NOT FOR SERVERS
Example .pk3’s with .maps included. There is one for the “first room” which includes a readme.txt with general instructions for the 1st room.
Another is the “first room extended with several doors and different lighting”.
The third is the same one I made from before (beginner.map) but touched up to match the look of the other two. They all have .ARENA files as so they are loadable in-game.
–I have more 'in progress.
–Anyways, I have targeted prints that explain the details in-game for each entity setup.
The explanation stations are easily noticed by waving neon cylinders of light. (shown in pic below)
#1 - 1st_room.pk3 // first room with readme.txt file explaining most of the steps.
#2 - 1st_room_lights_doors.pk3 // extended the 1st map with rooms, doors & lights.
#3 - after_beginner_tutorial.pk3 // 4 rooms with different uses of different entities
#4 - func_map.pk3 // more of an explanation and uses of targetnamed entities and their use together
#5 - textures_common.pk3 // Almost all of the shaders of the common textures directory lined up for reference.
#6 - brush_manipulation.pk3 // Learn to shape different objects in radiant, this explains ways that the beginning mapper can learn to use. Make maps that don’t look so ‘square and artificial’ after you learn from this. (There will be an advanced level for B_M.)
#7 - texture_manipulation.pk3 // Learn to move and size textures in radiant. Make maps that don’t look so ‘Tiled and blah’ after you learn from this.
#8 - models_101.pk3 // Learn how to make sure models show in radiant along with extra features for their manipulation.
#9 - construct.pk3 // Learn a simple to moderately complex construction sequence [*Edit: sept 05 (removed extra scripting that may confuse some)]
#10 - info_limbo_cameras.pk3 // Learn how to setup the information portion at the bottom of the limbo screen
#11 - spawn_exchange.pk3 // Learn how to setup a flag controlled spawn point
#12 - obj_101.pk3 // Learn to make returnable objectives
#13 - Tris_FPS_Vis.pk3 // The readme file should be read prior to it’s use as a tutorial.<<This one will most likely get a facelift once I have more time to devote to it.[/color]
#14 - using_paths.pk3 // Utilizing PATH entities
#15 - triple_construct.pk3 // Learn Multi-Stage Constructions
They can be found Here
-Cheers



and with good boxes like these they can play with entity’s on their own with having a backbone where they can work on
but when i come near the chairs there’s something that explodes but the models is missing i think could this be?
