a: increase the delay between when you press fire on the panzer and when it actually shoots (40-80% more), so people don’t jump into a room full of people and kill them all instantly. also panzers can then be countered then by just killing the shooter, which will become harder once the soldier reaches level3.
b: do something with the flamethrower, it is utterly useless just like in q3f. there is no situation i can think of where i’d take the flamethrower over a panzerfaust. i just tried playing with the flamethrower, and even though i got most frags what usually happened is either i kill both me and another guy or people just run back and shoot me while i am helplessly chasing them with half speed.
the only few suggestions i have is that you make it impossible to aim when you’re on fire, because realistically if you’re in flames you’re not gonna have perfect. i’m thinking like q3f conc effect when in flames. and i would really like it if you could run same speed while firing the flame thrower as when not firing. so at level 3 you can run full speed while firing, and even if this might set you on flame it is worth it, you can circle strafe or run sideways fast while firing and that’s what counts.
if that’s no good then the only other suggestion i have is an alt fire where it shoots 1 long burst of flame that lasts longer and spreads father than normally and uses up the power bar and a lot of fuel. got that idea from windtalkers, doubt it’ll be happening though…