The subject sez it all… I still can’t get that ‘-fixaas’ switch to work. All it does is trash the existing aas file for my map! Here’s what I did:
- Made an .aas file for a map.
- Ran bots on that map to see if the .aas file works (it works).
- Sent the .aas file to q3map2 with the ‘fixaas’ switch activated.
- Ran the map and tried to load bots, but couldn’t (got ‘aas not initialized’ error).
I basically reassociated the .aas file for the map from which it came from. I tried step 3 with the .map, .bsp and .aas files (after recreating the .aas file for each attempt), and also tried the same with both an ‘optimized’ and ‘normal’ .aas file. All three times I got this message:

It looked like it did something, but when testing the .aas file in Elite Force the bots wouldn’t load into the map anymore. I used this batch file to take advantage of the ‘fixaas’ switch:
“E:\Applications\Games\Raven\STVEF\Tools\NewCompiler\q3map_2516\q3map2.exe” -fs_basepath “E:\Applications\Games\Raven\STVEF” -game ef -fixaas %1
Can you help me get this to work, ydnar? I don’t think anybody else knows how to get that switch to work either, judging by my previous unanswered old post. But I think everyone would benefit from this switch if we knew how to get it to work!
Thanks in advance for the help, and thanks for such an awesome and feature-packed compiler!

