10 characters instead of 16 now?


(Humate) #41

Never touched a console in my life.
Sorry I dont know mate :frowning:

But considering theres a bind system, it would not suprise me if it worked that way on consoles too.


(Wraith) #42

[QUOTE=Solarcrest;273707]yeah im still more upset that it takes til level 7 to get the Light bodytype but Heavy is gotten at 5

i plan on playing soldier mized with engineers and medics so i’ll have mostly 3 characters that i play adamantly but the other 7 i’ll test the other styles see if there my thing or not[/QUOTE]

Where did you here this news?:confused:


(Solarcrest) #43

[QUOTE=Humate;273694]Im in the… why would you need 16 characters, boat.
Just delete one and start again.

10 per profile.[/QUOTE]

the link Humate posted is where i saw that news Wraith


(Ajax's Spear) #44

Yeah, that link also confirms that re-speccing costs an entire level. That’s a big reason why having more character slots was preferable.


(Wraith) #45

Thanks, fair to say its pretty new.


(IceBrazuca) #46

I can see why they did this. Forcing people to start on medium will prevent people from getting the habit of going light and moving around solo or dying too quickly and getting angry. Going heavy and do nothing but kill and not help the team do objectives or get angry at little parkour.


(DouglasDanger) #47

I imagine they did it to make learning the game easier and more gradual.


(Whydmer) #48

Remember that with 20 skill points per character you can pretty much max you specialization out on 2 classes. So 1 character can be your light soldier/operative and another can be your light medic/engineer. So you only need 6 characters to cover all body type/class combinations.


(tokamak) #49

And you plan to play this game how long?


(Ajax's Spear) #50

That thought had just crossed my mind. Having the ability to set up essentially 10 different specialized characters, with the ability to switch class and weight at no penalty and fairly simply will be fine.


(Crytiqal) #51

This would be handy for scrims and organized matches tho…


(tokamak) #52

Fair enough. It would give an advantage to people playing with people they know.


(Ajax's Spear) #53

Well yeah, I’m coming from the perspective of someone that plans on playing with a dedicated team and trying to avoid playing with randoms as often as possible.

See below.


(Crytiqal) #54

ofcourse, if you are in a clan and you have a set team, each of the players could specialize themselves in some classes/body-types


(SockDog) #55

And then in game it encourages you to never switch class. That sounds absolutely against the whole point of the game and would make pub and even semi organised games a shambles. Again, I can’t see SD making such a mistake, there has to be something missing here.


(tokamak) #56

You’re not encouraged to specialise in one class at all, if you’re after performance you would rather spread your chances and go for balanced builds which means you’re always available when needed.

Only the weirdos and role-players will put all their eggs in one basket.

People who play in groups however, ARE encouraged to specialise in one class as the chances of not having a suitable build available are lowered.


(Crytiqal) #57

But there are many many people out there who could care less about changing to the required class and just play their character they build to its specialized role.


(Weeohhweeohh) #58

The choice is up the the player. Even if I spend all my points in one class (don’t think that is possible), I can switch on the fly to complete an objective, then switch back.

It is my intention to kit out my engineer with a lot of bells and whistles, but I’m not going to play as an engineer 100% of the time. I will switch if need and once the need has been met, I will switch back.

People are putting way too much emphasis on abilities. They should be used to flavor up your character and add to your play style. Is the sky going to fall if I switch to a soldier to blow up a road block, but I can’t give out ammo…no

The whole changing body types mid match is silly. Last time I looked, there wasn’t a Jenny Craig (for those who want to slim down) or a fast food restaurant (for those who want to bulk up) attached to any command post.

You are building a persistent character. This isn’t TF2 where that other class is actually a totally different character.

Edit: I think I may have been responding to another thread. Sorry for getting a little off topic.


(Mad Hatter) #59

That’s the player’s fault though, not the game’s. The game will even make switching to a certain class a mission and reward you with XP for doing it, if the AI notices that your team could really use that class.

And by the time you reach level 20 you /should/ be pretty proficient with at least 2 classes, so the odds of you being completely unneeded are extremely, extremely slim.


(SockDog) #60

[quote=tokamak;273938]You’re not encouraged to specialise in one class at all, if you’re after performance you would rather spread your chances and go for balanced builds which means you’re always available when needed.

Only the weirdos and role-players will put all their eggs in one basket.

People who play in groups however, ARE encouraged to specialise in one class as the chances of not having a suitable build available are lowered.[/quote]

You are not discouraged either. The important point is that this aspect of the game is built around appeasing the WoW/RPG character building and levelling audience. As body size and sides are interchangeable what else are people going to work on but class specific experts.

And don’t tell me this is a small portion of the people who’ll play. It’s the entire point of this BS being bolted on in the first place. Even ETQW saw a big share of people who’d refuse to change class, now your saying you’ll lose your class abilities if you change? Yeah, that’ll work, maybe bribe em with XP I guess, good fixall.

May as well just make Pub games class locked if you’re going to discourage people from changing classes so much. For groups perhaps this is less of a problem and I’m interested in a “adds depth” discussion, but still, lets get 7 people together, have a chat, organise who plays what, join a server… What fun! :confused:

I still think there is something missing here either in my understanding or SDs revealed information. It’s just totally contradictory as I see it now. What seems much more logical is a character has 10 ability slots, you fill as many as you want with universal abilities, these then apply to all the classes. The remaining slots can have class specific ones but you get to choose/buy one ability for each class. This means you can change classes as much as you like in game without losing X number of ability slots just because you wanted to play medic when you joined the game but it makes more sense to be an engineer.