Between DG’s post above, and PH@TIE, BongoBoy made an interesting post but then quickly withdrew it. In it he basically said the XP system was designed to provide an incentive for players to play for the team, but that in hindsight he could see how it could have been better balanced.
I can go along with that. The XP system moves on from RTCW’s simple points system in that it rewards players for doing stuff other than killing people and touching the objective (a big problem in RTCW, in the early days at least, was people camping the objective).
However, IMO, it goes too far the other way. There’s now little incentive for completing the objective. The Allied Engy who blows both Guns on Oasis will probably NOT end up Best Engineer (it’ll most likely be the Axis Engy who got the most Landmine kills). There’s no reward for moving the Tug on Railgun, or the Tank in GoldRush and FuelDump, etc. The 5XP for a uniform for a Covert-Op is quite simply ridiculous and out of all proportion to the contribution it makes to the team.
There are other examples, but you get the picture.
Now, if the system were to be better balanced, would that make it OK? I’d still argue probably not, as this is supposed to be a team game and the whole idea of awarding points to individuals for doing their own thing just doesn’t sit well with me. However people are people, and human nature is such that we like to see how well we are playing, and how well we perform compared to others.
In that respect I think the “Best whoever” rewards are a good thing (though I think the Engy that achieves the objective should automatically get “Best Engineer” regardless of points), but if the points themselves were hidden, and a few of them revised (like Covert-Ops 1XP for a uniform, etc.) then maybe it would be a “fairer” system and more representative of the contribution each player had made to the team effort?
In short, it’s both a flawed system and there are many “flawed” players. We can do something about the former (if we want to and the game mods and/or SD are prepared to make it so), and hopefully the latter will either become less “flawed” or get bored and move on to other games.