12th October Dev Stream Round-Up


(Faraleth) #1

Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.

Got a burning question that’s missing? Was I blinded and missed something that you’re turtley dying to ask? Check out the FAQ here: http://forums.dirtybomb.nexon.net/discussion/17544/dev-nexon-stream-faq

News:

  • The next update is likely “a couple of weeks” away. Sounds like we can expect it for the last week of October (ie. 27th-29th). It will NOT be next week.
  • LOTS of subtle/heavy hints towards Dome this evening in the stream. It’s looking pretty likely for the next update.
  • It appears Dome may have some weather effects – something not particularly used in other maps thus far.
  • Execution maps are being worked on further, after the feedback given from the last Execution test weekends.
  • MassE mentioned that he’d only played one unreleased merc (presumably the next to be released) and later went on to say “The concussion grenades are a lot of fun”, in spite his earlier attempts to be vague on the merc in question… Splash Damage been trolling us? Or is it a double-bluff?

Possible changes/updates:

  • NGS is being worked on right now, with fixes for the “Security Violation” kick.
  • They are also aware of the apparent “new wave” of hackers in the game. Updates to NGS to do with this will be coming as soon as the cheats are sourced and logged (Note: NGS updates are data-base logs, these do not come out with game updates).
  • Public match parties are definitely being worked on, right now.
  • The spawn bug, in which you spawn in another player’s perspective is known and will be fixed very soon! (Presumably in the next update)
  • They also investigation the “long loading screen” bug. This is down to the fact that there was networking improvements done in the last update, although it was not intended to cause longer loading times. This should be easily fixed.
  • Vassili’s ability to insta-gib is currently being looked into, due to user complaints. No specific details on this though.
  • Currently no further comments on the trade-in feature. They are definitely looking at improving the cost, due to that being the real issue. (Sounds like the actual functionality is unlikely to change)
  • An in-game record feature is being added in the near future – this is what the testing “DemoRecSpectator” is for.
  • Question: Can we get a feature to see the loadout card of the player we are spectating? – “Not currently.” MassE then went to dispute this, and Shoe corrected him “not in the live version”. (Sounds like this may be a feature in the next update)

Extra info:

  • Guest: MassE – Level Design
  • MassE said: If you turn on “Vsmoothframerate” in the config .ini files, it can help improve frame-rates on lower spec PC’s quite a lot.

If you asked a question on my question request thread this Sunday and don’t see it here, fear not! These are only the points covered tonight; there are more streams this week.

Enjoy… Until next time! #roundup

  • Faraleth

(Xyfurion) #2

Thanks @Faraleth :slight_smile:


(DMaster2) #3

The next merc better be stoker or i’ll be furious


(Pecka) #4

Awesome :wink:


(messiah) #5

better be thunder!!! :D:D:D


(Eox) #6

Vassili getting the nerfbat : that’s something to look at.

Not use if it’s such a good idea, but people in competitive seems to say that it’s broken so…


(DMaster2) #7

I hope they are smart enough to keep the instagib at least for the fel-ix, it would be a reason to use that gun.


(HoopleDoople) #8

Being able to party for public matches is great in theory, but are any steps being taken to deal with the ability of teams to completely break match balance? The vast majority of public matches already suffer from unbalanced teams, while competitive mode is nothing BUT unbalanced teams due to parties.

Technical improvements, new content, and merc balancing are all very welcome improvements. But mark my words, the success or failure of the game hinges on the ability of the devs to deal with match balance. This includes attempting to create balanced teams at the start of the match, preventing players from team stacking, and mitigating balance failures (e.g. by declaring a stacked defense auto-winners well before the timer runs out to allow a scramble for the next round).


(watsyurdeal) #9

Honestly, game imbalance will always be a thing, it does not matter whether you’re playing against a party of people or not, people need to stop blaming that on why they are losing and actually look at what’s going on.

90% of the games I play, that I lose, are due to terrible comms, nobody listening to callouts, nobody protecting someone who’s planting/defusing, etc.

Just play the damn objective, it’s that simple.


(B_Montiel) #10

And suddenly, you’ll have everyone using fel-ix for that particular reason.
Sniping mechanics needs a deep rework in my opinion if they’re removing it from moa and fel-ix. But currently there are issues anyway :

There are those which have insta-gib capabilities. Below, you have semi-auto sniper rifles. In parallel, you have Sparks’s revivr which can 1 hit to kill on med+ mercs (120 hp like Skyhammer, Arty, Nader…) on long range.
In my opinion, the only valid choices are bolt action rifles, and the revivr.
I’m pretty sure I’ll get interesting answers, but currently the revivr is having an outrageous advantage in usefulness and power compared to semi-auto weapons. This clearly makes Sparks a more potent sniper than red-eye is. And I’m not mentioning the future Aimee who has the same health pool as Sparks without reviving and healing abilities.

Removing insta-gib capabilities will just make more room for Sparks, and I really don’t think she’s in a narrow spot of usefulness right now.


(Haki) #11

oh god yes, I was hoping so bad for Thunder !!!
perhaps the concussion grenades extinguish the co-released molotovs ? :smiley:


(DMaster2) #12

And suddenly, you’ll have everyone using fel-ix for that particular reason.
Sniping mechanics needs a deep rework in my opinion if they’re removing it from moa and fel-ix. But currently there are issues anyway :

There are those which have insta-gib capabilities. Below, you have semi-auto sniper rifles. In parallel, you have Sparks’s revivr which can 1 hit to kill on med+ mercs (120 hp like Skyhammer, Arty, Nader…) on long range.
In my opinion, the only valid choices are bolt action rifles, and the revivr.
I’m pretty sure I’ll get interesting answers, but currently the revivr is having an outrageous advantage in usefulness and power compared to semi-auto weapons. This clearly makes Sparks a more potent sniper than red-eye is. And I’m not mentioning the future Aimee who has the same health pool as Sparks without reviving and healing abilities.

Removing insta-gib capabilities will just make more room for Sparks, and I really don’t think she’s in a narrow spot of usefulness right now.[/quote]
Taking out instagib completly kills Vassili. Beside the Fel is unfortunately worse in every aspect than the MOA so there’s that.


(HoopleDoople) #13

[quote=“Watsyurdeal;93690”]Honestly, game imbalance will always be a thing, it does not matter whether you’re playing against a party of people or not, people need to stop blaming that on why they are losing and actually look at what’s going on.

90% of the games I play, that I lose, are due to terrible comms, nobody listening to callouts, nobody protecting someone who’s planting/defusing, etc.

Just play the damn objective, it’s that simple.[/quote]

It is simple to play the objective; it is simple to ask your team to play the objective. But being on a team that refuses to play the objective against a team that is entirely focused on the objective is going to be a stomp all day every day. I would love to see every player trying their hardest to win, but that is not the world we live in. Most players simply don’t care about playing seriously or don’t understand how to, and they need to be accounted for.

I know that in each and every loss there was more I could have done to help the team win and I learn from that. But I’m also wise enough to know one man does not make a team, at least not without godlike skills, incompetent enemies, or blatant hacking.

I have no expectations that I should win every match and in fact some of the best matches I’ve had in Dirty Bomb have been close losses. But the vast majority of games result in my team winning or losing in a complete blowout, with the worst players on the winning team having similar experience totals to the best players on the losing team. It is entirely fair for players to expect the game to be designed in such a way that severely stacked teams are the exception, not the rule.


(PurpleNurple) #14

[quote=“Eox;93680”]Vassili getting the nerfbat : that’s something to look at.

Not use if it’s such a good idea, but people in competitive seems to say that it’s broken so…[/quote]

If people in competitive say it’s broken ban him from the competitive scene. If they remove his insta-gib no one will use him in comp anyways. Put a pro player behind Vasilli and yeah I bet he’s broken because it doesn’t matter how much skill you have as soon as your pixel hits that corner you’re dead, but put a casual behind him with out insta-gib and it becomes a worthless merc.

If it’s being looked at because of competitive scene players it makes no sense to nerf him instead of just removing him from competitive with a merc ban system. If it’s the causal players complaining it’s the people that LOVE to stand still while shooting. Vaseline is fine the way he is in pubs. He teaches new players to keep their asses moving.


(FilterDecay) #15

here is an idea to get people to try for objectives. Give a case for every 10 wins in any mode. This will give people incentive to win.


(kibloy) #16

And suddenly, you’ll have everyone using fel-ix for that particular reason.
[/quote]
I feel like changing the FELIX mag size to 2 or 3 could work in that scenario. Vassili would still have high impact during pushes but won’t be able to take pot shots.

Would probably make it almost useless on pubs though :confused:


(XavienX) #17

Why…seriously, how many Vassilis have you seen that can consistently pull off headshots on mercs running 100mph…


(watsyurdeal) #18

[quote=“Xavien;93735”][quote=“Faraleth;18757”]
[*] Vassili’s ability to insta-gib is currently being looked into, due to user complaints. No specific details on this though.
[/quote]

Why…seriously, how many Vassilis have you seen that can consistently pull off headshots on mercs running 100mph…

[/quote]

Plenty actually


(XavienX) #19

[quote=“Watsyurdeal;93738”][quote=“Xavien;93735”][quote=“Faraleth;18757”]
[*] Vassili’s ability to insta-gib is currently being looked into, due to user complaints. No specific details on this though.
[/quote]

Why…seriously, how many Vassilis have you seen that can consistently pull off headshots on mercs running 100mph…

[/quote]

Plenty actually[/quote]

Not for me, only twice :I


(gg2ez) #20

Yay, “Soon”.

Edit: OMFG, THUNDER!!!1!!1ONE!!