If there are two or more static meshes that overlap with collision then you can perform multiple jumps very quickly to gain height. I actually love this feature and would love to see it added to all walls. However, consistency is important with the movement system.
You can double jump off walls that have overlapping collision.
Runeforce
(Runeforce)
#2
Yep, this is very ‘not obvious’, which goes against your entire design philosophy on the movement system. So are things like crouch-jumping.
PixelTwitch
(PixelTwitch)
#3
Actually a very good point. I think that following a long jump you should remain in the jumped crouched position.