Sock’s Egyptian texture set never looked so good.
yeah i overdid the Specular Maps
You’re in good company, Doom 3, Quake 4, Quake Wars, RTCW 2, etc. all suffer from un-realistic, overly shiny surfaces.
Sometimes I think that texture artists should go into some old factories & buildings and see just how dull things are in the real world are.
Not every surface reflects light like shown in recent games and even when wet they don’t reflect that much.
Just for kicks I grabbed a few textures & bumpmaps from RTCW2 and put them in ET - they look pretty realistic even without the specular stage so even with a older game engine a level can still look great given the right material - the Quake 3 community is doing amazing looking levels to this day.