looks like z-buffering problem. here is a shader i’m using. basically you can see leaves of other trees thru other texture… i tried diffrent number of sort - same problem. any idea guys?
models/path/texture
{
cull disable
nopicmip
nomipmaps
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm pointlight
surfaceparm trans
surfaceparm nonsolid
tessSize 1
sort 16
{
map models/path/texture.tga
blendfunc blend
rgbGen identity
}
}


- just looked up: Posted: Thu Jul 03, 2003 3:47 am) and discussed it back then in the Tram Design forum. I ended up using alphafunc instead of blendfunc. Here is the link to the Tram Design forum: