you guys like execution?


(RyePanda) #41

If they aren’t punished, then are they risks in the first place?

[/quote]

…yes. If I bet money, but win, I still took a risk even though it went well.


(Cletus_VanDamme) #42

I like it for the 500 credits per day, especially when I join a game that’s ending soon.


(Yoma) #43

It’s a nice&fast exp grind if you know how to. :wink:

http://i.imgur.com/Wn1S5Nf.jpg
But for real, i really want a Godlike once in an Exec round… . The highest i got so far were 13 kills and 1 Assist…, still a longer way to go. :tired_face:


(jokingShale) #44

If they aren’t punished, then are they risks in the first place?

[/quote]

…yes. If I bet money, but win, I still took a risk even though it went well.[/quote]

No, see, the punishment was the potential of failure. If you manage to win despite risking, then good for you.


(Nibbles02) #45

Except a full 30 seconds or close very rarely happens. The fact is that death is very cheap in OBJ and SW. One of the things new players are taught in DB, in fact, is that they shouldn’t camp around being cautious because even if they die they’ll respawn soon anyway and their precious KD ratio isn’t helping anyone. Calling deaths in OBJ and SW punishing is almost laughable when you consider how half the playerbase uses death timing strategically and the other half doesn’t even care about winning in the first place.[/quote]

You think that punishing players with a 2 minute respawn timer for doing their job is going to make people who are apathetic care about the objective? If you’re playing a light merc like a medic and you die a lot because you don’t stick with your team, you get stuck on a 30 second respawn all the time, and therein lies the punishment. If you’re a good medic and you stay with your team and heal everyone, you’ll hardly ever die and will nearly never get punished as a result, because you did your job.

If they aren’t punished, then are they risks in the first place?

[/quote]

…yes. If I bet money, but win, I still took a risk even though it went well.[/quote]

No, see, the punishment was the potential of failure. If you manage to win despite risking, then good for you.[/quote]

If the potential of failure is a “punishment” then stopwatch and objective are [i]more[/i] punishing because you can’t just try it again next round, once you lose an objective it’s lost for good.


(jokingShale) #46

I’m speaking from a single player’s point of view, since the complaints are also made from it.


(Nibbles02) #47

I’m speaking from a single player’s point of view, since the complaints are also made from it.

[/quote]

And that’s exactly what I am, you lose any credit bonus from winning and you lose the potential XP from winning objectives, in addition to credits and XP from killing more players or healing more friendlies. In execution, you can just try again several times if you fail, in objective and stopwatch, you can’t because once you lose an objective, it’s gone and so is that potential reward.

Failure in execution results in a longer respawn time, but it also resets objectives so you can start a battle with an advantage instead of having to work with some disadvantage that you gained in the last round. In objective and stopwatch, every time you respawn, you have to work against the same disadvantage and counter it, because there’s no way to reset and gain an advantage to begin with unless you restart the map, which requires half the lobby to vote in favor.


(SweetGenocide) #48

I only play Execution when i’m bored of playing Objective or Stopwatch, or even if i have missions there. <-<


(jokingShale) #49

I’m speaking from a single player’s point of view, since the complaints are also made from it.

[/quote]

And that’s exactly what I am, you lose any credit bonus from winning and you lose the potential XP from winning objectives, in addition to credits and XP from killing more players or healing more friendlies. In execution, you can just try again several times if you fail, in objective and stopwatch, you can’t because once you lose an objective, it’s gone and so is that potential reward.

Failure in execution results in a longer respawn time, but it also resets objectives so you can start a battle with an advantage instead of having to work with some disadvantage that you gained in the last round. In objective and stopwatch, every time you respawn, you have to work against the same disadvantage and counter it, because there’s no way to reset and gain an advantage to begin with unless you restart the map, which requires half the lobby to vote in favor.[/quote]

This isn’t true though. As I’m sure you know, the score gets tallied in EXE. It’s the same situation, the only difference is how “punished” you feel during the 60 seconds you have to wait to respawn.