I don’t get why they won’t increase it beyond 3. After all the mercs are back, we’ll have a total of 20. And there’s more on the way, so at some point that 3 merc limit is going to greatly hinder the game if isn’t already.
I feel like just having a deck of 5 with whatever you want would actually work really well. And if they wanna keep the F1, F2, and F3 keys as the only ones we’re allowed to use, I have a solution for that too.
F1 - Shows your current card
F2 - Previous card
F3 - Next Card
Press F1 to check what you’re using currently, and then press F2 or F3 to cycle though. And on top of that, a little menu can pop up in the corner or something.[/quote]
The main design reason is to have players make what they feel is a meaningful choice. You limit what they can choose which makes what they choose more important compared to if they could just have everything. The same logic is applied to how Loadout cards are created in regards to their weapon and augment allocations. They require you to make a meaningful choice by having to sacrifice one thing for another. It’s extremely common in game design.
You might not agree with that game design and simply want everything or just access to a lot more. But I think the devs drew the line at three simply because it allows you to choose a good amount without giving you access to everything.
You and I might not enjoy having to make a sacrifice but that’s most likely their logic and it’s a common one since it creates a bit of strategy and depth where there normally wouldn’t be any.[/quote]
But the problem is it only works well for 5v5, where a coordinated team will make up for what you don’t have.
On public servers…come on, you already know what I’m going to say. Skyhammer’s who don’t throw out ammo, Aura’s who don’t revive, Proxies that DM all day instead of planting and defusing.
The flaw in their logic here, is they are expecting people to work together on a pub, but it’s a casual environment. The only people who will take it seriously are the higher level players, or people like me who have the “if you want it done right do it yourself mentality”.
Not only that, but having more than one loadout card for the same merc is fair because the augments are so different, and they’re progressively becoming harder and harder to decide on. Phoneix was a watershed release, so many of his cards actually had good reasons to be used over the popular Crotzni loadout with Get up and Drilled. And not only that be certain weapons are definitely more situational, like the PDP, MOA, Grandeur, Shotguns, etc.
I get what Splash is trying to do, but a lot of their decisions really do not make sense, a lot of rng and almost brutely forced teamwork (like that ammo idea I had for example, how often do you run out, and either aren’t close enough to an ammo box or a Skyhammer that actually does his job).
I feel like this is one of those things that will become even more important later on if Splash gets to the holy shit 30 mercs amount.