So I know this kinda thing is stuff that will be handled later down the line. However, I thought I would give my thoughts on decent balancing for XP received for certain actions. I also think the XP is a great tool for influencing how the “casual players” will play. So please bare that in mind when looking at these values.
KILL: 100XP
HEADSHOT KILL: 125XP
ASSIST: 10-100XP *based on % of damage on the assist
REVIVE: 10-100XP *based on % of charge on the revive
GIB: 40XP
SPOTTED PLAYER KILL: 50XP
MEDPACK DIRECT HIT: 20XP
AMMO PACK DIRECT HIT: 20XP
AMMO PACK : 40XP
MED PACK : 20XP + 0-100XP *based on % of heal
AURA HEAL : 0-100XP *based on % of heal
PHOENIX HEAL : 0-100XP *based on % of heal
ABILITY KILL (Excluding Minigun & Sparks) : 200XP
CONCISION KILL : 50XP
DEFEND EV : 3XP/s
GUARD EV: 3XP/s
REPAIR EV: 300XP *based on % of repair
KILL EV: 500XP *based on % of damage
SIDE OBJECTIVES : 300XP
RETAKE SIDE OBJECTIVES : 200XP
PLANT C4 : 200XP
DEFUSE C4 : 200XP *based on % of defuse
DETONATE C4 : 200XP
HACK : 12XP/s
CAPTURE POINT HOLD : 12XP/s
KILL ENEMY ON OBJECTIVE : 200XP
KILL ENEMY DEFUSING C4 : 300XP
KILL ENEMY FROM OBJECTIVE : 150XP
KILL ENEMY SHOOTING FRIENDLY (1sec) : 50XP
KILL ENEMY AFTER KILLING FRIENDLY (2sec) : 25XP
5/10/20 REVIVES IN 1 LIFE : 100XP/250XP/500XP
5/10/20 HEALS IN 1 LIFE : 50XP/100XP/200XP
3 DEFUSES IN 1 LIFE : 500XP
DOUBLE KILL : 50XP
TRIPLE KILL : 100XP
QUAD KILL : 200XP
ACE KILL : 400XP
5 KILLS 1 LIFE : 100XP
10 KILLS 1 LIFE : 250XP
15 KILLS 1 LIFE : 500XP
20 KILLS 1 LIFE : 750XP
25 KILLS 1 LIFE : 1000XP
I am sure I have missed a lot out. I just wanted to try and base them on things that will hopefully push the more casual players into more team based roles. I would love to know what you guys think 