I’m absolutely livid right now. Poor, poor Thunder. What are they doing to you?
At release, Thunder was bad. Really bad. The last update only made it worse.
At 160 health, most guns kill him and Fragger in exactly the same number of shots. The only difference is that Thunder has a hitbox 20-30% larger than Fragger’s, he’s slower, and he can’t jump to avoid getting shot because he doesn’t have the accuracy of the M4.
So he’s incredibly, incredibly squishy.
Then they give him a gun with the same damage as the Kek but with higher bloom and the highest reload time in the game? So he’s not even a glass cannon – he’s just glass. Wonderful.
Then they give him an incredibly situational concussion grenade. This is pre-patch. Let’s enumerate why, shall we?
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It only works around corners (Thunder will flash himself for a full 4 seconds)
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It only works if they’re not facing you when it goes off (they’ll blind-fire you to death)
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It only works if you hit all of them (an un-concussed enemy can easily melt Thunder.)
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It only works if Thunder can rush into the room and use his sub-par primary to kill all of them – in under 4 seconds.
The concussion thereby only had two advantages to the Frag:
#1) You could infinite cancel it with no cooldown.
#2) The cook time was less than the Frag, so you could more easily get a perfect air-burst near your targets (of course, you can’t do it if they’re already after you though – see problems 1) and 2) ).
Now let’s see what the new patch did to the concussion, shall we?
- No more cooking on concussion grenades. They will always detonate in 1.6 seconds after it leaves Thunder’s hand.
This is straight-off a huge nerf. This means he can’t properly even concuss his targets. He has to cross his fingers that they’ll just walk into it. The only conceivable way he could land this is if he tosses it at a distance to bounce off a wall and detonate out of his sight. Then Thunder only has the problem of covering that distance in less than 4 seconds to capitalize on the concussion. Goodbye advantage #2.
But wait, it gets worse.
- No more infinite cancel with no cooldown. Goodbye advantage #1.
I’m speechless – but of course, it gets worse.
- The flash blinds less over distance, and effectively does not flash at all if it detonates behind enemies – which they can easily do by turning away, because it can’t be cooked now.
Bravo, SD, you’re almost there – you’ve almost made Thunder the worst merc in the game. Let’s see what you have left for us, ey?
- “Concussing” an enemy (detonating it right next to them) no longer decreases mouse sensitivity. All it does is make the screen a little blurry and slow the enemy for a short time which decreases with distance to the concussion. This means that a concussed enemy now has literally zero problem shooting back at Thunder if it detonates even an inch behind them.
There you have it, folks. Thunder is now the worst merc in the game.