2nd September Dev Stream Round-Up


(KangaJoo) #41

This is a big part of why I don’t watch them. I don’t care what they say they’re going to do, I care what they actually do. Player feedback also seems to have very little impact on the game - the only times it has had are I believe coincidences with what they wanted to do anyway - so I have really no reason to watch development updates.[/quote]

Hey 88% of the community said they wanted aimpunch removed and by gum the devs listened (kindaish) and nerfed it a little. This is clearly a dev team that really listens to its community. /sarcasm

@Fluffy_gIMp Yeah, we know you look at our feedback but it really feels like if it doesn’t fit with your “vision” then it doesn’t matter if almost 90% of your player base (and almost 100% of your hardcore/competitive player base) wants it.


(MarsRover) #42

Hey, bugs are fun too!

Well, except those that do “Dirty Bomb has stopped working…”.


(Viquel) #43

Worked fine with Phantom, didn’t it?


(MissMurder) #44

@IcySkyz to be fair… The dev streams happen sometimes while we are still testing so often times they don’t actually know the state of the update. If it’s polished enough to release etc so kind of have to cut them some slack there. This is why when I and other Nexon folk do our streams we straight up have to say we are sorry but things aren’t looking so good this week. Make sense? We all have a schedule we plan against so the dev stream hinting it will be this week isn’t out of the ordinary. Things just happen and get found during testing that we have to address


(Fleshpound) #45

I care about Phantom balance and getting credits before patch starts(or just get 47-48k credits total before it starts).

Shoe, you tricksy hobbit.

http://cdn.meme.am/instances/56719303.jpg

[*] Execution is now on a “bug fixing and polishing” stage. We may see another test weekend soon for “final feedback”.

The bomb has been planted.

Much like the sledgehammer Fletcher is seen with in the promo material? :stuck_out_tongue: hmmm…)

Answers are made below quoted things.


(Fluffy_gIMp) #46

[quote=“ChinaRep;75755”]
@Fluffy_gIMp Yeah, we know you look at our feedback but it really feels like if it doesn’t fit with your “vision” then it doesn’t matter if almost 90% of your player base (and almost 100% of your hardcore/competitive player base) wants it. [/quote]

Honestly as a relatively small team it’s more that we aren’t physically able to react quick enough to the volume of feedback (there is a lot of it, some amazing some not so good - but we try to read it all).
When you have a growing list of 500 things that are on fire and need to be fixed, everyone will have a different opinion on which is more important to do first.
It’s true we have a vision for the game, but it’s never set in stone and it does change in response to the feedback we get. While I acknowledge we can’t please everyone all of the time, we try our best to do what we can and will continue to listen.


(Faraleth) #47

@Fluffy_gIMp PLEASE. YOU ARE KILLING ME WITH THE CUTENESS x-x <3


(JesseKomm) #48

@Fluffy_gIMp So damn adorable! <3 I’d also like to take this chance to say how much I appreciate your honesty here, I’m grateful to have people such as yourself behind this game and to know we make any(If even but a slight) difference on development gives me much hope for the future! Thank you for just being awesome!


(spookify) #49


(Nexx) #50

@Fluffy_gIMp

THAT’S TOO CUTE STOP IT

Also good post, might stop some “DEVS DON’T LISTEN!” posts from coming up :slight_smile:


(Faraleth) #51

Normal patching time was 1 hour ago… Unless we have having a late one (like with Red-Eye, which was 4 hours late), then it’s not looking likely until next week! :c Well darn xD


(Faraleth) #52

@extravagentBypass Whoops! I just changed it… Darn it, they said “Extraction” on stream too when they meant Execution, and they had to correct themselves. Heh, silly me xD


(Fiktio) #53

Is Dirty Bomb down? Hamtaro 9th died? Servers having troubles again or is a patch incoming?
This is almost putting my hopes up for Thursday’s patch.


(SteelMailbox) #54

@Fiktio I don’t want to ruin your dreams but if there will intended downtime then they will tell us.


(watsyurdeal) #55

[quote=“Fluffy_gIMp;75875”][quote=“ChinaRep;75755”]
@Fluffy_gIMp Yeah, we know you look at our feedback but it really feels like if it doesn’t fit with your “vision” then it doesn’t matter if almost 90% of your player base (and almost 100% of your hardcore/competitive player base) wants it. [/quote]

Honestly as a relatively small team it’s more that we aren’t physically able to react quick enough to the volume of feedback (there is a lot of it, some amazing some not so good - but we try to read it all).
When you have a growing list of 500 things that are on fire and need to be fixed, everyone will have a different opinion on which is more important to do first.
It’s true we have a vision for the game, but it’s never set in stone and it does change in response to the feedback we get. While I acknowledge we can’t please everyone all of the time, we try our best to do what we can and will continue to listen.

[/quote]

Small team? How small? D:

I’ve done Project Development before and our team was only 30 people, we barely had an alpha to show off at the end of 6 months. It wasn’t even functional


(Fiktio) #56

I know. The last sentence was mostly a joke. :slight_smile:


(MilkyBear) #57

I still got my hope hat on XD.


(Skalor) #58

I know. The last sentence was mostly a joke. :)[/quote]

are you the Fiktio from BF Heroes? lm 99% you are :stuck_out_tongue:


(Amerika) #59

This is a big part of why I don’t watch them. I don’t care what they say they’re going to do, I care what they actually do. Player feedback also seems to have very little impact on the game - the only times it has had are I believe coincidences with what they wanted to do anyway - so I have really no reason to watch development updates.[/quote]

Hey 88% of the community said they wanted aimpunch removed and by gum the devs listened (kindaish) and nerfed it a little. This is clearly a dev team that really listens to its community. /sarcasm

@Fluffy_gIMp Yeah, we know you look at our feedback but it really feels like if it doesn’t fit with your “vision” then it doesn’t matter if almost 90% of your player base (and almost 100% of your hardcore/competitive player base) wants it. [/quote]

Aimpunch and viewkick was severely reduced. And it wasn’t going to be touched until the community really unified over it.

The problem is that just because you believe something should be changed doesn’t mean it should be or that the community agrees. I might want an Assault class that has 5 rockets that travel faster than pre-nerf Fragger grenades and I might be super loud about it and get others behind it. It doesn’t mean it’s good for the game or even that a majority or people want to see it. It’s just because I made a lot of noise and got a bit of support. And people by their very nature tend to think everyone thinks as they do when reality very much disagrees with that. So I might want a change incredibly bad and see it as amazingly important and then assume everyone else is onboard with it only to find out that only a few other people actually even care about that.

That’s one of the problems with listening to community feedback. You have to filter out the noise. That’s why I always try to promote intelligent and well thought out replies to issues or desires and do it in a constructive manner. Because if you can convince a lot of random people through well thought out debate then you have a good chance of convincing the developers and gaining traction. They listen to feedback…but you have to do it in a manner that cuts through the noise. At least that has been my experience in pretty much every community/dev interaction I’ve been involved with.


(brennanfreak) #60

I’m only hoping at this point if not then Tuesday it is T_T