this question goes to ydnar.
I need to compile an old map again with more respawns.
There is a huge dolphin out of curves. The texture is glass.
If i can remind right i compiled it with the SoF2 SDK. And that is using another compiler. The glass looked right.
But now its like a fighting between behind lying glass surfaces.
Like the flipper and the torso.
I seems that this is a q3map2 problem, but y?

