You guys do realize that...


(nick1021) #81

I was just really hoping they would implement the SMART feature better. Like 50% of the game is movement. The other perecentage are objectives, shooting and teamwork.

But in the end all the smart lets do you is occasionally use a shortcut and jump over pointless boxes.


(Shadowcat) #82

@BioSnark:
To me the jump just seems too awkward to be intended. Its a ledge caused by a leaning object so thin that you can only really fit one foot on it, but because you’re a “refrigerator on roller skates” as the Dev team often put it, you’re able to stand and jump off of it.


(nick1021) #83

No way was that design.


(BioSnark) #84

The tilted angle always implied, to me, that lights are meant to walljump backwards to get up which, indeed, they can.


(crackedgear) #85

[QUOTE=nick1021;349377]I was just really hoping they would implement the SMART feature better. Like 50% of the game is movement. The other perecentage are objectives, shooting and teamwork.

But in the end all the smart lets do you is occasionally use a shortcut and jump over pointless boxes.[/QUOTE]

I was expecting a bit more matrix fu myself. Sliding and firing a gun at the same time would be nice. Perhaps I read too much into that promo video.


(Kurushi) #86

[QUOTE=BioSnark;349369]Have you played the game, nick? If you view the maps as a series of empty rooms and passages and the props as having no bullet clipping then I assume you have not. You’re like about security’s pc twin and as good at ignoring facts that don’t fit your argument even when they’re repeatedly stated. In what way can “random crates” be more obvious other than sticking some console sticky cover on them and writing “hide here” on their sides? You are not someone who should be calling other people “dumb” or telling them they aren’t using their brains.

It’s my impression that SMART is underused in level design because combat areas are predominantly only one to two levels in height. Container city is an obvious example where passage walls are made out to look like shipping crates and ship hulls but there are lots of invisible walls and no fully realized ships and crates for players to climb on. Contrast this level design with a Quake Wars like refinery where the buildings around gdf forward are all designed to be climbed and jumped around on even if there is practically no reason for players to ever be there post-warmup. Brink level design is built on traditional shooter mapping like corridors and invisible walls when perhaps it would be better served with a more open and fully three dimensional design that you get in ETQW with all the flying vehicles and arty. In the latter, you’re at least forced to consider the level as actual buildings lining a street rather than urban textured walls lining a corridor. I don’t mean that Brink should have actually had open quake wars maps, rather it needed the same design mentality of building up, not carving out.

ps. that aquarium jump never ever struck me as anything but designed.[/QUOTE]

Couldn’t put it better myself


(Shadowcat) #87

After going into the game and looking at it closely, there isn’t even a ledge for you to stand on, there’s a knife blade of an edge where the vent lid is propped up against a wall. If there had been a two-inch ledge there for you to stand on or something, I might’ve seen what you are saying as a possibility, but I just cant see designers intending you to stand on a sharp edge.

Not to mention that the thing isn’t even flat, its a perfectly round object that behaves as if it were flat. If they planned it, they could’ve easily used something that makes more sense for standing on, perhaps something square.


(BioSnark) #88

I don’t mean you’re intended to stand on it, merely bounce off of it to get enough height. Either’ll get you up iirc.


(Shadowcat) #89

I just tried, and its not even possible to wall hop off of. Programming doesnt seem to like non-vertical surfaces


(BioSnark) #90

You’re right! You can’t even boost from the railing side wall in vanilla unless you start standing on top of it. I must have been playing too much of sere’s server settings to have that impression.


(Shadowcat) #91

Now, I’m not saying I agree with OP, but I find it very ironic that you defend the SMART system so much and yet play in a server that decided that SMART needed to be altered that much.


(bastuden) #92

Your joking right? You do know you can do this already, you are in fact joking, I really hope your not serious. Cause if you are in fact serious, you should probably learn to play the game before you post here.


(nick1021) #93

fanboy…


(Shadowcat) #94

How so? You can in fact shoot while sliding. The complaint was baseless.


(TwwIX) #95

And you should learn how to properly spell.


(Shadowcat) #96

[QUOTE=TwwIX;349454]And you should learn how to properly spell.
http://www.elearnenglishlanguage.com/difficulties/youryoure.html[/QUOTE]

That’s actually a grammar and diction error, not a spelling error. You should learn the difference.


(TwwIX) #97

Your wrong!


(nick1021) #98

You’re wrong*

fixd


(Shadowcat) #99

I’m pretty sure he knows how to spell both words, hes just using the wrong one; a grammatical mistake, the same as misplacing the apostrophe in “It’s”. The only way it would be a spelling mistake is if he actually thought the contraction of “you are” is spelled “your”.

As I said, you should learn the difference if you’re going to go around correcting people.


(BioSnark) #100

I am not incredibly impressed by the SMART system implementation. I thought that’s what I said in #79. In addition to that, I strongly dislike the SMART automation being entirely on the sprint key with no additional input. I guess it might or might not make sense on a controller but it takes away control on m+kb where I want to be able to run next to something without auto scaling it. If, at some point, I decide to scale it I can doubletap sprint, or hit jump, or any number of other keys that would work better to input my intent into my in-game avatar’s actions.

On your other point, I know some gamers have a certain idea about modding because it’s not always conventionally supported [strike]on the platform[/strike]. Modding can get you some interesting places like Splash Damage or Team Fortress 2, CS, Portal and L4D, but ultimately you don’t need me to tell you your mentality is making you (Oh dear!) wear[strike]ing[/strike] a chastity belt and I don’t need you to tell me I’m breaking the game