[QUOTE=lakersforce;365833]So I got some extra abilities for my Medic: Adrenaline Boost and Field Regen Unit. The only problem is that now I can’t use the abilities I had before like Metabolism and Transfer Suplies, since the UI can only hold items for 3 keys.
And don’t tell me it’s because the limited buttons on a console (I am using PC) since you could devise an alternative control scheme, where one button acces your inventory and additional buttons pressed afterwards activates the item.[/QUOTE]
Let me save you some room, transfer supplies is useless because the class that needs their pips most is the medic… you would never want to give some of yours away in almost every situation.
Laz nade and FRU are pretty indispensable. Metabolism is ok but it doesn’t increase the time it takes to start regening HP I think, it just increases the speed from damaged to unbuffed hp level. It can go well with field regen unit or if your team uses at least 50% medics (as most should/do). Adrenaline boost is ok, but a quick health buff when underfire will keep a guy up long enough to finish their plant most of the time so it’s IMO not as great as people think.
IMHO none of the non laz nade or FRU abilities are worth a point. If you felt compelled to use some of them I’d choose one taht goes with your weight class. A light medic would get run speed so that his partner could keep up or spearhead and they would make a heck of a duo for transport tasks. A medium would just choose one of the 3, there’s really no best choice just personal pref. A heavy should get metabolism because his size makes it harder to get to the people he wants to heal quickly, put it on the guy you want to stay alive until you get to him.