I was walking somewhere and I saw a wall at eye-height, and wanted to jump over it, and slide landing.
How do you know it?
I was walking somewhere and I saw a wall at eye-height, and wanted to jump over it, and slide landing.
How do you know it?
I didnt know such thread existed, and im too lazy to search for it sooo 
I know I want BRINK cause I check this forum EVERY day 
Because it’s like the developers have used voodoo magic to see inside my dreams to find out what I want in a shooter, then made Brink for me.
It looks like a mix of skill and insane fun at the same time. Looks like nothing I’ve never seen before!
… I’ve already pre-purchased it on Steam and I never pre-purchase/pre-order games
… all the recent mp fps games are ---- and I think splash damage may buck the trend.
I don’t think I’m alone in saying that it’s almost painful looking on the Brink forums, knowing that this game is going to be awesome, but you have to wait so long for it. I’ve considered just forgetting about Brink for awhile and not posting anything. The wait is torture.

Sama here, still not convinced it’ll fit me tho, but it’ll by far the closest to my tastes, with QLive ofc, but I’m too old n slow for qlive nao 
Peace
right there with you.
why do all mediocre games throw out betas and demos ??? … oooh! OOOOH! i get it… 
Well, that is the only other shooter I personally would play besides BRINK. :armadillochase:
Because: it has many gameplay elements that appeal to me.
Teamplay.
Multiple classes.
Multiple body types.
SMART.
Co-op.
it can be playable. or can be unplayable. or both states.
for different kind of players.
across galaxy.
far-far away from here.
[QUOTE=Kinjal;247280]You know you want brink because:
it’s from creators of ET and ETQW.[/QUOTE]
“creators of ETQW” include NS, iD and even [demonized]Acrtivision.
which is eventually lead to “creators of ETQW”!=“creators of Brink”, even if you forgot significant SD staff cnahe/increase, change subordinate and strategy[and lose of Independence]and etc and etc[from raise ratio of immersion in design and down to focusing on “[cenzored]console port production”, efforts].