125 fps indoor / 12,5 fps outdoor


(vv33d) #1

…still hv 10 to 25 fps outside :angry: and 125 facing a wall indoor :banghead: heh
anything more i can tweak :???:

seta com_hunkMegs “400”
seta com_maxfps “125”
seta com_recommendedSet “0”
seta cl_autoupdate “1”
seta cl_timeNudge “0”
seta cl_yawspeed “140”
seta cl_pitchspeed “140”
seta cl_maxpackets “80”
seta cl_packetdup “1”
seta cl_run “1”
seta cg_wolfparticles “0”
seta r_inGameVideo “0”
seta m_pitch “0.022000”
seta m_yaw “0.022”
seta m_forward “0.25”
seta m_side “0.25”
seta m_filter “0”
seta cl_maxPing “999”
seta cg_drawCompass “0”
seta cg_drawGun “0”
seta rate “25000”
seta snaps “40”
seta cl_anonymous “0”
seta cl_punkbuster “1”
seta cg_predictItems “1”
seta cg_autoactivate “1”
seta cg_viewsize “100”
seta cg_autoReload “1”
seta cl_language “0”
seta r_glDriver “opengl32” unsafe
seta r_allowExtensions “1” unsafe
seta r_ext_compressed_textures “1” unsafe
seta r_ext_gamma_control “0” unsafe
seta r_ext_multitexture “0” unsafe
seta r_ext_compiled_vertex_array “0” unsafe
seta r_glIgnoreWicked3D “0” unsafe
seta r_ext_ATI_pntriangles “0” unsafe
seta r_ati_truform_tess “0” unsafe
seta r_ati_truform_normalmode “GL_PN_TRIANGLES_NORMAL_MODE_NEAREST” unsafe
seta r_ati_truform_pointmode “GL_PN_TRIANGLES_POINT_MODE_NEAREST” unsafe
seta r_ati_fsaa_samples “0” unsafe
seta r_ext_texture_filter_anisotropic “0” unsafe
seta r_ext_NV_fog_dist “0” unsafe
seta r_nv_fogdist_mode “GL_EYE_RADIAL_NV” unsafe
seta r_ext_texture_env_add “0” unsafe
seta r_clampToEdge “0” unsafe
seta r_picmip “3.000000”
seta r_roundImagesDown “0”
seta r_rmse “0.0”
seta r_detailtextures “0”
seta r_texturebits “16” unsafe
seta r_colorbits “16” unsafe
seta r_stereo “0” unsafe
seta r_stencilbits “0” unsafe
seta r_depthbits “0” unsafe
seta r_overBrightBits “4”
seta r_ignorehwgamma “1”
seta r_mode “3” unsafe
seta r_oldMode “”
seta r_fullscreen “1”
seta r_customwidth “640”
seta r_customheight “480”
seta r_customaspect “1”
seta r_simpleMipMaps “0”
seta r_subdivisions “999”
seta r_smp “0” unsafe
seta r_ignoreFastPath “0”
seta r_lodCurveError “50”
seta r_lodbias “2”
seta r_flares “0”
seta r_ignoreGLErrors “1”
seta r_fastsky “0”
seta r_drawSun “0”
seta r_dynamiclight “0”
seta r_dlightBacks “0”
seta r_finish “0”
seta r_textureMode “GL_NEAREST_MIPMAP_NEAREST”
seta r_swapInterval “0”
seta r_gamma “2.5”
seta r_facePlaneCull “0”
seta r_primitives “0”
seta r_trisColor “1.0 1.0 1.0 1.0”
seta r_normallength “0.5”
seta cg_shadows “0”
seta r_highQualityVideo “0”
seta r_lastValidRenderer “GeForce4 Ti 4200/PCI/SSE2”
seta vid_xpos “3”
seta vid_ypos “22”
seta s_volume “0.8”
seta s_musicvolume “0.5”
seta s_separation “0.5”
seta s_doppler “1”
seta s_khz “11”
seta com_soundMegs “16”
seta cg_drawBuddies “0”
seta cg_simpleItems “1”
seta cg_drawRoundTimer “0”
seta cg_showblood “0”
seta cg_bloodFlash “0.000000”
seta cg_noAmmoAutoSwitch “1”
seta cg_useWeapsForZoom “1”
seta cg_complaintPopUp “0”
seta cg_announcer “1”
seta cg_printObjectiveInfo “0”
seta cg_useScreenshotJPEG “0”
seta cg_drawReinforcementTime “0”
seta cg_crosshairPulse “1”
seta cg_crosshairColor “yellow”
seta cg_crosshairAlpha “0.270833”
seta cg_crosshairColorAlt “red”
seta cg_coronafardist “0”
seta cg_fov “90”
seta cg_stereoSeparation “0.4”
seta cg_gibs “0”
seta cg_drawSpreadScale “1”
seta cg_drawStatus “1”
seta cg_drawFPS “1”
seta cg_drawSnapshot “0”
seta cg_weaponCycleDelay “150”
seta cg_cycleAllWeaps “1”
seta cg_crosshairHealth “0”
seta cg_crosshairX “0”
seta cg_crosshairY “0”
seta cg_lagometer “0”
seta cg_railTrailTime “400”
seta cg_runpitch “0.000”
seta cg_runroll “0.000”
seta cg_bobup “0.005”
seta cg_bobpitch “0.002”
seta cg_bobroll “0.002”
seta cg_bobyaw “0.002”
seta cg_bloodTime “0”
seta cg_teamChatTime “8000”
seta cg_teamChatHeight “4”
seta cg_coronas “0”
seta cg_deferPlayers “1”
seta cg_blinktime “0”
seta cg_cameraOrbitDelay “50”
seta cg_noTaunt “1”
seta ui_smallFont “0.25”
seta ui_bigFont “0.4”
seta cg_teamChatsOnly “0”
seta cg_noVoiceChats “1”
seta cg_noVoiceText “1”
seta cf_wstats “1.2”
seta cf_wtopshots “1.0”
seta cg_autoAction “0”
seta cg_bloodDamageBlend “0.000000”
seta cg_drawWeaponIconFlash “0”
seta cg_specHelp “1”
seta cg_specSwing “0”
seta demo_drawTimeScale “1”
seta demo_infoWindow “1”
seta cg_atmosphericEffects “0”
seta cg_fastSolids “1”
seta cm_playerCurveClip “0”
seta r_intensity “1.500000”
seta com_zoneMegs “50”


(ColdBackHAND) #2

If your system sucked before you tweaked it will still suck after you tweak.

c-ya


(Maniac) #3

I had the same problem.
If you use XP run ET in Win2k compaitibility mode.
That fixed it for me.

Hope it helps you.


(saebbysorglos) #4

ola,
have the same probs.
my system P III 1,1 GHz
512 RAM
radeon 9500 pro 128mb
windows 2000

inside I have very high frames till 130
outside its goes down under 15, if more people are fighting each other.
rtcw, battlefield etc I could play on highest settings with good constant frames inside and outside of the levels :frowning: :disgust:


(Maniac) #5

try to set yout hunkmegs higher, might helps.


(Freedom[]Tickler) #6

Real bottleneck for your system is system bus and ram. I OCd my Athlon xp1800+ up to 166x13 = 2.17 ghz w/ 333 FSB. My g3 ti500 went from low FPS outside to a rarely dips below 40 @1024x768, 32bit color/texture etc.
Made all the difference, so unfortunately you may have to sacrifice resolution and color/texture depth just to sustain decent frames, even w/ a card as good as 9500/9600 pro.


(Dawg) #7

Hunkmegs may actually be too high. More is not always better. Paraphrasing from various sources, hunkmegs has to do with reserving a certain amount of system ram for the game to hold player models and textures.

How much ram do you have?

Dawg


(Ragnar_40k) #8

Here some excerpts from the manual, maybe you missed them:

Be aware that there are servers that force certain values via PunkBuster (e.g. cg_atmosphericeffects=1)


(darrin) #9

i see that your videocard is pci?
dont you have an agp slot in your pc?
its much faster as you will know


(ExPLiCiT) #10

Putting it in win2k mode froze up my system, I had never previously had a crash since the test until now. I don’t recommend doing this. :bash: