there have been a lot of wonky things going on during this holiday event, moreso as time has passed.
As of my most recent matches I feel confident there is something in the netcode or the servers.
Here is what I have noticed. The moment anyone over 150 ping is on the server, most other folks start to suffer from lag. I was on a server this morning with a couple of 300+ and a 200+ pinger… and I was the one that just couldn’t do anything. While they were pulling off what looked like skill kills all the time, I popped a proxy shotgun blast full (practically point blank) into someone, then emptied an entire sidearm clip into their body (it was an Arty)… not one shot missed, every hit sound was audible… yet, forced to reload, the Arty was still whole and hearty and took me out with a single melee (he hadn’t landed a single blow before hand).
I’ve snuck up behind a vassilli with a stoker, iron sights… it took about 6 or 7 shots directly to the head before he went down. One of the laziest kills I’ve accomplished. Dude didn’t even move in reaction…
I’ve spectated a sniper in Execution make a headshot that, on my screen, that trailed at least 4 mercs worth of space behind the target (this was a high pinger).
I’m pretty confident now that the button bugs I’ve been curious about are related to this lag/ping issue. I was playing Pheonix this morning and trying to charge revive… upon releasing a charged revive, the paddles stayed charging. It happened several times.
I’ve also had weapons reload on me for no reason, respawned with a different merc selected when my fingers were nowhere near the F keys… the first few times you throw it down to maybe you tapped the side of the wrong key by accident… but these have been happening all the time during this Dickens event, and a couple of times I’ve spotted it happen with my keyboard key completely off the keyboard.
Very odd seeing your merc deploy a station, or switch weapons while you take camp-and-swivel moment while you use your keyboard hand to grab a drink or scruff a dog.
And after this morning’s experience and reflecting on the past couple of weeks of play… there always seemd to be at least one person with crappy ping. The greater the number of bad pingers, the more I’ve found myself lagging in compensation for their presence.