Your favourite non-objective game mode


(Hundopercent) #21

I would prefer CTF tbh or a football mode like UT2K3 had (suck the ball with the gun and you could pass it to other teams mates then shoot it into a warpgate lookin thing). That was a lot of fun.


(chippy) #22

I just thought of another mode that is probably the most fun I’ve tried in years. In Shootmania Storm (Yes, bare with me here) there was a mode called “Jailbreak”.

Team 1 vs. Team 2. When a player is eliminated (Gibbed in this case most likely) h/shee is sent to jail. To get out, his/hers teammates need to find a switch/pole/door/etc to open the doors. The round ends when one of the teams are all sent to jail or if one team have more people “out” than the other when the timer hits zero.

It’s hard to get the amount of fun this was! And I only played it with one friend on a pub, never tried it under controlled circumstances (“comp”). The amount of clutch plays that could and actually quite often happened made it really tense and fun!

Obviously Shootmania and DB are two completely different titles but I think it’s definately something to look into!


(Nail) #23

I’d be up for KOTH and CTF


(prophett) #24

[QUOTE=warbie;447347]

Elimination sucks balls.[/QUOTE]

Agreed - LMS/LTS are bad and rarely played.

I would love to see CTF incorporated.


(RasteRayzeR) #25

[QUOTE=tokamak;447336]Non objective game modes are

Team-Deathmatch:
Two teams compete in trying to reach the highest body count within a set kill or time limit. This is the most popular COD game mode.

Team-Survival
Two teams try to eliminate each other with every player having one life. Last team standing wins. Usually several rounds (often 10) are being fought. Team with the most rounds wins the match. This is the most popular CS game mode.
[/QUOTE]

I think you also forgot Base Race, capture the flag, and domination ^^


(tokamak) #26

As I explained in the part you didn’t quote. Those are objective game modes. We’ll do a separate poll on that when I’m confident that I can name all the ones that people would like to see.

Rarely played when? In what game? Or do you mean all shooters in total? Team Survival is the main mode of Counterstrike, fairly popular in COD and immensely popular in TF2.


(RasteRayzeR) #27

Ah, ok I didn’t understood it,my bad ^^

And for LMS, it’s dead boring and pushes to camp => for sissies. For a guy coming from CoD or CS, it’s fun. For a guy coming from SD games, Quake 3, UT, etc. it’s just seek and hide, with less fun.


(Kendle) #28

I suppose it could be a play on words, but Bomb / Defuse is the main mode in CS. Yes you can (and often do) win the round by eliminating the other team, but you can (and perhaps less often do) win the round by planting a bomb.

A game I’ve played a lot, and am still partly involved in (as in I’m webmaster for the main European competition site for it) is Urban Terror. UrT features both Team Survivor and Bomb modes, and both sets of players would stab you in the eye with rusty nails if you claimed one mode was the same as the other.

I played a couple of seasons in the TS leagues in UrT, and I have to say it opened my eyes to what true team-work is, or can be. I thought team-work was playing a class and performing whatever role that class implied. But that’s not true team-work at all, that’s just role playing. TS requires an insane amount of co-ordination to play properly, both in terms of communication with your team-mates and co-ordinating your movement through the map.

The thing I really like about TS however is it’s something you just have to “do” rather than “think” about. It requires practise, lots of practise, you get better at it by playing it more than anything else. When I played RTCW and ET we’d spend hours on our private server going through defensive positions and attacking strats, and then attempt (and often fail) to put them into practise in-game. For TS you can have a rudimentary plan, but the main thing is communication in-game, dynamically adapting your positioning and movement through the map so your team acts as a cohesive entity rather than a collection of individuals. Something that’s really hard to do well and adds real depth to the gameplay.

I’d love to see a TS or Bomb / Defuse game mode in DB, although the one life per round can be quite frustrating for new players IMO. CS survives due to the massive historical player base, many other games have tried to copy it and failed, only COD comes close and that’s also due to the massive size of the player base more than anything else.


(Kl3ppy) #29

[QUOTE=tokamak;447349]
There are several modes that carry that name and they’re all objective modes.[/QUOTE]

Opps, yepp :o
I thought you meant other game types than planting/building/hacking :wink:

I liked the Squad Team Deathmatch: 4 Squads a 4 players play vs eachother and at the end the squad with the most kills wins/hit the frag limit at first.

Almost forgot:
In CS:S I like the gun game mode.


(Volcano) #30

[QUOTE=Kendle;447556]
I’d love to see a TS or Bomb / Defuse game mode in DB, although the one life per round can be quite frustrating for new players IMO. CS survives due to the massive historical player base, many other games have tried to copy it and failed, only COD comes close and that’s also due to the massive size of the player base more than anything else.[/QUOTE]

its also a well known gamemode for very popular games as you said cs and cod, its also in bf3 its called rush ( i think?). i’m not really sure how well this gamemode will play on the maps that are currently in the game might be something the mappers would have to look into earlier rather than later. indeed the 1 life per round is really annoying i often find myself going to a deathmatch server in cs just because of it, to much waiting not enough action


(tokamak) #31

The one life per round doesn’t seem to be a big deterrent. Especially not because the rounds themselves are quite short. You usually play 10 rounds in a 20 minute session or so.

You’re right. Hostage and Demolition are the most popular. It’s just that most of the time they seem to be an afterthought. A way to speed things up and prevent players from camping. I still think the essence of the game mode is elimination, very little changes when you take out the objective. But you make a good point in that they’re still relevant and if DB is going to introduce them then the game modes will need such an ‘after thought’ objective attached to it to keep pressure on both teams and keep the rounds short (under 5 minutes).


(tokamak) #32

I always found more than two teams frustrating because it means your own team isn’t in full control. With two teams your own deaths translate directly to their kills. But with three or more teams it means that the deaths of other teams will also contribute to the team that’s winning. In other words, one of two equal teams could win from the other by simply encountering the third incompetent team that’s feeding them the kills more often.


(DarkangelUK) #33

I like hostage/demo modes from CS, I’m also a fan of Hardcore S&D and TDM from CoD… and yes I am a big Q3/QL player which I play the most. Sometimes it’s nice to have a change of pace, switch things up and have a different experience.

Another less popular mode from QL/Q3 that I enjoy is freezetag, I guess this could be implemented into DB in some form. For those that don’t know, FT is more or less LMS but your team mates are only incapacitated (frozen) when killed, you can stand beside a team mate for 3-5 seconds and this unfreezes them allowing them back into the fight… the first team entirely frozen loses that round. In DB everyone could be a medic, there’s no healthpack drops but they can be littered around the map and also there’s no gibbing, when you’re killed you’re incapped until revived… first team to be fully incapped loses the round.


(tokamak) #34

That sounds AWESOME!

You can do that with the full range of characters (as I take it that SD wants to keep them all relevant at all cost). Killing a player incapacitates them. Incapicated can’t be gibbed but anyone in the team can revive them by helping them up for 3-5 seconds.


(DarkangelUK) #35

Yeah that would work.


(Runeforce) #36

CTF is always fun. Freeze Tag, DBall, Domination etc., lots of gamemodes are possible and they are all fun.


(tokamak) #37

It’s bloody brilliant. It’s the perfect SD-style way of making team elimination work without having to resort to hostages or demolition. Killed players turn into the objective that keeps pressure on both teams to fight over something.

Brilliant. Just brilliant. This should be the default non-objective mode.


(warbie) #38

Jailbreak too - I spent many hours playing that.


(Loffy) #39

I would love CTF, dual bases (more or less cloned bases). This can be combined with side-missions, like blowing up walls for side routes (and consequently re-building walls). Also KoTH, with some sort of counter (i.e. who accumulates the highest score), would be nice, but primarely CTF. What is vip/team? You mean like escort missions? Rather have CTF.


(Volcano) #40

1 player from the CT team was the VIP he was forced to have just the usp but he was given 200 armour the goal was to reach the chopper before time ran out, terrorist just had to drag the timer out or kill the vip. at first the vip only had an umbrella to attack with but decided to give him a pistol later on. so yeah similar to escort missions (cs_ )