This is a big part of why I don’t watch them. I don’t care what they say they’re going to do, I care what they actually do. Player feedback also seems to have very little impact on the game - the only times it has had are I believe coincidences with what they wanted to do anyway - so I have really no reason to watch development updates.[/quote]
Hey 88% of the community said they wanted aimpunch removed and by gum the devs listened (kindaish) and nerfed it a little. This is clearly a dev team that really listens to its community. /sarcasm
@Fluffy_gIMp Yeah, we know you look at our feedback but it really feels like if it doesn’t fit with your “vision” then it doesn’t matter if almost 90% of your player base (and almost 100% of your hardcore/competitive player base) wants it. [/quote]
Aimpunch and viewkick was severely reduced. And it wasn’t going to be touched until the community really unified over it.
The problem is that just because you believe something should be changed doesn’t mean it should be or that the community agrees. I might want an Assault class that has 5 rockets that travel faster than pre-nerf Fragger grenades and I might be super loud about it and get others behind it. It doesn’t mean it’s good for the game or even that a majority or people want to see it. It’s just because I made a lot of noise and got a bit of support. And people by their very nature tend to think everyone thinks as they do when reality very much disagrees with that. So I might want a change incredibly bad and see it as amazingly important and then assume everyone else is onboard with it only to find out that only a few other people actually even care about that.
That’s one of the problems with listening to community feedback. You have to filter out the noise. That’s why I always try to promote intelligent and well thought out replies to issues or desires and do it in a constructive manner. Because if you can convince a lot of random people through well thought out debate then you have a good chance of convincing the developers and gaining traction. They listen to feedback…but you have to do it in a manner that cuts through the noise. At least that has been my experience in pretty much every community/dev interaction I’ve been involved with.