1 shot kills - which weapons?


(iwound) #1

Question is, which weapons when receiving a head-shot from should kill you with one shot?

My choices would be.
1.sniper long range, but not short range.
2.explosives.

My belief is that a 1 head-shot kill with other weapons is a current issue with players and myself. A few times ive killed an enemy purely by luck and not skill, if they had full health and more skill they should be given a last chance to defend them selves. also given the inaccuracies of shot detection, as it’ll never be perfect. if it was an occasional thing its ok but its all the time. and im not just saying this from the perspective of a victim but also as the killer. at full health a player deserves even a slim chance of defending him/her self, and if they are rubbish they will die pretty quickly anyway. i dont want to increase ttk just bring the two extremes closer together.

the difference between a medium range body shot and a close range head-shot seem quite large to me. Would it be better to close the gap a little? so another way of saying that maybe is decrease max ttk but increase min ttk. so not the overall average ttk. Does that make any sense to someone, anyone?

I will admit that weapon stats are not my strength so feel free to tell me im talkin ollox.:smiley:


(Volcano) #2

Long range sniper head shot, depends on the explosives if the nade lands directly on you yes, jumping over a mine to take minimal damage shouldn’t instagib, arty and airstrike should 1shot. no to the pistol its not needed. Shotty close range headshot should 1shot


(Rex) #3

The only one shot weapon should be the sniper rifle no matter on what distance, but only if you hit a headshot. Something which is difficult to do obviously requires skill and so the “one shot mechanic” is justified.


(warbie) #4

I’m torn re. shotguns. If they can’t kill up close with a headshot then there’s no point in using one (which I’m all in favour of ;)). A close body shot should do a load of damage but not kill.

Sniper rifle should always kill with a headshot.


(Breo) #5

Only single shot weapons with a low RoF like the sniper rifle and shotgun (<- need balancing first) based on hs and full hp ofc.


(Kordin) #6

Only weapon that should do a oneshot kill is the sniper rifle with a headshot. Shotgun shouldnt do oneshot kills at all… With all the close range areas in the maps they would be just to strong.


(iwound) #7

[QUOTE=warbie;432271]I’m torn re. shotguns. If they can’t kill up close with a headshot then there’s no point in using one (which I’m all in favour of ;)). A close body shot should do a load of damage but not kill.

Sniper rifle should always kill with a headshot.[/QUOTE]

but isnt it much easier to perform a headshot with the shotty than anything else because its not just a bullet but a cone of bullets in one go.
wouldnt it be a better judge of skill to say have a duel where a min kill is 1 shot shotty plus anything else = 2 shots, otherwise its first shot wins.
im thinking of a better flow for the game as well by extending or increasing the minimum time to kill. ok we have sniper and artillary, mines and nades.
so thats probably not a good description, but i think its to easy to kill with shotty by sneakiness and a mix of shoot first wins and luck in duels.


(warbie) #8

I hear what you’re saying, and agree. Shotguns are just a bitch to balance in general. My point is that they’re situational weapons and if they can’t kill in one hit up close, and taking into account that other less situational weapons can kill very quickly when toe to toe, why would anyone ever use one?


(Breo) #9

…ok after thinking about it this weapons is almost impossible to balance without making it useless or OP :confused:


(Mustang) #10

Reverse damage falloff for sniper riffles, yes please.


(warbie) #11

Pretty much!


(iwound) #12

[QUOTE=iwound;432251]
the difference between a medium range body shot and a close range head-shot seem quite large to me. [/QUOTE]

if the lowest damage was say 20 and headshot 100 then increase the lowest to 30-40 and lower headshot to 80. with maybe a decrease in ROF would that help?
it is pretty useless medium. yesterday i saw someone afk so took around 5-6 shots to kill.

i dont see why it would be useless just because you cant 1 shot kill with it as long as other hits do a decent amount of damage.
you get increased damage with a slower rate of fire but this is lost at medium to longer range. yes it should decrease but not just fade off into uselessness. Increasing the the usefulness over a medium range would hopefully increase its usefulness overall without being OP.

Dull the point but sharpen the edges.


(Hyperg) #13

I’m ok with sniper onshotting you to the head while scoped. Anything else is q3 railgun instagib, which was fun enough. For Q3.

Not sure that shiny pistol fits in the picture, if anything it will replace the shotgun in the oneshot topic. As for shotgun, kill in one shot aimed (ADS that is) to the head, and two body hipshots upclose, but make the clip size 2 (two). You wanna camp around the corner, you have two shots to get me. I don’t mind the idea of having a weapon lethal up close, but the USAS still haunts my nightmares tbh.


(iwound) #14

oops your right, will edit.


(Hundopercent) #15

Not even for a close range headshot? Shotguns are always a bitch to balance but what usually happens is they’re under powered. If it doesn’t 1 shot at close range then it may need its RoF raised to compete with autos.

Edit: I would prefer no 1HK weapons other than sniper HS’s btw. Maybe the shotgun can have no headshot modifier and take 2-3 body shots at close range, if it’s 3 the RoF will need to be higher or autos will win every time.


(Maca) #16

Don’t know how they balance the shotgun pellets but yes, only one shot kills should be sniper headshots (at all ranges) and shotgun headshots (close range) or very close range shotgun meatshots. OP mentioned explosives but they are on their own category entirely and they could be balanced many ways.


(iwound) #17

i think for a close range execution style this would fit in fine but not in duels unless you get in very close. possibly just change the range of the 1hsk.
i would be against an increase of rof though.
the execution kill adds something extra but being able to do at distance feels like the knife saga all over again.
Shorten the shotgun blade.:confused:


(Hundopercent) #18

[QUOTE=iwound;432343]i think for a close range execution style this would fit in fine but not in duels unless you get in very close. possibly just change the range of the 1hsk.
i would be against an increase of rof though.
the execution kill adds something extra but being able to do at distance feels like the knife saga all over again.
Shorten the shotgun blade.:confused:[/QUOTE]

How about if you “melee” someone with the shotgun it instead auto aims to the face and blows it off? That would be bad ass and balanced. =P


(rookie1) #19

long range= sniper
short range= engy shotgun (just keep your distance :P) …shotgun fit very well for this class …imo

strychzilla make it think melee with the shotgun cross (handle)or others weapon could be use also or by knifing at very short range (longer the weapon ,longer the range but doing low damage)


(Kordin) #20

No, not even at close range. With the hit area of a shotgun, its not a big deal to do Headshots imo, so oneshot kills are just to strong.

U are right, balancing shotguns is really hard and tbh i dont know what could help balancing them at the moment. Normally i would say, just make them underpowered which makes them to a fun weapon for pub that wont be used often would be the best. But the problem is the loadout system. If there is a loadout with shotgun only, the shotgun has to be usefull, otherwise the whole loadout is crap…

I think the RoF is already pretty high and shouldnt be increased at all. Even if its not super close range u dont have any chance against a good shotgun player that hits his 2 shots at the moment. Increasing the RoF and removing the oneshot kills would be still bad…