Ydnar + Charles Hollemeersch = SPLOOGE!


(Matt) #1

Yo Randy… Ever think about getting together with Charles Hollemeersch to work on Tenebrae? He’s gearing a lot towards virtual dynamic lighting, but since he’s moved Tenebrae to a version for Quake 3, you never know… It could be a combination of lightmap + dynamic.

I’d love to see it happen.


(Emon) #2

You can have dynamic lighting that looks like normal lightmaps, Unreal Warfare powered games do it, like Q3 lightmaps calculated on the fly, I think.


(UniKorn) #3

Matt, you seen my dreams? :drink:


(U.S.S. Speed) #4

As what I saw, the 2.5.2 version of Q3Map has a switch to only store the bounce information. (As state for the Tenebrae project)

For me, it sound like the normal light are dynamic and using a pre-compiled information for complexe bouncing.

And I like how it sound to me. :smiley:


(Matt) #5

U.S.S. Speed, where are you from anyway?


(U.S.S. Speed) #6

Quebec, Canada. Why? :bash: