Yet another Phantom Thread


(Reddeadcap) #1

I’ve been playing for a while, both as and against Phantoms for the last couple of hours, lets say around Six-ish and I’d like to bring my own thoughts in on Phantom, mainly what people discuss the most about him, I’ve come across players who quickly changed their mindset when seeing that someone has Phantom equiped: Vasillis tossing their heartbeat sensor, maybe a teammate or two watching the backs of the rest of their groups, and finally people actually paying attention the t he sound of his cloak and quickly checking their surroundings for him.

  1. Health/Speed: We cant have one decreased without the other increased, I see Phantom’s current health/speed being the same as that of Skyhammer and Arty a really nice middle ground and having him move even faster than he does now is right out of the question as they would reach a player faster than he would do now.

  2. The Shield/Invisbility Effects: I find them both fine, moving slowly or not at all renders you mostly invisible, letting you pop up and attack another player when they comes by while the shield effect lets you shrug off a couple of hits before taking actual damage, more often than not at least for me the complaint about the shield’s effects are from players shooting as soon as a Phantom is within breathing distance and many claims are somewhat exagerated as any explosive tends to instantly remove it.

  3. Cooldown: This is a really mixed bag as cooldown is based on how much time was used and is also affected by damage taken, Example: 3 seconds used, 3 seconds on cooldown.
    The idea of increasing it to 2 seconds on cooldown per second used/lost could be a good idea to balance it out and making instant re-activation less likely, by default its about 5 seconds of slight invisibility while sprint, 6-7ish if you stand still while almost completely invisible, so if once completely loses charge they’d have to wait at most 10-14 seconds for someone to compeletely regain it.

  4. Weaponry: Once again, a mixed bag. I personally consider that the Katana should be Phantom’s own personal weapon and should be available to all Phantom loadouts as its pretty much his secondary ability and believe the katana should be in most cases more powerful than melee weapons but SD should go into some lengths to make the RMB stab much quicker in the sense that it doesn’t automatically hit everyone in the center of the player’s screen so long as they move. You know, No more Beyblade mode.
    In the case of having such a powerful melee weapon, all the time I’d believe he’d also lose the SMGs which people consider that he has objectively speaking two of the best.
    That said, If the Katana becomes Phantoms de facto melee weapon, his Smgs should be swapped out for machine pistols, similar to how Sparks has one and a pistol due to her having her RIVIVR or swapped out entirely leaving Phantom with a machine pistol or magnum pistol, the katana, and finally his Refractive Armor.


(watsyurdeal) #2

I disagree with removing his SMGs, primarily because Phantom is picking class, while Sparks is a Medic, different roles.

I feel like the cloak doesn’t need to allow a full damage reduction, 50% would be more reasonable.


(Reddeadcap) #3

[quote=“Watsyurdeal;41977”]I disagree with removing his SMGs, primarily because Phantom is picking class, while Sparks is a Medic, different roles.

I feel like the cloak doesn’t need to allow a full damage reduction, 50% would be more reasonable.[/quote]
The SMG for Machine pistols idea was to enforce players to being mostly close range oriented, while the more magnum pistols would serve as his one and only long range weapon.

Agree on the 50% part though.