4 much needed fixes!


(ImSploosh) #1
  1. Friendly Proxy mines injuring and killing teammates in public matches.
    -This one’s just ridiculous. I’ve heard it was done purposely, but that doesn’t make any sense. Nothing else damages teammates, including other explosives, and you can’t even destroy a friendly Proxy mine? Needs to be fixed asap as there’s no reason to keep this in the game.

  2. Stats.
    -A lot of us love seeing our progression through our stats and it has been over 4 months since stats were bugged out.

  3. Javelin’s Combat Axe.
    -It would be nice if this got fixed and it started working the same as it did upon release. It wasn’t nerfed as far as I know. The range is now incredibly short and it doesn’t hit where it should according to the crosshair. It was perfect upon release and was very well done. The Kukri needs a fix too of course.

  4. Dome.
    -Dome was absolutely destroyed with its “rework.” Rather than making the much needed changes of opening up the first objective a bit and allowing a quicker route filled with jumps, there’s now basically just one path to the objective and a limited selection of jumps, coupled with invisible walls to make it the worst objective in the game (tops Bridge’s awful EV repair). The 3rd Obj was also killed as they removed a good amount of jumps and routes making it feel really dulled down and more spammy. Dome just needs a revert at this point and then some adjustments along the line. It went from being the best map to the worst… Make it a parkour playground and allow for some really unique games.

I know there’s a lot of other things that need to be worked on, but these are some that I find most annoying. It appears the bug section on the forum has been abandoned as the stats one for example doesn’t appear to have been acknowledged.


(blufflord) #2

Nu Huh. Number 1

@ImSploosh said:

  1. Friendly Proxy mines injuring and killing teammates in public matches.
    -This one’s just ridiculous. I’ve heard it was done purposely, but that doesn’t make any sense. Nothing else damages teammates, including other explosives, and you can’t even destroy a friendly Proxy mine? Needs to be fixed asap as there’s no reason to keep this in the game.

Is literally my best friend in pubs. It brings me so much joy when I Kill 3 people with their team mate’s proxy mine.


(ImSploosh) #3

@blufflord said:
Nu Huh. Number 1

@ImSploosh said:

  1. Friendly Proxy mines injuring and killing teammates in public matches.
    -This one’s just ridiculous. I’ve heard it was done purposely, but that doesn’t make any sense. Nothing else damages teammates, including other explosives, and you can’t even destroy a friendly Proxy mine? Needs to be fixed asap as there’s no reason to keep this in the game.

Is literally my best friend in pubs. It brings me so much joy when I Kill 3 people with their team mate’s proxy mine.

I’m sure we all love killing the unsuspecting enemy with their friendly Proxy mine, but it doesn’t belong in public matches. It makes no sense and even if it made some sense to have it, the mines would have to be able to be destroyed by friendly teammates and not just enemies.


#4

I disagree with number 1 and I’m indifferent about the Dome changes. I liked the map before, I still enjoy it now for a change of pace, and I’ve pretty much accepted that we’re not likely to get much more out of it. As for the Proxy mines, I am extremely happy about that change and I think it was made to be more realistic and balanced. That said, you have a good point about our own teammates having the ability to shoot them if the enemy can use it against us as well. I’d like that to be added for consistency, but I do not want the mines to be reverted back to their previous state. I think that was one of the best changes this year that didn’t get enough recognition.


(Xenithos) #5

Didn’t know Javelin’s axe was still bugged, got a cobalt without the axe that I love so I haven’t really gone back.

And sad to hear if Stats are actually bugged (and not just the revivr, minigun, etc comments)

However, your other two points I completely disagree with. I’ve always loved Dome, and I still enjoy playing it. And as for friendly proxy mines killing teammates, I wouldn’t mind what they do, but it finally allows me to kill people camping an area as a merc that’s not an explosive one. I think it should either stay, and teammates should be allowed to destroy them as well, or they should revert it. Think about it this way, in Friendly Fire Mode, that’s going to happen nonetheless, it’s good training. :hushed:


(ImSploosh) #6

@Wintergreen said:
I disagree with number 1 and I’m indifferent about the Dome changes. I liked the map before, I still enjoy it now for a change of pace, and I’ve pretty much accepted that we’re not likely to get much more out of it. As for the Proxy mines, I am extremely happy about that change and I think it was made to be more realistic and balanced. That said, you have a good point about our own teammates having the ability to shoot them if the enemy can use it against us as well. I’d like that to be added for consistency, but I do not want the mines to be reverted back to their previous state. I think that was one of the best changes this year that didn’t get enough recognition.

The problem is that it just doesn’t belong in public matches. It’s different in ranked and everyone understands this. You can’t have just one aspect of the game be friendly fire, that makes no sense. Friendly Proxys continue placing mines around the objective or in spots where teammates will be defending. All it takes is one nader to kill all of the teammates. I’m sure new players will be even more confused because everything else isn’t friendly fire. A solution would be to implement friendly fire into all CMM matches, but keep any sort of friendly fire out of the server browser… I don’t want that shit when I’m trying to play casually lol. Save it for ranked and mini-ranked.

I would have a different opinion if the game was all friendly fire from the start, but it isn’t.

@Xenithos said:
Didn’t know Javelin’s axe was still bugged, got a cobalt without the axe that I love so I haven’t really gone back.

And sad to hear if Stats are actually bugged (and not just the revivr, minigun, etc comments)

However, your other two points I completely disagree with. I’ve always loved Dome, and I still enjoy playing it. And as for friendly proxy mines killing teammates, I wouldn’t mind what they do, but it finally allows me to kill people camping an area as a merc that’s not an explosive one. I think it should either stay, and teammates should be allowed to destroy them as well, or they should revert it. Think about it this way, in Friendly Fire Mode, that’s going to happen nonetheless, it’s good training. :hushed:

Unfortunately, yes the axe is still broken. I thought the patch fixed it, but it didn’t. It’s still way off from how it was when fire released. And yeah, stats have been bugged for a while. It might be just kills, but nonetheless, it’s annoying.

As for Dome, I still enjoy playing the 2nd and 3rd obj a bit, but the 1st one is just awful. I don’t understand how that passed playtesting. It’s way too defender biased and you can spawn camp with ease. The Proxy mines are the most irritating of all though. If they’re gonna stay as they are, then friendly fire needs to just be turned on entirely. All explosives and gun fire should kill teammates. Either that or leave it in mini-ranked, aka CMM. I’m sure noobs are even more confused because nothing else is friendly fire. But really, it just doesn’t belong in casual matches. I love utilizing enemy Proxy mines in ranked, but not in casual. I don’t think I’ve ever seen anyone complain or ask for any sort of change similar to this. Just wasn’t needed in my opinion.


(K1X455) #7

I think MG nests needs to be build-able/destructible


(B_Montiel) #8
  1. Just play on FF on servers. As this game should. Problem solved. And it will promote community servers by the way. :smiley:

  2. First obj got definitely worse overall, but, in the meantime, it brings more progressive difficulty for attackers through the whole map, which was not the case previously. It’s a reccursive problem with SD on map design : there’s no way a first objective should be the hardest of the map. Just for the sake of interest. Full hold brings frustration, whines, shuffle votes, quiters, trolls, teabagging, OMGSOUNBALANCED comments.


(pumpkinmeerkat) #9

Feels like Dome now has more predictable engagement locations but those locations are particularly interesting or good in terms of gameplay. I didn’t really enjoy it before but it did at least feel a bit special/unique. Now just kinda feels meh :confused:

I like FF on mines though it is annoying when allies place them in at your feet in the midst of nade spam. Dfinitely consider it a good change overall despite devs stating it was a bug that would be patched out ages ago.

Stats should be fixed. The only reason I assume they haven’t is because they are being overhauled and that update isn’t ready quite yet and/or has taken longer than expected. I find it especially annoying because Shoe told us SD needed better stat tracking to begin balancing the game effectively yet we haven’t have kills tracked in our personal stats for months…SD plz :’(

Melee hit boxes have been broken as long as I’ve been playing the game. Claimed improvements have had little to no effect or made things worse over the past two years. Feel like it’s something a dev has worked on improving as a side project rather than an actual focus. Knife animations are still missing occasionally as well in both first and third person.


(Xyfurion) #10
  1. I prefer the new changes honestly. It’s always satisfying to kill a cocky proxy and her team with her own mine. Fuck proxy
  2. I agree on this one. Stats need to be fixed in order for SD to gain a knowledge on how the game is playing out and for the players to keep track of their improvements.
  3. Like @pumpkinmeerkat said, melee has been messed up for a couple years now. The axe was fine on release though so…
  4. Dome has become more linear and I’d prefer it to the old dome. I do agree that the bottleneck should be widened a little bit but I mean it’s not a huge deal to me.

(bgyoshi) #11

Making so that shooting an enemy proxy mine killed her teammates was one of the best changes they’ve ever made. It’s the perfect way to punish bad proxies that just leave mines all over and a great counter to proxies that jump in and toss mines down trying to blow you up. Popping that mine to kill them first is… so… satisfying.


(hawkeyeguy99) #12
  1. I don’t know if it’s really that huge of a deal honestly. I haven’t been killed by a friendly proxy mine in FOREVER and it’s so rare that I don’t think it needs fixed.
  2. Shouldn’t even be debatable. It’s a bug so it should be fixed.
  3. Don’t play Cancerlin so I can’t speak to this.
  4. Completely agree. I really don’t like how linear the map is now and the first objective is trashed. Second objective is comparably better than old Dome. Third objective has some good changes but again, the removal of routes is a bad idea.

A big problem with new Dome regardless of what you think of the changes from old Dome though is the secondary objective on objective #3. It’s 100% pointless because a well angled jump from the upper viewpoint will put you where the secondary objective lets you in if destroyed so it doesn’t help or hinder either team. They should take a look at that.


(SnakekillerX) #13

Getting your team killed by friendly mines happens in pretty well every game with a proxy. It makes no sense, the only reason people seem to like it is because they hate proxy, and they like to get extra cheap kills.

There is no logical reason for proxy mines to kill team mates on FF disabled servers, its just stupid. If you want FF on, then play on servers with it enabled.

I’m sure there is a good number of people who don’t even notice they are getting killed by friendly mines, since it doesn’t make any sense for it to happen.


(ImSploosh) #14

@SnakekillerX said:
Getting your team killed by friendly mines happens in pretty well every game with a proxy. It makes no sense, the only reason people seem to like it is because they hate proxy, and they like to get extra cheap kills.

There is no logical reason for proxy mines to kill team mates on FF disabled servers, its just stupid. If you want FF on, then play on servers with it enabled.

I’m sure there is a good number of people who don’t even notice they are getting killed by friendly mines, since it doesn’t make any sense for it to happen.

Agreed. I’m actually really surprised everyone here saying they like this change. It’s a very cheap way to kill people, even cheaper than the Proxy mines themselves. I actually get killed by friendly mines more than enemy mines at this point and unfortunately, there’s nothing I can do about it.

Now having FF servers or somewhere to train for ranked would be nice, but there’s no way in hell I want friendly fire on in CASUAL matches.


#15

@SnakekillerX said:
Getting your team killed by friendly mines happens in pretty well every game with a proxy. It makes no sense, the only reason people seem to like it is because they hate proxy, and they like to get extra cheap kills.

To me it makes perfect sense considering it’s an explosive mine and I believe the devs stated it’s the way they intended it to be in the first place. But I’ll admit there’s some merit to Sploosh’s point that it’s now an issue because FF was never the standard to begin with. The only reason people seem opposed to it now is because they aren’t used to it, but overall I think the most balanced decision would be to leave it as it is now + enable both teams to be able to detonate it. If they wanna restrict it to ranked and CMM, so be it. I don’t personally care because I’d be fine with FF always on in competitive games to begin with. This argument reminds me of ammo stations for a lot of reasons. It’d kinda be like not wanting your own ammo station to be able to be shot down or dispense ammo to the enemy team simply because it belongs to your team, but at the end of the day it’s still an ammo station - at the end of the day a mine is still a mine and it’s a passive not active ability.


(BlackboltLW) #16

No. 1 also works with Fletcher’s mines btw

Also Javelin’s rocket if you shot it mid-flight


#17

^ and Idk anyone who has an issue with that.


(Xenithos) #18

That MG nest being destroyable and buildable is an incredibly smart design decision that should be made. Maybe if they were moved for better access to both teams, just like in Vault on 1st obj it would be smart. Vault’s first obj does feel a bit defender sided though.


(woodchip) #19

Proxy mines work well the way they are. It’s not perfect, but its a lot better than not being able to punish the run in and spam pancakes strategy. Allowing the mines to be teamkilled could possibly help.

Agree on stats. They should be fixed and also improved. I would like to see headshot accuracy.

I like new Dome fine. But the first objective is too easy to spawncamp as defenders. Once you take the generator room the point is locked down, because the gen room area controls the low ground for the middle attack, and obviously shuts off the right and left flank. The second objective I think plays very well. The third objective is still below average in fun. Not sure how to improve it.

Also, they should change bushwhack guns to clearly die/disappear when they die.

MGs right now are too weak to be worth building almost everywhere except Vault, and I’m not even sure that’s true anymore. Most MG gameplay involves cheeky 1 or 2 man flanks, which a buildable turret would nullify.


(bgyoshi) #20

@SnakekillerX said:

There is no logical reason for proxy mines to kill team mates on FF disabled servers, its just stupid. If you want FF on, then play on servers with it enabled.

But it’s not friendly fire. If it was FF On, that means that an enemy triggering a friendly mine would kill you too, and it doesn’t. If you stand on a friendly mine, and an enemy runs over it and blows up, it doesn’t kill you, and it shouldn’t with FF off. It ONLY kills teammates when an enemy SHOOTS it. It makes perfect intuitive sense and it works that way for all other shootable explosives.