I have been playing FPS games for a long time, they are my fave genre, despite my skill levelling out at “average”. I picked up DB a couple of weeks ago and have been having a lot of fun learning the game, getting my aim better, learning my role to the team. As an avid FPS player, I will be giving it the time to try and find counters. Sure, it will slow the game down a little, but I can live with that.
The problem, as I see it, is that a game is only as good as it’s userbase. And for a game to be a success, it needs uptake and it needs pubs.
My first game since the update was Underground with the opposite team playing 2 Phantoms (level 30+ both of them btw). I stuck it out, despite my 4/30 ratio, as I was trying to figure it out. During that time, I saw a lot of lvl 1 players connect, get massacred just outside spawn by the phantoms, and then quit. These people are trying out a game that looks fun, for the first time, and they have no chance to get used to it.
All of the people saying “Learn how to counter” have the benefit of being used to the game before Phantom came in. I can see this being a massive problem to new players and would have been massively off putting to me only a couple of weeks ago.
All of the comments I have read so far, suggest that Phantom would be better in competitive play, where teamwork and a strategy can overcome most issues. On a public server, with a free game you have just downloaded to try out…nobody likes being slaughtered immediately, most people want to feel that they at least have a small chance to score some points which will spur them on to learning more about the game.
If your first game is against multiple, relatively high level, Phantoms…you may never return to the game and that could be catastrophic to a superb FPS that is trying to gain traction in a saturated market.
If you already like the game you will probably at least try to find a way to counter Phantom. It’s the new players that the game needs to attract I am worried for.
Cheers