yargh, another modeling question


(pants) #1

i am trying to add more objects to the player model in the way that they have the backpack attached to the tag_back. i have moved both the tag_beltl and tag_beltr and have successfully attached md3’s to them, but i don’t know how to go about texturing those objects. if anyone has any ideas, please post away. thanks in advance for the help that always pops up on these forums. :grin:

and while i’m on that train of thought…
thanks for having these forums, splashdamage. You guys have really helped us all out by not only having these forums but for actively participating in them as well. thanks again and good luck with all your future endevours.


(fretn) #2

hmmz, try asking Dr Evil! I think he skinned extra models for the players.

http://evilskins.rtcwfiles.com

fretn


(digibob) #3

I think (just checking), if you look in the models/multiplayer/players/multi(_axis) folders, you’ll find a bunch of .skin files, these link the skins with their respective models. Have fun decyphering them :wink:


(Ghast) #4

(added) nevermind, you want it for MP models?! Dr Evil is probably the best source, there’s a tutorial there that I had to convert for SP. Got SP on the brain too much LOL
. . . . . . .

I have a .pk3 on my site with nazi zombies and backpacks/goggles etc. There’s no readme (still in progress) and there may be a couple more files than are strictly needed. What you have to do is make calls to the original model sometimes, sometimes not. Textures with alphas are especially finicky, anyhoo, I keep promising to do a tutorial, but you’re the first to show interest LOL
Examining the scripts should be helpful?

http://ghastmanor.fragland.net/cast.html
(scroll down to .pk3 link, hope it works! G)

<font size=-1>[ This Message was edited by: Ghast on 2002-09-11 19:35 ]</font>


(pants) #5

ok, so yet again, it was an easy fix to a silly problem.

i just needed to add the model part name in the body_[class].skin file. here’s my .skin file in case anyone is wondering why this confused me.

tag_head,
tag_footleft,
tag_legleft,
tag_footright,
tag_legright,
tag_lbelt,
tag_torso,
tag_bleft,
tag_bright,
tag_armright,
tag_armleft,
tag_chest,

l_legs,models/players/multi/legs.jpg
u_body,models/players/multi/torso_l.jpg

ammo,models/players/multi/acc/backpack/backpack_sol.tga
ammo2,models/players/multi/acc/backpack/backpack_sol.tga
ammo3,models/players/multi/acc/backpack/backpack_sol.tga
ammo4,models/players/multi/acc/backpack/backpack_sol.tga

md3_back, “acc/backpack/backpack_sol.md3”
md3_beltl,acc/demo/demoHi.md3 //didn’t know how to get these skinned md3_beltr,acc/demo/demoLo.md3 //didn’t know how to get these skinned

u_bandolierHigh,models/players/multi/acc/demo/bandolier.jpg //just had to include this
u_bandolierLow,models/players/multi/acc/demo/bandolier.jpg //just had to include this

again, simple, but a little different bc i am adding more .md3 parts than are on the regular models.

just in case anyone wants to do something similar, the .md3 objects get attached to tag_bleft and tag_bright.