At first the brush you see wasn’t even showing up… it was being killed off by VIS. So I made it detail, along with the rest of the stairs (should have in the first place) and it came out but light made it funky, as you can see, and the patches around it have the odd shadow on them as well…
Here’s a pic of it, along side an r_lightmap 1 shot.

Here are my light settings.
-fast
-fastgrid
-filter
-patchshadows
-area 1.5
-point 1.5
-bounce 3
-super 2
-thresh .1
What gives?