When I played ET:QW I fought hard to get these medals (getting 500 knife kills, vehicle stunts, etc). They were like goals to achieve for my own pride yet they would not grant me anything else, which was a shame truth be told. And when you tell me about the africa’s campain, I remember only the “Close, but no cigar !”
From what I see on the forum we are beginning to talk about the content of the F2P system and how to make DB addictive, and maybe the first step is to define these rewards you unlock according to your gameplay.
This thread is a subpart of this thread : http://forums.warchest.com/showthread.php/35312-LvL-up-progress-Achievements-the-never-ending-story
So here is my idea : we prepare here a list of these rewards, using the traditional SD humor, and define what must be done to earn them.
Here are some examples :
- “One hit wonder” : achieve 500 headshots
- “Choke on that sucker” : achieve 300 vengeance kills
- “Close, but no cigar” : die 1000x by leaving less that 5% hp to your killer
- “That would be me …” : achieve 500 back stabs
- “Blind Fire” : achieve 200 kills while blinded by flashbang grenades
- “Rear entry” : achieve 500 kills by shooting your enemy in the ass
- “Gang Bang” : achieve 500 grenade killing sprees
- “Minefield” : achieve 1000 kills with mines
- “Boobie trap” : achieve 1000 kills with mines as a female engineer
- “Broken wings” : achieve 200 kills on flying enemies
and so on … another cool idea would be to make steps for each type of rewards, like 500 headshots, then 2000 headshots, and finally 5000 headshots.
These can be suggestions, ofc SD will have the final word ^^ So, to your pens guys ! Humor is not an option here 

