I don’t mind if execution is removed from quick join (quick join should have been removed long, long ago, but I digress). I don’t care if most of the servers are closed, either. There’s no need for more than one server per region. The missions are gone now too - the mode is completely optional as it stands right now.
I’m part of that dedicated 5% that would just like to be able to play it, even if it isn’t advertised and promoted in regular players’ faces.
Just dedicate one of the empty objective or stopwatch servers (they’re never all full, its a case of which ones have players and which ones don’t) to Execution we’re all good. We have a community based around this game mode, please don’t take it away from us. You’re completely within your rights to, of course, I’d never dispute that. But surely there’s other ways to address this issue.
“But Zen, no one plays Execution! Even a single server is a waste of resources!”
That one server will get attention, I’m sure of it. And it’ll also keep the Execution mains around. We do play other gamemodes every now and then, it’s just not what we come to Dirty Bomb for.
“But Zen, then they have to maintain another whole gamemode!”
I highly doubt the miniscule amount of maintenance Execution requires in its current state is worth pushing fans away like this. There’s a big difference between keeping it running, and feeling the need to add new content. We have enough content, just leave it be. Don’t worry about balance patches or the like, because ultimately, we know the game isn’t designed around it, and we don’t expect balancing for it either.
I think the most important change to implement is this:
Please lock Execution servers until at least level 10, to make sure that people understand that it is not the primary mode of the game. I’ve seen far too many level 1s join, call it a shit CS clone, and leave.
We don’t need any updates, we don’t need new content. Gallery, Market and Overground are all different enough and play differently enough to keep us happy. I mean, we’ve had the same maps for this long and we’ve still managed to keep our regional execution server full most days.
I find the tension of Execution, plus other things like timing, meta, and all of that stuff that is often overlooked in casual to be so much fun, and I’d probably just stop playing Dirty Bomb without it. Stopwatch is good in its own right, don’t get me wrong, but I personally (along with a significant number of players in the Australian region alone) prefer the execution gameplay, even if it’s not balanced (although i’ve got to admit, pulling the balancing card is pretty ironic considering the state of the game at the moment).
Should SD ever release another patch before officially unsupporting it, the only change I’d like to see implemented is the delay between rounds to be shorter. Waiting 10 seconds or whatever it is over 300 hours or so adds up. 5 or 6 should be fine.
