14th December Dev Round-Up [Update Info & What The Dickens?]


(DMaster2) #81

[quote=“Faraleth;124457”][quote=“DMaster2;124456”]
@Faraleth do you keep the trinkets after the event end? Or they disappear?[/quote]

@DMaster2 oh you DEFINITELY keep them! They are permanent little goodies for you to have ^.^[/quote]
Then i must absolutely grind the snowmen, i guess i’ll go dirty bomb full time this break.


(Faraleth) #82

@MarsRover trinkets are the pre-season rewards, that’s all we’ve been told for now I’m afraid :stuck_out_tongue: But no, you won’t lose your pre-season trinket as far as I’m aware. :confused: If you did, that would suck, because your current ranked badge is what you show off - not the decal on your gun ^.^


(SereneFlight) #83

[quote=“Faraleth;124441”]
To obtain the coal, lantern or snowman trinket the total time counts for only being IN actual matches. Menu idling or private matches do NOT count.[/quote]
I bet the snowman trinket was specifically designed to be a symbol of loneliness because I would imagine a lot of us don’t have time to spend 4 hours (+ X time in menus and lobbies) a day playing games… + some are probably getting video games during the Christmas so they’ll be playing those as well.

While there are no new maps in the next update - it is a widely known fact there is at least 1 blockout map in the works. These will likely be play-tested before we see any releases.

Oooh, new map in Q2 2016.


(Eeeek) #84

You made my day


(SereneFlight) #85

You’re welcome. But yeah… I can’t think any other reason for 60 hour requirement than SD and Nexon going: “oh look at this looser who didn’t have anything better to do during the holidays!”


(exaltedLodge) #86

Can you obtain the Trinkets in normal matches??!!?


(Potato_Ladder) #87

Play time, that includes both normal games and comp games unless you’re looking to get competitive trinkets.


(Drcipres) #88

@Drcipres as I said in the original post, the total is 60 hours :3 it’s 3 + 12 + 45 for all ;)[/quote]

I already know that, but if it is 60 h in a match, let´s say that you will only play Stopwatch, each match will be 30 minutes, 120 matches ? That is why I might have a problem


(watsyurdeal) #89

I don’t see how it’s a problem when it’s something that you really can only get in competitive as far as I know, which gives an incentive for people to play it, which increases the player pool for ranked, which increases the likelihood of having better balanced matches.

I’d say it’s exactly what the doctor ordered, and if they make a better tutorial before I stop procrastinating on my end, then it pretty much solves a lot of the issues.

If you still complain about match making and uneven teams at that point, maybe you should look for other possible reasons why you’re not having a good time.


(Lumi) #90

[quote=“Watsyurdeal;124485”]

I don’t see how it’s a problem when it’s something that you really can only get in competitive as far as I know, which gives an incentive for people to play it, which increases the player pool for ranked, which increases the likelihood of having better balanced matches.[/quote]

You’re overestimating the incentive effect of trinkets. If it would be a monthly or bi-weekly elite case reward based on your rank obtained in comp, then yeah you’d see that affluence of players to comp. But trinkets will certainly not be enough, especially since you play some games, get a rank and obtain the trinket (if you really want one) then you have to grind to improve your rank or not, seems hardly worth the effort.

Also, don’t ignore the friendly fire change that will be added to comp! It will discourage 90% of the player base, who are newbies. This means that it will mainly appeal to pro players, who already go for comp. The proportion of players comfortable with comp and who don’t play it is little and out of that pool there are going to be those who want the trinkets and those who don’t.

Finally, bear in mind that from what we can see, trinkets will be a cosmetic object added to your weapon which most likely will be difficult to see by others and hence hard to show off. It won’t have the same “I want it too” effect as seeing someone running around with an obsidian or a CW loadout.


(watsyurdeal) #91

[quote=“Lumi;124506”][quote=“Watsyurdeal;124485”]

I don’t see how it’s a problem when it’s something that you really can only get in competitive as far as I know, which gives an incentive for people to play it, which increases the player pool for ranked, which increases the likelihood of having better balanced matches.[/quote]

You’re overestimating the incentive effect of trinkets. If it would be a monthly or bi-weekly elite case reward based on your rank obtained in comp, then yeah you’d see that affluence of players to comp. But trinkets will certainly not be enough, especially since you play some games, get a rank and obtain the trinket (if you really want one) then you have to grind to improve your rank or not, seems hardly worth the effort.

Also, don’t ignore the friendly fire change that will be added to comp! It will discourage 90% of the player base, who are newbies. This means that it will mainly appeal to pro players, who already go for comp. The proportion of players comfortable with comp and who don’t play it is little and out of that pool there are going to be those who want the trinkets and those who don’t.

Finally, bear in mind that from what we can see, trinkets will be a cosmetic object added to your weapon which most likely will be difficult to see by others and hence hard to show off. It won’t have the same “I want it too” effect as seeing someone running around with an obsidian or a CW loadout.[/quote]

I don’t think the trinkets will be that underwhelming to be honest, anything that’s cosmetic people will go nuts to get there hands on, especially if it’s an exclusive. If it gets people to start playing and they find out they actually enjoy it, then that’s a good start.

And as far as friendly fire goes that’s really not an issue for me imo, people learn to start paying attention to their positioning and what they are doing, it forces people to play more tactically. And if the vote kick options are improved it’ll be real easy to kick someone who consistently keeps killing team mates.

All I’m trying to say is you’re being incredibly pessimist before the update even comes out, there’s a lot to get excited about, and anything that is not covered in this update will likely be taken care of in the future if people start jumping into 5v5 more.


(3N1GM4) #92

Nah, chances are they will fix the placement system to be a bit more even.[/quote]

@Zack @RazielWarmonic said every one will be reset to “no rank” (even have to redo the placement matches) every single season. So be prepared to be rolled by unranked “elite/cobalt” 5 stacks every season until every one gets ranked again…

I’d much prefer a reset to the lowest rank in your current tier, keeping the players more evenly matched every season. As it is now, I can only see this rewarding elite players while lesser players get nothing, effectively removing the incentive for non top tier players to play comp over pub.[/quote]

Nah, cause they even stated that they didn’t expect so many people to be placed into gold. Chances are we will see more players placed into Bronze and Silver if they reset it. I am personally fine with them completely giving it a reset, even if it means the people that are elite/cobalt 1 have to roll people for their placement matches, as long as it means the matches are more fair overall.[/quote]

Yeah that’s what I’m saying it’s not fun rolling essentially everyone that my team and I came into contact with in MM. Especially if we get put on defence first and we either spawn kill for 15 minutes or we let them finish so we can just end it quicker. To be quite honest I’m a bit happy that I really can’t even get a game on MM without it taking 15 minutes because it was starting to become a joke.[/quote]

I agree @N8o, initially on this first season with the new ELO algorithm. But I believe @Zack and I would prefer it not reset after the first season, which @RazielWarmonic said will be the case. Each and every season will be a fresh reset for everyone. Meaning the first couple of days of each season people will be getting rolled by cobalt/elite 5 stacks until all the ranks are settled. Which could hugely effect ranking. Get rolled a few times while in your placement matches and see where that lands you lol.

After the first season, I can’t see why people should be reset to “unranked”… If someone goes through a slump, they’ll get ELO’d down to where they should be (as long as this new algorithm actually moves people lol).

How will the rewards work if everyone is reset to unranked? You’ll have the elites getting all the rewards and lowly bronze / silver / gold players getting next to nothing besides a trinket (that just reminds you that you suck)??? Rinse and repeat each season? This sounds just like something a F2P would do.


(watsyurdeal) #93

Nah, chances are they will fix the placement system to be a bit more even.[/quote]

@Zack @RazielWarmonic said every one will be reset to “no rank” (even have to redo the placement matches) every single season. So be prepared to be rolled by unranked “elite/cobalt” 5 stacks every season until every one gets ranked again…

I’d much prefer a reset to the lowest rank in your current tier, keeping the players more evenly matched every season. As it is now, I can only see this rewarding elite players while lesser players get nothing, effectively removing the incentive for non top tier players to play comp over pub.[/quote]

Nah, cause they even stated that they didn’t expect so many people to be placed into gold. Chances are we will see more players placed into Bronze and Silver if they reset it. I am personally fine with them completely giving it a reset, even if it means the people that are elite/cobalt 1 have to roll people for their placement matches, as long as it means the matches are more fair overall.[/quote]

Yeah that’s what I’m saying it’s not fun rolling essentially everyone that my team and I came into contact with in MM. Especially if we get put on defence first and we either spawn kill for 15 minutes or we let them finish so we can just end it quicker. To be quite honest I’m a bit happy that I really can’t even get a game on MM without it taking 15 minutes because it was starting to become a joke.[/quote]

I agree @N8o, initially on this first season with the new ELO algorithm. But I believe @Zack and I would prefer it not reset after the first season, which @RazielWarmonic said will be the case. Each and every season will be a fresh reset for everyone. Meaning the first couple of days of each season people will be getting rolled by cobalt/elite 5 stacks until all the ranks are settled. Which could hugely effect ranking. Get rolled a few times while in your placement matches and see where that lands you lol.

After the first season, I can’t see why people should be reset to “unranked”… If someone goes through a slump, they’ll get ELO’d down to where they should be (as long as this new algorithm actually moves people lol).

How will the rewards work if everyone is reset to unranked? You’ll have the elites getting all the rewards and lowly bronze / silver / gold players getting next to nothing besides a trinket (that just reminds you that you suck)??? Rinse and repeat each season? This sounds just like something a F2P would do.[/quote]

Maybe because it is free to play…

But I really don’t see the issue with the ranks resetting when after those initial 10 matches you’ll be placed with people of your own skill level. And over time you’ll get better playing against those people till you gradually get better and better each season.

I don’t see the issue here, it’s more or less the same as CS GO’s system except Cobalt actually means something, whereas eventually the top ranks become flooded with people who shouldn’t be there. You won’t be placed in a higher tier just because you have a ton of matches and playtime.


(3N1GM4) #94

[quote=“Lumi;124506”][quote=“Watsyurdeal;124485”]

I don’t see how it’s a problem when it’s something that you really can only get in competitive as far as I know, which gives an incentive for people to play it, which increases the player pool for ranked, which increases the likelihood of having better balanced matches.[/quote]

You’re overestimating the incentive effect of trinkets. If it would be a monthly or bi-weekly elite case reward based on your rank obtained in comp, then yeah you’d see that affluence of players to comp. But trinkets will certainly not be enough, especially since you play some games, get a rank and obtain the trinket (if you really want one) then you have to grind to improve your rank or not, seems hardly worth the effort.

Also, don’t ignore the friendly fire change that will be added to comp! It will discourage 90% of the player base, who are newbies. This means that it will mainly appeal to pro players, who already go for comp. The proportion of players comfortable with comp and who don’t play it is little and out of that pool there are going to be those who want the trinkets and those who don’t.

Finally, bear in mind that from what we can see, trinkets will be a cosmetic object added to your weapon which most likely will be difficult to see by others and hence hard to show off. It won’t have the same “I want it too” effect as seeing someone running around with an obsidian or a CW loadout.[/quote]

Something about Bread and Circuses.

Just another way to appease the masses.


(3N1GM4) #95

Nah, chances are they will fix the placement system to be a bit more even.[/quote]

@Zack @RazielWarmonic said every one will be reset to “no rank” (even have to redo the placement matches) every single season. So be prepared to be rolled by unranked “elite/cobalt” 5 stacks every season until every one gets ranked again…

I’d much prefer a reset to the lowest rank in your current tier, keeping the players more evenly matched every season. As it is now, I can only see this rewarding elite players while lesser players get nothing, effectively removing the incentive for non top tier players to play comp over pub.[/quote]

Nah, cause they even stated that they didn’t expect so many people to be placed into gold. Chances are we will see more players placed into Bronze and Silver if they reset it. I am personally fine with them completely giving it a reset, even if it means the people that are elite/cobalt 1 have to roll people for their placement matches, as long as it means the matches are more fair overall.[/quote]

Yeah that’s what I’m saying it’s not fun rolling essentially everyone that my team and I came into contact with in MM. Especially if we get put on defence first and we either spawn kill for 15 minutes or we let them finish so we can just end it quicker. To be quite honest I’m a bit happy that I really can’t even get a game on MM without it taking 15 minutes because it was starting to become a joke.[/quote]

I agree @N8o, initially on this first season with the new ELO algorithm. But I believe @Zack and I would prefer it not reset after the first season, which @RazielWarmonic said will be the case. Each and every season will be a fresh reset for everyone. Meaning the first couple of days of each season people will be getting rolled by cobalt/elite 5 stacks until all the ranks are settled. Which could hugely effect ranking. Get rolled a few times while in your placement matches and see where that lands you lol.

After the first season, I can’t see why people should be reset to “unranked”… If someone goes through a slump, they’ll get ELO’d down to where they should be (as long as this new algorithm actually moves people lol).

How will the rewards work if everyone is reset to unranked? You’ll have the elites getting all the rewards and lowly bronze / silver / gold players getting next to nothing besides a trinket (that just reminds you that you suck)??? Rinse and repeat each season? This sounds just like something a F2P would do.[/quote]

Maybe because it is free to play…

But I really don’t see the issue with the ranks resetting when after those initial 10 matches you’ll be placed with people of your own skill level. And over time you’ll get better playing against those people till you gradually get better and better each season.

I don’t see the issue here, it’s more or less the same as CS GO’s system except Cobalt actually means something, whereas eventually the top ranks become flooded with people who shouldn’t be there. You won’t be placed in a higher tier just because you have a ton of matches and playtime.[/quote]

Because it will take far longer than 10 matches to get everyone where they should be. It takes time for the cream to rise to the top and all players sorted correctly.

It’s not like it currently is, where as an unranked you play against ranked players so the ELO knows where to put you. Everyone as unranked will lead to initially cobalt/elite rolling everyone, and once they get placed out, you’ll have the golds who were rolled by said elite/cobalts that got ranked as silver, rolling silver and bronze, then once they get placed out, you’ll have the silvers ranked as bronze rolling the bronze.

It’s not 10 matches and magically everyone is perfectly sorted. But after an entire season of play, why go through the chaos of getting placed again? Why even have tiers of ranks then? Just show the global position (ie rank 20,238 out of 182,203)


(BananaSlug) #96

at least they are learning on mistakes :’)


(watsyurdeal) #97

Nah, chances are they will fix the placement system to be a bit more even.[/quote]

@Zack @RazielWarmonic said every one will be reset to “no rank” (even have to redo the placement matches) every single season. So be prepared to be rolled by unranked “elite/cobalt” 5 stacks every season until every one gets ranked again…

I’d much prefer a reset to the lowest rank in your current tier, keeping the players more evenly matched every season. As it is now, I can only see this rewarding elite players while lesser players get nothing, effectively removing the incentive for non top tier players to play comp over pub.[/quote]

Nah, cause they even stated that they didn’t expect so many people to be placed into gold. Chances are we will see more players placed into Bronze and Silver if they reset it. I am personally fine with them completely giving it a reset, even if it means the people that are elite/cobalt 1 have to roll people for their placement matches, as long as it means the matches are more fair overall.[/quote]

Yeah that’s what I’m saying it’s not fun rolling essentially everyone that my team and I came into contact with in MM. Especially if we get put on defence first and we either spawn kill for 15 minutes or we let them finish so we can just end it quicker. To be quite honest I’m a bit happy that I really can’t even get a game on MM without it taking 15 minutes because it was starting to become a joke.[/quote]

I agree @N8o, initially on this first season with the new ELO algorithm. But I believe @Zack and I would prefer it not reset after the first season, which @RazielWarmonic said will be the case. Each and every season will be a fresh reset for everyone. Meaning the first couple of days of each season people will be getting rolled by cobalt/elite 5 stacks until all the ranks are settled. Which could hugely effect ranking. Get rolled a few times while in your placement matches and see where that lands you lol.

After the first season, I can’t see why people should be reset to “unranked”… If someone goes through a slump, they’ll get ELO’d down to where they should be (as long as this new algorithm actually moves people lol).

How will the rewards work if everyone is reset to unranked? You’ll have the elites getting all the rewards and lowly bronze / silver / gold players getting next to nothing besides a trinket (that just reminds you that you suck)??? Rinse and repeat each season? This sounds just like something a F2P would do.[/quote]

Maybe because it is free to play…

But I really don’t see the issue with the ranks resetting when after those initial 10 matches you’ll be placed with people of your own skill level. And over time you’ll get better playing against those people till you gradually get better and better each season.

I don’t see the issue here, it’s more or less the same as CS GO’s system except Cobalt actually means something, whereas eventually the top ranks become flooded with people who shouldn’t be there. You won’t be placed in a higher tier just because you have a ton of matches and playtime.[/quote]

Because it will take far longer than 10 matches to get everyone where they should be. It takes time for the cream to rise to the top and all players sorted correctly.

It’s not like it currently is, where as an unranked you play against ranked players so the ELO knows where to put you. Everyone as unranked will lead to initially cobalt/elite rolling everyone, and once they get placed out, you’ll have the golds who were rolled by said elite/cobalts that got ranked as silver, rolling silver and bronze, then once they get placed out, you’ll have the silvers ranked as bronze rolling the bronze.

It’s not 10 matches and magically everyone is perfectly sorted. But after an entire season of play, why go through the chaos of getting placed again? Why even have tiers of ranks then? Just show the global position (ie rank 20,238 out of 182,203)[/quote]

I understand what you’re getting at, but the reality is that people aren’t always consistent, and overtime without reset the top ranks get muddled with people who simply should not be there.

This is my issue with CS GO, a lot of people who eventually get to the top ranks who shouldn’t be there, and only get there because they have a lot of playtime.

If there were ways to keep track of a player’s average performance aside from ranking, and match the unranked based on that I think it’d be less of an issue. And from what I’ve heard in the stream it sounds like this will be the case.

Besides, there is the other argument that nobody seems to ever mention. Playing against people better than you is how you grow, if you do the same thing over and over again, it gets easier, something that challenges you and forces you to adapt is exactly the sort of thing people need to get them going.

Granted, I don’t like smurfs either, but that has more to do, at least for me, with the fact that I simply DO NOT like Counter Strike, and only play it with friends. Dirty Bomb however I feel like I enjoy even when I get beat, so I am more excited to face against better players rather than dread it.


(BananaSlug) #98

and guys start saveing money !


(Glot) #99

ranks reset is a fail idea, because after every reset there will be a month of totally unbalanced mixes with total newbs and pros.


(watsyurdeal) #100

Then I guess people better stop fucking around and start getting better.

I don’t get why people would play Ranked and NOT take it seriously.