[QUOTE=RadBrad31;290859]You’re not mentioning from personal experience. I see a lot of people theorizing but few people actually complaining about Blops or MW2 or other online P2P games and lagging. Don’t they use systems that choose the host with the fastest speed before each game? I’m pretty sure they do, it just makes common sense. If the person complaining is using a 256k DSL line well, that’s their problem. I just don’t think it’s a big deal.
PC uses dedicated servers because PCs vary so wildly from one home to another. Some computers can barely run the game. Let alone be able to host a game. Some players are downloading bittorrents while playing. Others are using voice chat features outside of the game. That doesn’t happen on consoles. It’s a much more closed environment, where the full bandwidth that it’s receiving can be dedicated to the game, so P2P is much more viable with little trouble.
If it was seriously that big of deal, don’t you think the largest grossing game (Blops) would choose to use dedicated servers? If any company could afford it, it would be them. But they didn’t, and they don’t have to, to make their tons of money. If it was a game-breaking deal, they wouldn’t have made the profits they did on Xbox and PS3.
I’ve said it once, I’ll say it a hundred times. It’s not that big of deal to use P2P on consoles. Unless your internet sucks, or you’ve hacked your console and it has messed it up somehow.[/QUOTE]
Well thats true, lol i guess i forgot how was it like PC:o. But for personal experience on console you due have a point with connection speed. I remember i had to do some serious cuts in major things especially my PC which led me to the PS3 which i love and some crappy budget Verizon internet. I figured since PS3’s online is free and most first party games on PS3 have dedicated servers i thought i’ll be ok. Then came the sequel to a game i held close to my heart Uncharted:D. When i played online it was horrible with serious lag and glitchly moments. Heck there was one time a cinema match i wanted to watch back had the most glitch fest things going on my PS3 froze:confused:.
The reason P2P servers which shocked me especially for being a 1st party title from Sony, but most of the lagging was primary my fault due to my internet. After upgrading my Verizon internet to more gaming standards most of the issues went away. Some issues where still there like i would run into a lagger which wasn’t bad since eventually you get automatically get kicked for having bad connection(in Uncharted if it disrupts a games flow). But the worst issue was lagswitchers:mad: which ruin the experience until the developers noticed it and handle the issue a bit. My prime issue which you stated before is people internet connection. I hope they add a similar feature from Uncharted to Brink where it auto kicks for having connection that lags the game too much.
While i should have been more clearly about my past statement, it still my one of my main reasons i prefer dedicated servers. Seeing some developers like Kaos and DICE integrating dedicated servers i thought SD would do the same, i guess i miss dedicated servers from my PC days :(. And its one of the reasons why i choose PS3 since it was the closest offering PC like gameplay. Which put me off of the 360 since paying for online i would expect dedicated servers on 1st party titles but i haven’t seen any until some recent titles. Anyway i’m just primarily worried about internet connection for some users but i guess when i hear dedicated servers i feel more assured that the online experience will be better.