You can double jump off walls that have overlapping collision.


(PixelTwitch) #1

If there are two or more static meshes that overlap with collision then you can perform multiple jumps very quickly to gain height. I actually love this feature and would love to see it added to all walls. However, consistency is important with the movement system.


(Runeforce) #2

Yep, this is very ‘not obvious’, which goes against your entire design philosophy on the movement system. So are things like crouch-jumping.


(PixelTwitch) #3

Actually a very good point. I think that following a long jump you should remain in the jumped crouched position.