Could I get my vassili and loadout refunded if this happens? There’s no reason for me to use a bolt action over weapons like the grandeur or the pdp without insta gibs…
12th October Dev Stream Round-Up
[quote=“Xavien;93735”][quote=“Faraleth;18757”]
[*] Vassili’s ability to insta-gib is currently being looked into, due to user complaints. No specific details on this though.
[/quote]
Why…seriously, how many Vassilis have you seen that can consistently pull off headshots on mercs running 100mph…
[/quote]
Too much.
[quote=“Faraleth;18757”]
[*] MassE mentioned that he’d only played one unreleased merc (presumably the next to be released) and later went on to say “The concussion grenades are a lot of fun”, in spite his earlier attempts to be vague on the merc in question… Splash Damage been trolling us? Or is it a double-bluff?[/quote]
Oh Gawd… oh well, I can spend all the credits on loadout cards instead of Stoker if it ain’t trolling or if it didn’t mean that he played the next merc.
every balance makes this game worse … why would you do that to a merc which is already hard enough to use when you don’t have distance, its not even that easy to get headshots when you have laggy game + fast mercs running around.
It’s very easy if you’re not bad at aiming. Vas is way too rewarding right now, and can kill any push with one or two picks. The ability to one shot any merc but not gib, or maybe having an ability on x cooldown that allows an instagib would be far more balanced than his current iteration - especially from a competitive standpoint. I don’t know why people want balancing for the lowest common denominator.
Might as well nerf the damn “Revive” gun too then, it having the ability to instagib mercs is retarded to me.
It does not anymore. But that’s my precise point. It already has a big advantage compared to semi-auto snipers, which already makes red-eye useless partly because of that. And if you remove insta-gib capabilities on bolt action snipers, there’d be no reason at all to play vassili. Revivr is way too strong currently over long range. Considering its potential damage on headshot with very low charge even on very long range, it’s literally killing all the sniping mechanics. As long as she is able to one hit to kill 110/120 hp mercs with a third of revivr’s charge on long range, snipers have poor space to shine over her.
It sounds probably too simple, but I’d definitely go for a massive damage fall off for the revivr. Or untie its damage and its reviving power.
I don’t mind the one shot kills with sniper rifle but they could probably just remove the instagib part. Headshots are too rewarding in terms of killing pushes. I play Vassili almost always and even though I really enjoy dem headshots, it sometimes feels a bit cheap especially when you get a lucky head shot and you know the enemy has to spawn all the way back.
If Stoker ain’t the next merc someone will have to pay. I take cash and credit… But your soul will be fine too…
Oh my, the panicking wave again
No one is saying they are going to remove the instant gib, but maybe rework it? There are ways how to change it, make it somehow usable but not overpowered like it is now (maybe new ability on cool down, or instagib only when the rifle is charged up etc…). In the current state it’s just simply broken, and just because majority of people are not good in snipping, we keep broken abilities ingame?
Snipers in all games have usually high skill ceiling, and only small fraction of people can use them well, I don’t see why DB should be different, rewarding bad players and completely punishing the high skilled ones by broken mechanics.
EDIT: And I see 6 people just jump on disagree button in my first post? Without really providing any info. I just expressed I am happy that they are looking into it, by quoting the change and saying “awesome”. QUICKLY GUYS, PREPARE PITCHFORKS, HE HAS DIFFERENT OPPINION :DD
I agree that the weapon should be the most powerful in the game. MAybe they can have the charge up function of tf2? I dunno how that could work into the lore but it would require very slow shots to get gibs. This would limit the impact of REALLY skilled players droping entire teams.
Dirty Bomb is similar to how RTCW/ W:ET handled player’s living health and gibbing health pools.
In RTCW you had your health and gib pools the same (e.g. 140 max health and -140 gib health). Except for Medics who could reach max health everyone else had between 100 and 120 living health, but regardless of their living health pool everyone had the same gib health of -140.
The Mauser sniper rifle did 80 to body and 160 to head. This meant that all classes could be killed with one headshot, but it also meant that unless a person was super low on their living health they could not be insta-gibbed with one shot.
In Dirty Bomb the player’s living health and gib health used to be exactly the same. So Fragger with 150 living health used to also have -150 gib health pool. But now any merc with >100 living health has a gib pool of -100; 90 living health mercs have -90 gibbed health.
However, Dirty Bomb take a different philosophy with their boltaction sniper rifles than RTCW did with the Mauser. So the 79/158 dmg Felix not only insta-kills every merc with one shot (except Thunder and Rhino) it also instantly bypasses the gib health pool completely, making a kill shot a gib shot.
A Fragger with 150 living health + -100 gibbed health points when shot by a Felix should still have -92 gibbed health left.
A Sparks with 80 living health ±90 gibbed health points should still be left with -12 gibbed health.
It’s just bad game design to allow any weapon to bypass the gib health pool. Nades, Mines, etc. don’t bypass it. If you are on the edge of a nade blast you may die but you are not guaranteed to be gibbed by it.
MOA and Felix have a MUCH faster recovery time to shoot a follow-up shot than the Mauser in RTCW, and yet in RTCW a good sniper could easily gib a down player with a follow-up shot. There is no reason why MOA/Felix need to one shot insta-gib at all, except on already wounded players
How’s that even supposed to work?[/quote]
Tf2 sniper rifle as a model. Power charges the longer you are scoped.
Are you serious saying that the update will be around the 27 ? i though it will be atleast the 22 or something around that
I really like the idea Demolama mentioned of simply changing the snipers to not bypass the gib health pool. Vassili would feel so much fairer if he could only insta-gib low health players. There might need to be some specific tweaks such as establishing a minimum damage dealt by headshots to gib health, but overall the concept seems to be solid.
Totally agree, I really like Demolamas comparison and fix suggestion as well.
You know what is sad? There were more things that from my point of view really worked well in RTCW, but for some reason they decided to do them different in DB
(spawn times as an example)