Yet another Felix Thread/Poll


(Reddeadcap) #1

I know that there are many threads like these, due to how much just one less damage changes a weapon in this game but I like to come to say as many people have said time and time again that the Felix is pretty useless.

It has a slower rate of fire, slower reload speed, ammo per shot and more at the price of four more damage than the Moa, before it did exactly 80 which was enough to down Aura in a single body shot and the complaints about it was common due to Aura being the meta before open beta due to some differences in the healing station.

Choosing a Felix was counter play since it allowed one to easily down an Aura who’d otherwise finish objectives by dropping their healing station instantly the very second they received damage and jump around it to shoot wt whatever hit them.

Like I’ve said an earlier patch decreased the Felix’ damage from 80 to 79 which doesn’t allow it to kill 2 mercs via a single body shot, Aura and Sparks, mercs who’s playstyle allow them to reach him quickly due to their speed or possibly counter snipe and heal themselves, it doesn’t help that they have a small frame and high speed even in this game about fast paced combat.

The Moa is in most cases the go to weapon, serving as a middle ground and the PDP as a more forgiving, but less damaging rifle.

I wanted to ask your opinions on possible changes to the Felix, this poll consist of the idea of making it the obvious high damage high risk/reward rifle at the price of low everything else, capable of downing 80 hp medics that are more than capable of fighting back or dodging the Felix shots, along with healing themselves and instantly headshotting all mercs except for Rhino.

Decrease Moa’s damage by 1-4 making it capable of headshotting most mercs except for Fragger and above.

Finally, making some stats changes for the Felix more forgiving, faster reload, faster rate of fire, etc. just to put it on par with the moa.


(singular) #2

I’ve said it before. I’m not necessarily calling for a felix buff, but rather a stronger diversification from the MoA. I’m not for one-shotting mercs by any means. Nerf MoA to 65 and it will rationalize using the FELIX.


(PurpleNurple) #3

So I’ve been using nothing but the Felix and had no idea it was bad. A sniper should never be able to one shot kill anyone if it isn’t a head shot. I love the Cobalt Felix loadout I got and think it’s fine the way it is. If it’s really worse than the other snipers maybe a nerf to the other snipers would be a better solution. A buff isn’t always the best way to go.


(Reddeadcap) #4

@captivatingGuitar I normally would be against the idea of of one hit kill body shots, but the Felix stats are far worse than the other snipers that it made up for its high damage, like I said before the only mercs that wouldn’t survive a body shot would be Aura and Sparks, two who can easily if done right fight a Vasilli in their own way, thanks to their speed and smaller frames, as for headshot damage that would be an instant kill for ever one of the 25 known mercs except for Rhino, leaving him at 20 health if he was at full health, now Rhino and Thunder could survive a headshot.

If the Moa was decreased by even 1 damage, Fragger, Thunder and Rhino could survive a headshot.

Changing the headshot multiplier on different rifles was an idea for some players but in most cases keeping it at multiplying it by 2 keeps it pretty level.


(Gi.Am) #5

Personaly I feel that the problem with snipers (and all weapons in this game actually) is that the stats are very close together. While that has the advantage, that you aren’t imidiently outclassed, because you brought the wrong weapon to a fight. It limits the tweaking potential of weapons. Since even slight changes push a weapon into the territory of another one.

Thats pronounced with snipers, since they have fewer stats that actually matters. Damage fall off is a non issue. bloom, recoil strength and stability is a non issue (due to the low firerate). Mobility could be an issue but is currently locked in place.
So the only 3 deciding statistics are Damage, ROF, Magazin.

The Felix is obviously in a bad spot right now. It doesn’t have a damage advantage (atleast not in a meaningfull way) and it has lower ROF and Magazine size. Now i can understand SDs position Bodyshots are easier to land than headshots (especialy on fast moving targets) and They want snipers to be relatively skilled weapons.

So I would say if we were to keep the current damages we either have to take one advantage away from the MOA (either ROF or Magazine) or introduce other stats. different scope sway, differences in mobility, differences in damage fall off (making the MOA less effective on the longer distance shots pushing the Moa in more of a forward sniper weapon).

We could also go in the opposite direction. The main problem is, that bodyshots are less skillfull.
So make them harder. There is allready one weapon that can bodyshot kill light classes. Naders grenadelauncher, how is it balanced? It has traveltime and fires in an ark.
What I’m proposing here is that the Felix gets more Damage (I would actually go with 90) but as a con also gets traveltime forcing snipers to lead shots.
This way the Felix gets a clear advantage (bodyshotting weak Mercs and oneshotting Thunder). But hitting targets at all, takes more skill. The nice thing about this is, that you would also end up with another stat you can tweak to balance out the MOA and the Felix (projectile speed).


(488s40) #6

" What I’m proposing here is that the Felix gets more Damage (I would actually go with 90) but as a con also gets traveltime forcing snipers to lead shots.
This way the Felix gets a clear advantage (bodyshotting weak Mercs and oneshotting Thunder). But hitting targets at all, takes more skill. The nice thing about this is, that you would also end up with another stat you can tweak to balance out the MOA and the Felix (projectile speed)."

That’ll just be like lets remove the weapon from the game, since it will be impossible to hit anything now. I think the felix is fine the way it is now, its a bit slower for a little bit more damage. Of course overall its worse than the moa right now but its not as bad as people are making it to be. The delay between shots is 0.2s slower compared to the moa (1.6s to 1.4s I think), yes it can be important to fire 0.2s faster sometimes, but its not always the case, since you should scope out and find cover after you shoot anyway, because if there was only 1 enemy and you just blew his head off, then it doesnt matter if its felix or moa. On the other hand, if there were multiple enemies, assuming they dont die at once to collateral damage, they’ll know your location and in 1.4s you have to wait to shoot again with the moa, the enemies will be able to kill you assuming they arent complete noobs, so basically after you shoot you should find a way to dodge bullet anyway, either hide behind cover or jump around unpredictably, and the 0.2s difference is not very noticable there. Again if there was only 1 enemy and you missed your shot, and the enemy starts to run to cover, then 0.2s might make a difference, but like i said, its not always the case. The enemy may take more than 1.6s to find cover, in that case the 0.2s difference is negligible, or it may take them faster to find cover, in which case you’ll need it to be the exact time between 1.4s and 1.6s for the moa to have a clear advantage. So all and all, the fire rate difference is there but its not that noticeable in practice. Same goes with the mag size, 6 is clearly bigger, but you’ll do fine with 5 if you can land decent shots. Most of the time you wont be firing all of your shots before you reload anyway, you always reload when you can spare the time. And thats also where the slower reload speed is somewhat less of a big deal.

That being said, I dont mind a change to further put the 2 weapons a part. Nerfing 1 damage on the moa imo is bad, because you cant 1 shot headshot Fragger, you’ll be useless since Fragger is very strong right now and a lot of people play him. The only change I think appropriate is to decrease the moa bodyshot damage and increase the headshot multiplier. 50 on a bodyshot and 150 on a headshot is reasonable. Otherwise, just release a new merc with 155 HP and everything is cool again.

So overall, the moa right now is clearly better in numbers, but is far less superior in practice. If you like the felix better for whatever reasons, there’s no stopping you from using it and perform well with it. I like it for the cool oomph sound and the scope btw. The moa’s scope with 3 or 4 dots always seems to confuse me. With the coming phantom update, I’ll definitely prefer the felix since its cards can come with the spotter augment, which can bring a lot of benefit for your team against those sneaky bastards.


(sharpSubmarine) #7

[quote=“Gi.Am;38218”]We could also go in the opposite direction. The main problem is, that bodyshots are less skillfull.
So make them harder. There is allready one weapon that can bodyshot kill light classes. Naders grenadelauncher, how is it balanced? It has traveltime and fires in an ark.
What I’m proposing here is that the Felix gets more Damage (I would actually go with 90) but as a con also gets traveltime forcing snipers to lead shots.
This way the Felix gets a clear advantage (bodyshotting weak Mercs and oneshotting Thunder). But hitting targets at all, takes more skill. The nice thing about this is, that you would also end up with another stat you can tweak to balance out the MOA and the Felix (projectile speed).[/quote]

I voted for changing the general stats of all the sniper rifles as it could be fairly simple, but I like A LOT your idea. Really simple but very effective.


(Gi.Am) #8

Sorry you miss the problem. The thing is the Felix used to do 80 damage. That gave it 2 advantages over the MOA. Killing Thunder (160 HP) with 1 headshot and killing Aura and Sparks with 1 Bodyshot. Because the DEVs didn’t want the 1 Bodyshot scenario to happen, they lowered the damage by 1 point.
That is a very small nerf, but has a big implication the Felix despite its higher damage needs the same amount of headshots/bodyshots to kill every single Merc as the MOA. The Felix lost all it advantages towards the MOA while the later kept its advantages over the Felix (slightly higher ROF, slightly more bullets).

So there is no advantage choosing a Felix over a MOA.

There could be made an argument for the Felix being slightly more effective against wounded Rhinos/Thunder and bodyshooting wounded better in general. However considering that the main job of Vassili is to take out enemies before the Teamfight starts it is fairly irrelevant.


(LuneAttick) #9

Sorry for breaking into this ongoing conversation, but I’d like to share my view of that too.
At first, even though the game isn’t even close to being realistic, the Felix seems to be the Sniper with the highest caliber (.50).

For me that would mean it shoots slowest, has most recoil and will punish a miss very badly. But in return does so much damage, that if you place a good shot you should be able to either instantly kill an enemy or take so much hp from him, that he has to retreat and get healed asap.

Now, before I came to this forum I had a gold vassili with the felix and I didn’t even know the MOA was that much better. I did very good with it but when I randomly drew a silver vassili with the MOA I realized that it is better in every point. The, in my opinion, biggest drawback to it though, would be that the scope of the felix has such thick lines, that it is actually not as easy to hit a headshot (for me). And I think that is a problem that many people kind of ignore.

So, basically what I mean:

Felix is the fattest sniper with the biggest round = most damage,meaning = should be able to 1shot light mercs and insta every merc with a headshot…


(488s40) #10

My point is, the felix is not such a bad weapon that it is useless, its just a worse version of what it was, which imo was OP. You shouldnt be able to 1 shot bodyshot anyone in the game. It doesnt need a buff or change to make it better, because its already a good weapon and it comes in cards with useful augments. Compared to the moa, yes its statistically a bit worse, but not to the point that its so inferior that it needs a change. The problem can be easily resolved by other means: i.e if they decide to release Thunder with 155hp perhaps. Who knows. The game is still in beta. On the other hand a direct nerf to the moa damage without modify its critical multiplier would make the moa a complete inferior weapon in practice.


(488s40) #11

And yet again, even if they somehow decrease the moa bodyshot damage and still keep the headshot damage the same, the felix will be straight superior, since its downside is somewhat negligible in many situations but people can body shot Aura and Sparks to leave them with 1 HP and pull out the smg and shoot in a general direction to finish them off.


(distinquishedSandwich) #12

What’s the point of adding small damage nerfs and buffs when it wont matter.

Reduce base damage but give higher Headshot multiplier. Good remain good, bodyshots gets a nerf.


(watsyurdeal) #13

Simple fix, moa nerfed to 60 damage, Felix buffed to 90.

MoA will one shot everyone to the head but fragger and higher, but the Felix will one shot Fragger and Thunder to the head, along with bodyshotting Aura, Proxy, and Sparks.

Other subtle changes can be reload, fire rate, scope in time, and sway tweaks.


(488s40) #14

[quote=“Watsyurdeal;39056”]Simple fix, moa nerfed to 60 damage, Felix buffed to 90.

MoA will one shot everyone to the head but fragger and higher, but the Felix will one shot Fragger and Thunder to the head, along with bodyshotting Aura, Proxy, and Sparks.

Other subtle changes can be reload, fire rate, scope in time, and sway tweaks.[/quote]

Yeah, and when we’re at it, why not give Vaseline a couple of grenades, can throw med packs and ammo packs, have 500 health and 500 sprints. I mean, you are already a god holding a Felix that does 90 damage, what difference can those changes make right?


(novelTimepiece) #15

The thing is that the Felix isn’t actually BAD, it’s just a slightly worse version of the MOA. One less round in the magazine and slightly lower fire rate doesn’t make it useless, it just means there’s no reason to pick it over the MOA because all you gain is 4 damage. If you have a cobalt Felix loadout, you’re not really hurting yourself much at all using it over a MOA.


(488s40) #16

Now that Phantom is out and he’s really annoying, the spotter augment that come with the felix can be very valuable. The sensor counters Phantom really hard.


(Reddeadcap) #17

That’d have to do more with vasilli himself, his ability and the augmentation rather than the Felix.


(488s40) #18

But the spotter augment only comes with the felix or pdp. :expressionless:


(Indefinite) #19

This would be a bit heavy-handed, but I think they could easily augment the FELIX by giving it a semi-explosive feature, emulating the mk211 .50 caliber “Raufoss” round.


Keep the lower round count or even reduce it to 4 instead (wait till the end of the post, you’ll understand) and the slower cycling time. Make the FIRST impact cause a modest, extremely low damage (~5) explosion (still allow full-penetration damage like with all current snipers), and add conditional equipment damage.

In other words, give it a unique role/ability: Destroying equipment (bushwhacker turrets, aura healing towers, mines, EV) in one/fewer shots than the MOA, AND the option to harass (not annihilate, but harass) targets who are just barely behind cover (interrupt regeneration affects).

I think that would pretty much change everything for the FELIX, while re-balancing it to acceptable levels. Obviously, the hit-trace damage would be dropped to 74 instead (which would further curtail its total damage, and handicap its use against heavy-setters like Fragger and Rhino), but then the 5 explosive would augment it back up to quite-nearly-wrecking-healers with body shots.

Before someone says it wouldn’t be realistic, I’m not trying to suggest a realistic solution but a useful, balanced one. And not to sound like a Youtuber but please like/agree if you think this would be a good change for the FELIX; I certainly do. :slight_smile:


(Reddeadcap) #20

True but that would be like someone said that SMG-9 is a great smg, because the loadout has Double Time and Drilled.