the way??? lol :smiley:


(The_Jesus_Zeppelin) #86

i think you guys are all wrong, no offense.
but i like the xp system, i think its great, but i never really pay attention to it until after the match, i dont continuously hit tab to check mine against other peoples. thats just silly. i never notice it cause im ussually having too much fun playing the game and not the xp system.
i think tis a cool feat. in et. but i never really check it until the end of the match. and thats just to see what awards i got.


(Englander) #87

I think there ok ,i like bananas better, :banana: :banana: :banana: :banana: :banana:


(Sauron|EFG) #88

[quote=“MadMattUK”]

I agree totally.[/quote]
But the other guy has less accurate weapon either because Kendle did join just after XP was reset and the other guy didn’t, or simply because he hasn’t acquired as much XP as Kendle (doesn’t mean he’s not as good).

The opposite is equally true of course; when I join late I don’t know if the guy killing me is actually better, or did so because of his upgrades. Given the current level of play on pubs I see this more as an opportunity than a problem though - joining a campaign on the second map will give you a bit more resistance. :smiley:

:banana:

PS. Free bananas to the first one to guess who was accused of XP whoring a couple of hours ago. :blah:


(Wraith2k3) #89

“PS. Free bananas to the first one to guess who was accused of XP whoring a couple of hours ago”

Me. Apparently because I was reviving loads of people as a medic, I was XP whoring. Well I decided to cut down my “whoring” and not revive that guy any more.


(BondyBoy007) #90

Yep I like taunting TK’ers waiting to be revived with my needle hovering above their body only to “accidently” get my knife out and gib them. Related to that it would be nice to see the name of the person who’s having a lie down before reviving them


(Kendle) #91

I had a feeling you’d slip that in somewhere Spoof :angry: (j/k)

Yes, twas I. I was the highest scoring player on Axis, Spoof was highest on Allies. The guy with 2nd highest XP on Axis accused me in global chat of being an XP whore. I nearly fell off my chair laughing. The fact he spent all game whining about his team being “noobs” and demanding an XP shuffle made it even funnier.

I get so less stressed on server than I do on these forums. Why is that?

Can I have the free banana Spoof, or am I cheating? :banana:


(Machine for to kill) #92

First off a word on mods (etpro, shrub, etc.)
Most people who play the game don’t have a clue what these things are. You and I can tell the difference between regular play and play with mod changes but most averages players can not. They look at a server that says ETpro and think it’s the clan hosting it. Not only that but most servers that are running etpro don’t state so in their server names. So the point of this is that most average players just join a server. They don’t know/care/understand that there is a special mod on that server. They just join for some pure WWII shooter action. So numbers in the mod debate are pointless. Though I personally prefer the shrub mod, and really really don’t like et pro.

As far the level 4 units are concerned I have to say this. It takes some skill to reach level 4 with your class. I remember when I first started playing I would barely get 1 at most 2 stars in light weapons after 3 maps. Now I get 3 stars in light weapons easy within 1 map. XP takes skill to aquire, even with things like artillery and airstrikes, which one would think are a no brainer, still you notice good field ops. A skilled field op knows where the best spot for artillery is and that’s why he gets so many kills, and he quickly jumps to the top of the scoreboard. From your discussions here you make the XP system seem like some kind of hack that only helps noobs. XP takes skill to aquire and skill to use.

I like playing xp marathons. When you join there usually everyone already has 4 stars in their class and you have numerous generals. However I find this very enjoyable because it’s so very challenging. Plus once everyone has made 4 stars in whatever they wanted, then xp doesn’t matter anymore because you got all the promotions you can get, and people just start playing the game.

We could start a poll in this forum to see if people like xp or not, but I think that that would not be accurate because the people that check this forum are really into the game and understand all the things mentioned. Most players of et don’t know/care about this forum and would never bother with the poll so it would be useless.


(Kerunch) #93

You really have far to much time on your hands machine I haven’t a clue what you are going on about.Go have a drink :beer: dance with some
ladies :banana: and get laided ,really. :???:


(BondyBoy007) #94

what’s “laided”?


(Kendle) #95

I agree with that general observation, but I don’t see how it makes “numbers in the mod debate pointless”. The point is, surely, that there are loads of servers out there which can be set up differently from each other. You can find some servers running the same mod (or none) set up differently. They could use the standard g_heavyweaponsrestriction setting to alter the environment without even getting into all the weird and wonderful things that Shrub / ETPro add to the game.

My point is that “no XP upgrades” is simply just another setting available to the server Admin on a “significant” number of existing servers, thereby making it a valid topic of discussion, contrary to what you and others having been trying to say.

I’d qualify that by saying “XP takes skill to acquire quickly”. You can acquire XP without skill simply by staying on the server long enough. Why should people just joining a server be penalised compared to those who’ve been on there a while? As for “skill to use”, I wouldn’t say that’s necessarily so. What “skill” is required to “use” a Flak Jacket, or 150HP instead of 100, or a 35% more accurate SMG?

Tbh, I’m not as stressed about the whole XP thing as I used to be. If you stay away from 6-map Campaign servers it’s not too much of an issue, and I’m not seeing as many XP whores these days, which I think is a general indication of players “maturing” into the game.

However, I’d still like an answer to the question I asked previously, which, with a slight re-phrasing, is this:-

What pleasure or satisfaction does it gives you beating another player, or completing an objective, knowing that you didn’t do so entirely on your own merit?

because that’s the one aspect of the XP system I simply don’t understand. If someone could answer that for me I’d be a happy camper.


(Kerunch) #96

Thank you for pointing out my spelling(GIT).What I ment to write was laid.
(but you knew that didn’t you :banana: ).


(BondyBoy007) #97

sorry, was being a troll :drink:


(Kerunch) #98

No, thank you . :beer:


(Sauron|EFG) #99

Here you go…

:banana:

Just curious, what is it about ETPro that you “really don’t like”?


(BondyBoy007) #100

Just curious, what is it about ETPro that you “really don’t like”?[/quote]

lol while playing a scrimm the other night one of the opposition complained that our server was running ETPRO (which he didn’t like), then after I had killed him he made out that it was ETPRO’s fault?