I have the same problem:
------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded pak003.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Loaded zzzenglish003.sdpk2
Current search path:
C:\Program Files\Steam\userdata\46863762\22350\local/base
C:\Users\Kyle\AppData\Local\Splash Damage\Brink/base
c:\program files\steam\steamapps\common\brink/base
zzzenglish003.sdpk2
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak003.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
Loaded 3781 manifest elements in 12 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22745.47105 win-x86 May 12 2011 16:34:17
couldn’t exec ‘brinkconfig.cfg’
couldn’t exec ‘autoexec.cfg’
Vendor: 1002 Device: 9501
2400 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4 logical cores
4 physical cores
HT disabled in hardware
3328 MB System Memory
512 MB Video Memory
Initializing performance queries
Detected
4 2.40 GHz CPU
3328 MB of System memory
512 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
Vendor: 1002 Device: 9501
Winsock Initialized
Found interface: {B6392943-3316-478F-A941-AD5E93872ADC} Intel® PRO/1000 PL Network Connection - 99.228.62.36/255.255.254.0
Sys_InitNetworking: adding loopback interface
— Loading sequence: init —
sound index file ‘generated/preload/sound/pc/english/init.soundpreload’ is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
…calling LoadLibrary( ‘wtsapi32.dll’ ): succeeded
…initializing Windows Terminal Server API
…registered window class
…registered fake window class
…calling LoadLibrary( ‘opengl32’ ): succeeded
…initializing QGL
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3800 Series
GL_VERSION: 2.1.7659 Release
FATAL ERROR: The current video card / driver combination does not support OpenGL 3.1 or newer.
The current video card / driver combination does not support OpenGL 3.1 or newer.
Shutting down OpenGL subsystem
…releasing DC
…resetting display
…shutting down QGL
…unloading OpenGL DLL
…unloading Windows Terminal Server API DLL
I can run assassins creed brotherhood max settings flawlessly, is my comp seriously unable to play brink?