2.60 vs 2.60b


(Indloon) #1

Hello!
ET 2.60 were patch but 2.60b were only ET.exe and ETDED.exe
So whats diffrence between 2.60b and 2.60?
Is there new functions for modders…or what?
And how to use 2.60b in my mod?

PST!Where I can get shrubbot soucre code,I´m too busy to search and copy it on ETpub soucre.


(dutchmeat) #2

As I recall there should be some exploit fixes, but to be sure, download the patch and open up the CHANGES file :slight_smile:

Also, you can not ‘use’ 2.60b in your mod, 2.60b is just the version of the ET executable, your mod talks to it.


(Indloon) #3

README:

CVE-2006-2082: directory traversal / information leak in Quake III Arena auto download feature

Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).

Issue #2 ( CVE pending ): R_RemapShaders buffer overflow

A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.


Updated binaries for the following games are available:

Quake III Arena - fixed at version 1.32c
Return To Castle Wolfenstein - fixed at version 1.41b
Wolfenstein: Enemy Territory - fixed at version 2.60b

If you run a server with any older version, please upgrade or consider turning off autodownload ( set sv_allowDownload to 0 ). Wolfenstein: Enemy Territory servers http/ftp download feature is not affected by CVE-2006-2082. If you don’t wish to upgrade, you can decide to only enable http/ftp downloads and disable legacy downloads in that particular case.

Finally, server administrators should note that game servers should be running in restricted environments as much as possible ( unpriviledged accounts and chroot jails ). It’s a good thing to do the same for clients, or at least ensure that you are properly firewalled.

Yep,security fix
Ok,I got my anserw.

Now only one thing.
Shrubbot soucre code?


(daz2007) #4

i believe they where over minor Fixed to,Here part of the Change log from ETGPL



2007-01-20  Timothee Besset  <ttimo@idsoftware.com>

	* replace ShowCursor/HideCursor by calls to CGDisplayShowCursor/CGDisplayHideCursor
	* fix broken in_restart leaving the mouse cursor floating up when editing controls

2007-01-18  Timothee Besset  <ttimo@idsoftware.com>

	* default depth to 24, fixes Z-fighting problems
	* fix qagame loading from the fs_game folder
	can remove it from the bundle resources directories, it's silly to have it there
	need to have it zipped up as qagame_mac under etmain/
	fixes the crash at end of warmup

2006-12-24  Timothee Besset  <ttimo@idsoftware.com>

	* work towards a mac unibin:
	* sanitize id386 define
	* remove HID manager stuff. don't have a unibin version
	looks like that was strictly for joystick functionality.
	* remove GameRanger. Some sort of online match making/game manager thing.
	* FIXME: code for IsPressed looked broken, and I had to stub it for compile
	* use system curl on the Mac
	* update compile/link settings, new release settings, 2 architectures etc.

05-07-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1911:1919 ET/branches/misc .

04-04-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1893:1911 ET/branches/misc .

27-03-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1875:1893 ET/branches/misc .
  SDK stuff

16-03-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1864:1869  ET/branches/mac .
	
15-03-2005		TTimo <ttimo@idsoftware.com>
- svn merge -1832:1860 ET/branches/installer .
add pak1.pk3 to the upgrade setup
update CHANGES to point to the 2.60 changes file ( html in Docs )
  - here it tends to hang while/right after doing the KDE links ( may be because I have KDE packages and never ever ran KDE )
  - start, cancel xsu, run the gtk interface as user, have it hang during links, cancel it ( getting 'abort this installation' dialog ) -> starts the installer again in ncurses mode
    if you abort during the install/copy step there may be a way to get the bogus ncurses installer start to reproduce

10-03-2005		TTimo <ttimo@idsoftware.com>
- cleanup Sys_SnapVector a bit, rint() for both client and dedicated server. hate having the same code in two places
- fix the XCode build some more, may have been silently failing before
- svn merge -r1843:1848 ET/branches/misc/etmain .
  merge in an assets update ( OSX trademark )
	
08-03-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1840:1843 ET/branches/misc .
== merge
	05-03-2005
		Dan <goemon at anime.net>
	+ Changed xxx - #ifdef'd DI_SUPPORT, we are disabling DI for now
	+ Fixed xxx - make mingw compile again (3.3.1 has problems with dx8?)
	+ Fixed xxx - movers would silently trigger enemy landmines
== end merge

01-03-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1821:1830 ET/branches/bani-fixes .
== merge
	28-02-2005
		Dan <goemon at anime.net>
	+ Added xxx - pak2.dat to tree so it gets included in pak2.pk3
== end merge

28-02-2005		TTimo <ttimo@idsoftware.com>
- fix WolfDed.exe .net 2003 build
- cleaned up dodgy DI init code ( ATVI 18 )
- svn merge -r1810:1816 ET/branches/mingw .
	23-02-2005
			Dan <goemon at anime.net>
	+ Added xxx - (zinx)mingw port
- svn merge -r1802:1821 ET/branches/bani-fixes .
== merge
	26-02-2005
			Dan <goemon at anime.net>
	+ Fixed 309/ATVI78 - Weird radar dynamite bug (both sides could plant dynamite near the truck for no apparent reason, and get XP for defusing it).
	+ Fixed xxx - some compile warnings from 309/ATVI78
	+ Fixed xxx - (zinx/bani)mounted mg42 fired too low
	+ Fixed xxx - (zinx/bani)player hitbox in tank was broken
	+ Changed xxx - with fps-independent rof code, the mg fired too fast. fixed.
	+ Fixed xxx - removed debug "Closed!" announcement from railgun map script.
	
	24-02-2005
			Chris <zinx at bluecherry.net>
	+ Fixed xxx - Unchecked buffer in pb guid code (hack cl_guid to a large value after connecting)
	
	24-05-2005		TTimo <ttimo@idsoftware.com>
	- turn off buffer checks on win32 release build
	- svn merge -r1780:1802 ET/branches/bani-fixes .
	== merge
		24-02-2005
				Chris <zinx at bluecherry.net>
		+ Fixed xxx - More trail lockup issues.
	
		24-02-2005
				Ben <rain at bluecherry.net>
		+ Fixed xxx - Several means of death were missing obituaries.
		+ Fixed xxx - Akimbo weapon TKs didn't cause a loss of skill points.
	
		23-02-2005
				Dan <goemon at anime.net>
		+ Fixed xxx - bounds violation in G_configSet(), should fix ATVI #95
	
		21-02-2005
				Chris <zinx at bluecherry>
		+ Changed xxx - reverted Dan's revert, added cvar which defaults to old-style.  Note to self: kill Dan.
	
		21-02-2005
				Dan <goemon at anime.net>
		+ Changed xxx - reverted linux keyfixes, since it breaks non-US keyboards
	== end merge
	- svn merge -r1786:1799 ET/branches/mac .
	  dedicated mac server binary	
== end merge

24-05-2005		TTimo <ttimo@idsoftware.com>
- turn off buffer checks on win32 release build
- svn merge -r1780:1802 ET/branches/bani-fixes .
== merge
	24-02-2005
			Chris <zinx at bluecherry.net>
	+ Fixed xxx - More trail lockup issues.

	24-02-2005
			Ben <rain at bluecherry.net>
	+ Fixed xxx - Several means of death were missing obituaries.
	+ Fixed xxx - Akimbo weapon TKs didn't cause a loss of skill points.

	23-02-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - bounds violation in G_configSet(), should fix ATVI #95

	21-02-2005
			Chris <zinx at bluecherry>
	+ Changed xxx - reverted Dan's revert, added cvar which defaults to old-style.  Note to self: kill Dan.

	21-02-2005
			Dan <goemon at anime.net>
	+ Changed xxx - reverted linux keyfixes, since it breaks non-US keyboards
== end merge
- svn merge -r1786:1799 ET/branches/mac .
  dedicated mac server binary
	
19-05-2005		Zinx <zinx at bluecherry.net>
	+ Fixed xxx - random lockups occured when drawing trails

17-05-2005		TTimo <ttimo@idsoftware.com>
- zinx. fix -DNDEBUG in Linux bins
- svn merge -r1779:1786 ET/branches/mac .
== merge
	17-05-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - mac port was missing the pb server/client event loop.
== end merge

16-05-2005		TTimo <ttimo@idsoftware.com>
- RC win bins
- RC mac bins
- svn merge -r1759:1780 ET/branches/bani-fixes .
== merge
	16-02-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - make the MODS menu actually work!
	+ Changed xxx - fixed pak2.pk3 with et 2.60 credits
	+ Changed xxx - made qagame reference pak2.pk3

	16-02-2005	Ben <rain at bluecherry.net>
	+ Fixed xxx - round weapon heat down so that it doesn't wrap when
			transmitted to clients.

	14-02-2005	Ben <rain at bluecherry.net>
	+ Fixed 032 - etmain was more broken than I thought, not drawing
			any crosshair names for spectators now.
== end merge
- svn merge -r1768:1779 ET/branches/mac .
== merge
	16-05-2005		TTimo <ttimo@idsoftware.com>
	- fix XCode libcurl shell script compile and linking to have the dependencies right and use a specific libcurl name so
	  you can't link the system lib without noticing. I hate XCode.
	- mac: fixed command line params to work
	- mac: set the savepath right
	- mac: remove the weird dlfcn override thing and have PB code do dlsym without the _ prefix. seems to have fixed my PB kick problem
		
	15-05-2005		TTimo <ttimo@idsoftware.com>
	- fixing the ****ing XCode projects AGAIN. Can't find the static libraries, have to run ranlib again on them
	  ( wtf is up with ranlib every time )
	  ripping out broken library search paths to use relative paths again ( I did that once already )
	- libcurl mac: is built with a custom shell script 
== end merge

14-05-2005		TTimo <ttimo@idsoftware.com>
- fix scons output shared libraries naming
- svn merge -r 1754:1759 ET/branches/bani-fixes .
== merge
	13-02-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - proper fix for bugtraq 12534 which doesnt break protocol :x

			Ben <rain at bluecherry.net>
	+ Fixed xxx - Several errors that bounds checking turned up
	+ Fixed 032 - Both crosshair names drawn for disguised covert when
			spectating
	+ Fixed 013 - MAX_NAME_LENGTH is wrong, breaking UI with long names
== end merge

13-05-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r 1743:1754 ET/branches/bani-fixes .
== merge
	13-02-2005
			Dan <goemon at anime.net>
	+ Changed xxx - Better debug info for Info_*() infostring functions
	12-02-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - delete stale profile.pid if client changes fs_game
	+ Fixed xxx - bugtraq 12534 - http://www.securityfocus.com/archive/1/390286
	+ Changed xxx - players can override crash handling (eg unsafe cvar whining) with com_ignorecrash 1. com_ignoreunsafe removed.
== end merge

12-02-2005		TTimo <ttimo@idsoftware.com>
- build VC7.1 / .net 2003 binaries
- cleaned up my debug crap
- merge mac branch back into trunk
  built mac binaries. briefly tested. no mouse in window mode, fullscreen working ok
== merge
	07-02-2005		TTimo <ttimo@idsoftware.com>
	- added proper debug/release configuration to the build. checking in first mac dynamic modules for RC
	- imported updated mac PB binaries from Tony Ray
	- svn merge -r1695:1723 ET/trunk .
	== merge
		07-02-2005		TTimo <ttimo@idsoftware.com>
		- can't install VC6 on my new dev system anymore .. switching to build ET with VS.NET
		  would rather have avoided that, but no choice
		- svn merge -r1691:1722 ET/branches/bani-fixes .
		== merge
			07-02-2005
					Dan <goemon at anime.net>
			+ Added xxx - demoPlayback parameter to cgame source for CG_INIT (it already existed in engine)
			+ Added xxx - TEST_API_RENDERTOTEXTURE example code for render to texture
		
			04-02-2005
					Dan <goemon at anime.net>
			+ Fixed xxx - fix the profile.pid madness
			+ Added xxx - players can override unsafe cvars (from eg a crash) with com_ignoreunsafe 1
		
			02-02-2005
					Dan <goemon at anime.net>
			+ Fixed xxx - "Unable to load an official pak file" message should show pk3 at the very least.
		== end	
	== end merge
		
	05-02-2005		TTimo <ttimo@idsoftware.com>
	- gcc asked me to run ranlib against libGameRanger.a to update it - so I did. links in now ( same for HID thing )
	  got the client linking in completely .. now to get it running right ..
	
	03-02-2005		TTimo <ttimo@idsoftware.com>
	- more 'Linux' vs 'Darwin' changes to the scons scripts
	  static libs don't work their symbols the same, the splines lib is giving dupe symbols
	  commented out some unused stuff in splines ( Com_StringContains, Com_Filter )
	- set dynamic bundle names .. cgame.mp.ppc.so qagame.mp.ppc.so ui.mp.ppc.so
	- renamed some 'or' structure fields to 'orientation'. confuses gcc on mac ( C++ operator )
	- fix wacko Sys_ErrorMisc
	
	02-02-2005		TTimo <ttimo@idsoftware.com>
	- looking at compiling the mac build with gcc and scons
	  added OS detect and the basic environement setup for mac compile
	  using a __MACOS__ define as the general flag
== end merge
- upgrade to .net 2003, switch to single threaded runtime
- svn merge  -r1734:1743  ET/branches/bani-fixes .
== merge
	11-02-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - (zinx/bani)hopefully fixed the vsnet crashing madness once and for all.
	+ Fixed xxx - removed more evil code so no-one will be tempted to use it :E

	09-02-2005
			Dan <goemon at anime.net>
	+ Changed xxx - unused code removed from splines/q_shared.cpp
	+ Changed xxx - renamed splines/q_shared.cpp -> splines/q_shared.c
== end merge
07-02-2005		TTimo <ttimo@idsoftware.com>
- TODO: com_dedicated broken in release build ( see // TMP in Com_Init ), also forced on 'logfile 2' to be cleaned up
- svn merge -r1722:1733 ET/branches/bani-fixes .
  fix *some* uninitialized variables breaking release builds. still crashing though
- can't install VC6 on my new dev system anymore .. switching to build ET with VS.NET
  would rather have avoided that, but no choice
- svn merge -r1691:1722 ET/branches/bani-fixes .
== merge
	07-02-2005
			Dan <goemon at anime.net>
	+ Added xxx - demoPlayback parameter to cgame source for CG_INIT (it already existed in engine)
	+ Added xxx - TEST_API_RENDERTOTEXTURE example code for render to texture

	04-02-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - fix the profile.pid madness
	+ Added xxx - players can override unsafe cvars (from eg a crash) with com_ignoreunsafe 1

	02-02-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - "Unable to load an official pak file" message should show pk3 at the very least.
== end

29-01-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1682:1691 ET/branches/bani-fixes .
== merge	local_env.Append( LIBPATH = [ '#mac/GameRanger SDK/Libraries' ] )

	27-01-2005
			Dan <goemon at anime.net>
	+ Added xxx - (fretn)allow server to redirect clients to other servers when full
			eg sv_fullmsg "ET://host.to.redirect.to:port"

	23-01-2005
			Dan <goemon at anime.net>
	+ Fixed 760 - ref kick = "disconnected for unknown reason"

	19-01-2005
			Chris <zinx at bluecherry.net>
	+ Fixed xxx - (rain)> 10 maps in a campaign would crash
	+ Fixed xxx - campaign count was only checked once per .campaign
== end

19-01-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1678:1682 ET/branches/bani-fixes .
	
17-01-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1639:1678 ET/branches/bani-fixes .
== merge
	15-01-2005
			Dan <goemon at anime.net>
	+ Added xxx - trap_R_Finish so cgame can sync rendering if needed

	12-01-2005
			Frederik <fretn@anime.net>
	+ Added xxx - clearviewlog -> a cmd to clear the windowsconsole
	
	10-01-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - (rain)CG_AddPMItem breaks on multi-line messages
	+ Fixed xxx - (rain)fix the spectator can-move-partway-through-world weirdness

	09-01-2005
			Dan <goemon at anime.net>
	+ Fixed 328 - skulls would sometimes show in scoreboard for live players
	+ Fixed 480 - (rain)disguised covops has laggy health to enemy team
	+ Fixed xxx - support r_swapInterval in Linux
	+ Fixed xxx - fix firstperson tank muzzle origin if drawgun is off
	+ Fixed 589 - player can "fire" flamethrower + tank gun with cg_drawgun 0
	+ Fixed xxx - player thrown to soldier class upon attaining level 4 lw/hw skill
	+ Fixed 280 - (zinx)make movers predict a continuation rather than a stop (jittery tug on railgun)

	08-01-2005
			Frederik <fretn@anime.net>
	+ Fixed xxx - ref menu expands colors twice
	+ Fixed some directinput issues
	+ FIxed xxx - the console key (SE_KEY event) now ignores the equivalent SE_CHAR event
		this should fix all problems on foreign keyboards (a char that appears in the
		input line, there was a hardcoded fix for US keyboarads) when opening the console.

			Dan <goemon at anime.net>
	+ Fixed xxx - (rain)fixed incorrect class determination in CG_PlayerClassForClientinfo()
	+ Added xxx - rendering to textures trap_R_GetTextureId(), trap_R_RenderToTexture()
	+ Fixed xxx - (rain)wounded covops could steal uniforms if theyre close enough
	+ Fixed xxx - (rain)level 4 covops knife damage was wrong on wounded players

	07-01-2005
			Frederik <fretn@anime.net>
	+ Removed a duplicate Cvar_Get in renderer

	06-01-2005
			Chris <zinx at bluecherry.net>
	+ Fixed xxx - CG_TranslateString fails utterly if cl_language = 0,
		which was introduced when messing with CG_TranslateString
	+ Fixed xxx - curl downloading doesnt appear to handle 404 properly

	05-01-2005	
			Frederik <fretn@anime.net>
	+ Changed xxx - Unified Win32 & linux soundcvars, some cvarnames are changed wich 
		will break compatibility.
	+ Changed xxx - switch to GT_WOLF if "map" can't start a campaign
	+ Fixed	xxx - remove CL_buyNow_f / CL_singlePlayLink_f
	+ Fixed xxx - Make sure Com_BitSet() with ridiculous bit number is fixed
			in anim condition code.
== end merge

03-01-2005		TTimo <ttimo@idsoftware.com>
- svn merge -r1627:1639 ET/branches/bani-fixes .
== merge
	03-01-2005
			TTimo <ttimo@idsoftware.com>
	+ put gcc major detection at the right spot during scons init

			Dan <goemon at anime.net>
	+ Changed xxx - trap_R_LoadDynamicShader( NULL, NULL ) unloads all dynamic shaders
	+ Fixed xxx - allow opening of dm_83 explicitly, and try dm_83 and dm_84 if extension isnt specified

	02-01-2005
			Dan <goemon at anime.net>
	+ Fixed xxx - dynamic shader building (trap_R_LoadDynamicShader())

	01-01-2005
			Dan <goemon at anime.net>
	+ Fixed 274 - (rain)powerups are laggy

	31-12-2004
			Frederik <fretn@anime.net>
	+ Changed xxx - moved kick code into qagame, mods can choose to use the engine banning system or the qagame one
		#define USE_ENGINE_BANLIST qtrue , changing to qfalse makes use of the qagame bansystem

			Dan <goemon at anime.net>
	+ Fixed xxx - enable build with gcc33 / gcc4 (custom CC/CXX settings)
	+ Changed xxx - static link libXxf86dga.a, libXxf86vm.a as XFree86 4.2.1 doesnt have it shared

	30-12-2004
			Dan <goemon at anime.net>
	+ Fixed xxx - optimized myftol via lrintf (40% faster, helps RB_CalcDiffuseColor())
	+ Fixed 374 - (rain)silent landmines
== end merge

31-12-2004		TTimo <ttimo@idsoftware.com>
- svn merge -r1578:1627 ET/branches/bani-fixes .
== merge
	30-12-2004
			Chris <zinx at bluecherry.net>
	+ Fixed xxx - buddyClients not used; ignoreClients was too small and not using COM_Bit* functions.

	29-12-2004
			Frederik <frederik@anime.net>
	+ Fixed xxx - arnout: "Got another bug for you :)
		The engine does tolower on all binds, so if you do
		bind a "say You suck!" and you then press a, it says 'you suck!' in lowercase.
		Some people have been complaining about that"
	+ Added xxx - allow alternate messages to "server is full" (cvar perhaps?) -> sv_fullmsg
		I didn't touch the "UPDATE_SERVER", if there needs to be a cvar for this also, poke me \o/
		
			Dan <goemon at anime.net>
	+ Fixed xxx - omg CL_DemoFilename etc sux
	+ Fixed xxx - omg R_ScreenshotFilename, R_ScreenshotFilenameJPEG sux
	+ Added xxx - beginning of bspc scons (doesnt work yet, I have no idea why)
	+ Fixed 245 - revive usually snaps your view
	+ Fixed xxx - dont send snapshots when clients arent fully connected

	23-12-2004
			Dan <goemon at anime.net>
	+ Fixed 001 - (rain)re-enable wounded freelook                      
	+ Fixed 254 - (rain)move wounded freelook to cgame
	+ Fixed xxx - fixed listenserver for packetloss/packetlatency emulation
	+ Fixed 184 - Players_Axis/Players_Allies can get too large and crash server (replace with P=)

			Chris <zinx at bluecherry.net>
	+ Fixed xxx - fretn's garbage: http://www.d-e-sign.be/files/et/wtf.jpg (cl_language -1)

	22-12-2004
			Dan <goemon at anime.net>
	+ Fixed xxx - cvars to simulate packet latency on client(cl_packetdelay) and server (sv_packetdelay)
		requires sv_cheats 1

	21-12-2004
			Dan <goemon at anime.net>
	+ Fixed xxx - (rain)players "stick" to each other in collisions
	+ Fixed xxx - cvars to simulate packetloss on client(cl_packetloss) and server (sv_packetloss)
		requires sv_cheats 1

	20-12-2004
			Frederik <fretn@anime.net>
	+ Changed xxx - s_khz is now CVAR_LATCH
	+ Fixed xxx - wav recording doesnt increment file number
	+ Fixed xxx - some directinput issues

			Dan <goemon at anime.net>
	+ Fixed xxx - pb "haxed cvar" bug caused by engine changing cvar_t value directly
	+ Fixed 238 - dynamite on movers shouldnt trigger objectives
	+ Fixed xxx - wav recording doesnt show status
	+ Fixed xxx - wav recording should use proper linux cvars (sndspeed etc)
	+ Fixed xxx - renamed cg_demorecord_statusline to cg_recording_statusline
== end merge

23-12-2004		TTimo <ttimo@idsoftware.com>
- svn merge -r1582:1583 ET/branches/binarychannel .
== merge
	19-12-2004
				Chris <zinx at bluecherry.net>
	+ Added xxx - raw binary channel for client<->server
== end merge
- svn merge -r1599:1601 ET/branches/configstrings-fix .
== merge
	22-12-2004
				Chris <zinx at bluecherry.net>
	+ Fixed 225 - configstring > max_configstrings
== end merge

19-12-2004		TTimo <ttimo@idsoftware.com>
- got the Debug and Release configs working in VC6, building test binaries
- added pre-link step to wolf to get libcurl compiled and linked in
  NOTE: ET should not be using Multithreaded runtime, it's bad for performance and not needed. Single thread would be much better.
- the Internet SDK needs to be installed and configured in the VC6 paths for win_net.c compile
- remove bg_slidemove_prone.c from game and cgame VC6
- add COPYBINS to copy and strip. need to add brandelfing of the binaries for BSD
- fix curl local header include path for core
- fix libcurl configure svn propset svn:executable
- svn merge -r1469:HEAD ET/branches/bani-fixes .
== merge


(putte00) #5

If I am right, shrubbot is already implemented in ETPub, I’m almost sure it’s online, but just cba to seek.
Don’t be lazy!


(Indloon) #6

[QUOTE=putte00;282782]If I am right, shrubbot is already implemented in ETPub, I’m almost sure it’s online, but just cba to seek.
Don’t be lazy![/QUOTE]

v51
I just scanned whole ETpub src with tag “Shrubbot” and now I know where to copy&paste :smiley:


(Nail) #7

you could ask Ryan over at Evenbalance, he wrote original shrub