You shouldn't have come out of closed beta for now.


(aSheepamongWolves) #1

When you look at the game when it once was 1st opened up and you look at it now purely from a number perspective. You don’t gain you lose. You’re hurting yourself and by the time this game comes out of beta no one will care anymore. I was just in a game were one person hacked and his teammates didn’t even try/know how to kick him. This game is a ton of fun but you will suffer the same fate as Evolve. It isn’t all hackers it’s things like bugs by the time you fix them people/players are fed up with this game and leave.

Well that’s my 2 cents, thank you for reading it, if you do.
Take Care and God bless
Sincerely
a Dirty Bomber


(CCP115) #2

[quote=“aSheepamongWolves;16661”]When you look at the game when it once was 1st opened up and you look at it now purely from a number perspective. You don’t gain you lose. You’re hurting yourself and by the time this game comes out of beta no one will care anymore. I was just in a game were one person hacked and his teammates didn’t even try/know how to kick him. This game is a ton of fun but you will suffer the same fate as Evolve. It isn’t all hackers it’s things like bugs by the time you fix them people/players are fed up with this game and leave.

Well that’s my 2 cents, thank you for reading it, if you do.
Take Care and God bless
Sincerely
a Dirty Bomber[/quote]

We all appreciate your concern, but…

More detail would be nice. Bugs? What bugs? This isn’t a Bethesda game, and while there may be bugs, they would have to be pretty small to have not been identified yet.

Teammates not kicking? Must have been new. Teaching new players is something all games suffer from. I will admit Dirty Bomb has a terrible tutorial, but regardless, you can’t hold that against it too much.

And I think Evolve sort of suffered from the Hype Effect. Everyone was busting their balls waiting for it, it came out, and it was good, but that was about it. Nothing revolutionary enough for it to stick in today’s harsh market. Another game that suffered the same fate was Titanfall. A good game by all regards, but just didn’t stick.


(cornJester) #3

Evolve was a PoS, so there’s that. DirtyBomb has quality content and will continue to get more content. They recently added new anti cheat which we need to give them time to perfect. It’s too early to say the game is going to die like Evolve did.


(Amerika) #4

Evolve died very quickly because they tried to piecemeal out a $60 title that was MP only and separated people in regards to who could play with who based on the characters/maps they owned. They tried to fix that later by allowing everyone access to the same maps and other stuff but it was way too late. So that was a completely different issue for Evolve.


(CCP115) #5

Such a shame as well. Rest in peace Evolve. We will remember you.


(JesseKomm) #6

People that come into Dirty Bomb should be well aware of it’s BETA status, this means that the game will be buggy, and it will have problems like hackers. These are issues being solved and every week I feel that the game gets better, the issue is people are impatient and do not like to give things another chance(Even though they judge the game before it’s full release… it’s like rating a movie 1 star when watching it half edited in production).

Give it time and this game will flourish, the people we’ve lost along the way may be gone for good, but they’ll miss out on a wonderful experience.


(greatFactory) #7

the thing is that most devs/publishers dont seem to realize that early access or early beta hurts the playerbase and all early access games ive played so far has had less or no players by the time its launched IF its ever finished…will we ever see dayz standalone finished??? and thats one of the more successful ones…just saying


(Bottlecaps) #8

Hackers are still a problem I admit. Today a hacker with a sniper was spamming headshotting. The anti cheat needs tweaking for sure


(MarsRover) #9

[quote=“JesseKomm;69270”]People that come into Dirty Bomb should be well aware of it’s BETA status, this means that the game will be buggy, and it will have problems like hackers. These are issues being solved and every week I feel that the game gets better, the issue is people are impatient and do not like to give things another chance(Even though they judge the game before it’s full release… it’s like rating a movie 1 star when watching it half edited in production).

Give it time and this game will flourish, the people we’ve lost along the way may be gone for good, but they’ll miss out on a wonderful experience.[/quote]
Sadly the term “beta” now means “earlier access” to the average Joe, without any downsides. I blame companies like Google that kept Gmail in “beta” for ages.

I’m also baffled by the amount of people treating every update like IT’S THE LAST UPDATE EVER NOTHING WILL CHANGE FROM HERE ON GAME IS RUINED.


(cornJester) #10

People don’t seem to realize that this new anti cheat or anything they introduce wont be some magically impregnable wall that keeps every cheater from playing instantly. Of course cheaters are still gonna be around for the moment.


(D'@athi) #11

Yeah on one side the game is in BETA because of the OLD “in actual development”-definition, on the other side there’s already the cash-in going on with a shop in it because of the NEW “early access”-definition.
And people should see it the “right” way. Ok. I see, wait… Nah, I dont.

Sorry but yes, either they should have done an open beta and no cash-in, or stayed in in beta until at least the obvious stuff was fixed.
Yes sometimes you have to earn money… I know. But trying to sell a product containing this much bugs/error/anticheatproblems with the help of this amount of promotion that went on, and then using the beta-excuse, no.
If I haven’t finished my work, I can’t ask my customer to pay me, and surely I can’t tell him, hey it’s beta, I’ll look after it in the next months.


(MarsRover) #12

Thing is they aren’t selling it. The game is free and everything game-affecting costs only time, with an option to pay for it instead. That’s an important distinction.

In general I agree with you and people like TotalBiscuit - if the game costs money it should be in a serviceable state. But if it’s a F2P game in beta - then I say that current state of DB is fine.

I’m not saying that I’m OK with the current state of anticheat - it’s very bad for the game’s image and will hurt it if the new system is not considerably better.


(D'@athi) #13

People want mercs, they sell them. People want loadouts, they sell them. People want blingblinb, guess what, they sell it.
The mass of people doesn’t care about it beeing able to be paid with ingame-credits, time spent, and some luck.


(Amerika) #14

Yeah on one side the game is in BETA because of the OLD “in actual development”-definition, on the other side there’s already the cash-in going on with a shop in it because of the NEW “early access”-definition.
And people should see it the “right” way. Ok. I see, wait… Nah, I dont.

Sorry but yes, either they should have done an open beta and no cash-in, or stayed in in beta until at least the obvious stuff was fixed.
Yes sometimes you have to earn money… I know. But trying to sell a product containing this much bugs/error/anticheatproblems with the help of this amount of promotion that went on, and then using the beta-excuse, no.
If I haven’t finished my work, I can’t ask my customer to pay me, and surely I can’t tell him, hey it’s beta, I’ll look after it in the next months.[/quote]

You act as if $60+ titles haven’t been released early, with bugs, and then dumped very quickly because the game wasn’t profitable enough to keep up with support. The main reason why games like this get dumped into the wild, including huge AAA titles, is to meet financial concerns. Sometimes that is simply making a quarter look good even at the cost of sales of releasing a buggy product (hello EA/Warner Bros) and other times it’s simply a matter of a studio needing to pay living breathing human beings wages so they can buy goods and keep on living and breathing (hello many early access games).

Adding in a monetization system before a game is fully fleshed out is more common-place now but we are also getting a TON of games we have never seen in the last 10+ years of gaming due to the huge indie boom and independent studio boom. The little guy can make a good product but sometimes the little guy needs to be paid while they are doing it.

So I get why some people are mad and don’t want to consider a game in beta when it has a cash shop. I believe this mentality stems from people knowing that the money they put in might not end up being exactly what they wanted as there have been examples of this in many games. Especially in recent years with crowd funding scams and early access abuse (just watch anything by Jim Sterling to get caught up). So I definitely get it and agree with it. But I also view almost everything in a case by case manner. So far the DB devs have done a pretty OK job of delivering features that will be part of the final product while keeping their lights on. It might not be as fast as some people want but it’s been a pretty steady ship for a little while now so I am inclined to give them credit.

The slow and steady progress with a cash shop with SD keeping promises like keeping the game from being P2W is good enough for me. I’ve already paid less for this game and gotten more out of it than any other purchase I have made in probably over a decade and that’s before it’s actually finished.


(Trendy Ideology) #15

Beta means nothing. When your product is released for public consumption, that was its launch, that was its release.


(DxDark) #16

…on a super serious note, how long does it even take to design, prototype, test, re-design, finalize, and populate (textures/materials, decals, scenery, etc) a map?

Teams of 2-3 people have done full blown UT2004 Assault maps (same mode style as “Stopwatch”) for free, making 100% of the map assets themselves, PROPERLY designed, in less than a month.

We still haven’t heard any updates on the Execution maps (not that I liked them anyway), and seeing how long those are taking I don’t have my hopes up for any new SW/Obj maps any time soon either…


(Mister__Wiggles) #17

The game is a beta in the sense that its still in ongoing development. But they allow you too put money in which still doesn’t seem right to me, I think that any game thats still getting tested and developed shouldn’t have any micro transactions, but thats just my opinion. Anyway, a game always has a big crowd when it first becomes publicly accessible then after a few months people will stop playing it if they don’t like the game and people that love it will keep recommending to people. Numbers will go down and come back up again, when they hold special events on the weekends and releasing new content people will come back and try it. Look at the player count since the new AC was put in. I love DB and im in here for the long run, i’ll take the game with the little problems it has and help be apart of it as it gets closer to a full release. The games fun and its unique in a sense, 98% of the community are awesome and completely friendly, this game has the best foundation going forward and I fully believe that all the little niggles people have with the game will get ironed out.


(Amerika) #18

It’s funny how many people hold this view yet as if it’s a black and white situation. I don’t think I’ll ever understand this type of mentality.


(IcySkyz) #19

and here it is… our mandatory atleast once per week, “game is gonna fail” “game is gonna shut down cause bad” thread.


(Trendy Ideology) #20

It’s funny how many people hold this view yet as if it’s a black and white situation. I don’t think I’ll ever understand this type of mentality.[/quote]

What’s funny about it?

Beta used to mean something.

Games used to be Closed Beta with very few invites. Closed Beta with more invites. Closed Beta with people being able to invite some friends, and then they’d have a launch date planned or even announced, and then they’d do an Open Beta leading up to the planned launch.

Now people just put their games in “Open Beta” in fucking perpetuity and just LEAVE them there.

Your game has already been reviewed by all the youtubers. Your game has already been reviewed in all the mainstream magazines, review sites, etc. It’s already on MetaCritic. It’s already got feedback and judgements being made based on the current iteration of the game as-is.

If you’re having trouble understanding why it’s a horrible idea to misappropriate the concept of an Open Beta and turn it into this lame duck excuse for why XYZ still isn’t working days weeks or months later, you should read up on what a traditional software cycle is, because that’s what all games/software/etc used to follow until people started doing this early access/open beta nonsense for years at a time.