@Wintergreen said:
@Sorotia said:
@Wintergreen said:
@SnakekillerX said:
Getting your team killed by friendly mines happens in pretty well every game with a proxy. It makes no sense, the only reason people seem to like it is because they hate proxy, and they like to get extra cheap kills.
To me it makes perfect sense considering it’s an explosive mine and I believe the devs stated it’s the way they intended it to be in the first place. But I’ll admit there’s some merit to Sploosh’s point that it’s now an issue because FF was never the standard to begin with. The only reason people seem opposed to it now is because they aren’t used to it, but overall I think the most balanced decision would be to leave it as it is now + enable both teams to be able to detonate it. If they wanna restrict it to ranked and CMM, so be it. I don’t personally care because I’d be fine with FF always on in competitive games to begin with. This argument reminds me of ammo stations for a lot of reasons. It’d kinda be like not wanting your own ammo station to be able to be shot down or dispense ammo to the enemy team simply because it belongs to your team, but at the end of the day it’s still an ammo station - at the end of the day a mine is still a mine and it’s a passive not active ability.
But how does it make sense that mines kill your team but you can walk right through friendly Stoker’s fire, stand in a friendly airstike, or take a friendly javelin rocket up the behind and take no damage.
It really should be a all or nothing kind of thing, I don’t care how much people hate proxy (And I find the shotgun bunnyhoppers pretty annoying) but there is no reason why her mines are exempt from protection while every other kind of explosive device isn’t.
I think the distinction is a definitive action or ‘activation’. Not sure how else to word this. Fire being on the ground, an airstrike falling on top of you, and so on are all effects from your own team that you’ve had nothing to do with. But shooting a mine, an enemy sticky bomb, or an enemy rocket as mentioned above is a clear action made. It’s a counter. A more applicable example would be how we’re able to distinguish enemy fire and smoke with a barrage of explosives which, again, is an active play or counter to their abilities and equipment. Should we not be able to do that either? Should we not be able to destroy enemy ammo stations or receive ammo from them? If the issue is entirely about it dealing damage back and essentially becoming a friendly mine - or restricting this change to ranked - then I think they’d have to change a lot of other similar examples I just listed. At the very least we should have the ability to disable it by shooting it but without the damage. Looking at it from this angle seems to align well with their statement about them now being the way they intended the mines to work.
No other kind of explosive of any other kind does that…there is no reason at all why mines should…even sticky bombs don’t do it.
Either friendly fires is on or off…to treat mines different than everything else in the game is BS play no matter how you stack it, just because people don’t like mines or proxy doesn’t justify this mechanic.
If we cherry pick what we want and don’t want to ignore the rules of the server then what next? I demand to be healed if I stand in a enemy Aura’s health station…seems pretty fair to me, especially since enemy ammo stations give me ammo.
How about friends set off Vasilli’s heart monitor…so if you use it to watch your back it’s only fair…I mean your team has beating hearts too.
You can’t just start cherry picking or you open up a whole can of worms.