[QUOTE=Kordin;432347]No, not even at close range. With the hit area of a shotgun, its not a big deal to do Headshots imo, so oneshot kills are just to strong.
U are right, balancing shotguns is really hard and tbh i dont know what could help balancing them at the moment. Normally i would say, just make them underpowered which makes them to a fun weapon for pub that wont be used often would be the best. But the problem is the loadout system. If there is a loadout with shotgun only, the shotgun has to be usefull, otherwise the whole loadout is crap…
I think the RoF is already pretty high and shouldnt be increased at all. Even if its not super close range u dont have any chance against a good shotgun player that hits his 2 shots at the moment. Increasing the RoF and removing the oneshot kills would be still bad…[/QUOTE]
Well, perhaps the magic number is 3 then at close range. The nature of a skilled shotgun user would be to hide behind some sort of wall and take quick pop shots in order to take minimal damage while doing hard heavy shots. You can remove the HS modifier, make it 3 shots to the body, and it will still be a solid gun at close range with the scenario I provided.
If the shotgun user is not in his ideal setup (more out in the open/medium range) he can use his secondary and still perform well.
Perhaps fixed loadouts isn’t a good direction? Maybe their should just be the class and you buy the weapons and customize your loadout the way you want. That will put the power in the players hands and the money in SDs pocket.
Then you could pick Engy and have a custom load out, pay $2.50 and open up another load out slot. Each class can have 5 load outs customized the way you like it.
This I think would satisfy both competitive and casual players. It would also make competitive play a lot more interesting as some maps maybe you would want a shotgun but not lose the mine/turret or whatever your play style is.
