I don’t get why they won’t increase it beyond 3. After all the mercs are back, we’ll have a total of 20. And there’s more on the way, so at some point that 3 merc limit is going to greatly hinder the game if isn’t already.
I feel like just having a deck of 5 with whatever you want would actually work really well. And if they wanna keep the F1, F2, and F3 keys as the only ones we’re allowed to use, I have a solution for that too.
F1 - Shows your current card
F2 - Previous card
F3 - Next Card
Press F1 to check what you’re using currently, and then press F2 or F3 to cycle though. And on top of that, a little menu can pop up in the corner or something.[/quote]
The main design reason is to have players make what they feel is a meaningful choice. You limit what they can choose which makes what they choose more important compared to if they could just have everything. The same logic is applied to how Loadout cards are created in regards to their weapon and augment allocations. They require you to make a meaningful choice by having to sacrifice one thing for another. It’s extremely common in game design.
You might not agree with that game design and simply want everything or just access to a lot more. But I think the devs drew the line at three simply because it allows you to choose a good amount without giving you access to everything.
You and I might not enjoy having to make a sacrifice but that’s most likely their logic and it’s a common one since it creates a bit of strategy and depth where there normally wouldn’t be any.