I will be working on tutorials in the weeks to come as I have been extraordinarily busy with other things. I think I will be able to start the next tutorials in about 2 weeks. Sorry for the wait.
I have not released many maps I have made as I keep them for testing. I had released a crappy map when I began mapping (as everyone does)… and then I released “Christams_hills Beta1” …and before I even got to 20% of a finished product with that map…Windows XP decided to F’ me over(crashed hard)…I lost all of the work and plans I had. [That really made me mad]. The ChristmasHills map had alot of things that needed fixing along with a crapload of additions to be put in…but that is gone to the graveyard. (That map the allies had to blow the radio tower and then build a previously in-accessible christmas tree…it was in a rough state @ beta release, but I wanted feedback.)
-I made a map for the -FM- clan called “FM Chaos” (first team to build all 5 constuctibles won…but there were ALOT of booby traps the other team could activate to hault the enemies’ progess. Being able to destroy everything by satchel also kept the game to speed)
-Then I re-did Ginc’s Supplydepot map into a winter version ‘Supplydepot3’
and then I re-did it again with a ‘alpha blended terrain summertime version’ with fixed portals because #3 had FPS issues.
-I have made a bunch of tutorial maps, as you know…and I am working on a map that I will be releasing when I get it to the Beta ‘par’ .
I wish I had more time on my hands.
P.S.
I know that it is hard to get through the beginning stages of level-designing and if I can help someone else get through it easily(with the tools that I wish I had), then it makes the time I spent on tutorial maps… all worth while. :nod:
-Cheers
Edit:
Thanks for marking the ocean on my guestmap …hehe